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EA has now officially come out and said that it’s new FIFA title for Switch will indeed be FIFA 18. While that was largely expected, it had only been labeled previously as just “FIFA”.

EA’s chief competitive officer, Peter Moore, told Gamereactor at a FIFA event held in Paris this weekend:

“Well, as we have said, we are custom-building a FIFA version for the Nintendo Switch. It will be FIFA 18, and it will obviously be later this year when FIFA 18 comes out.”

“And I look forward to seeing the Nintendo Switch. we are not far away from its launch and in fact, here in Paris, I was very impressed to see FNAC stores with Nintendo Switch in the windows.”

Gamereactor also asked about FIFA for Switch being a slimmed down version of the game on other platforms in light of rumors that it’ll be closer to the PS3 and Xbox 360 edition. He said in response, “What you have will be a custom built version for the Nintendo Switch from the FIFA development team in Vancouver.”

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TIME has put up a pretty massive piece about Shinya Takahashi today. You may recognize him from his appearance during the Nintendo Switch Presentation 2017. He’s a director, board member, managing executive officer, and general manager of Nintendo’s Entertainment Planning and Development Division.

TIME’s piece delves into Takahashi’s history at Nintendo and new role at the company. He comments a bit on Switch and more as well. Shigeru Miyamoto also chimes in about wanting to use Switch as an opportunity “to hand over more to the younger generation.”

We have a summary of TIME’s article below. We do strongly encourage you to read the full thing right here.

Famitsu continued its extensive Switch coverage this week by publishing an interview with Kosuke Yabuki, the producer of Arms. This is the first time we’re really able to hear from Yabuki about the game in-depth since its reveal at the Nintendo Switch Presentation 2017.

Yabuki explained to Famitsu how Arms came to be, talking about how it emerged as one of Nintendo’s various prototypes and wanting to try something new in the fighting genre. He also teased more content news to come (including characters, arms, and modes), touched on the controls, and more.

We’ve posted our translation of the interview in full below.

Many French interviews with Zelda producer Eiji Aonuma were published last week about Breath of the Wild. We already translated the Gamekult discussion in full, but there was just one other interview that we wanted to cover more deeply.

Thanks to LuigiBlood and Kyrio, we now have a full translation of Le Monde’s interview. We thought it was pretty interesting since Aonuma talked about dungeons / shrines, Skyrim influences, and more.

You can read the entire interview below.

Update: IGN also has some comments from Kojima. They’re mostly the same, but here’s what he said:

“You might be familiar with the fact that for a previous game that I did, we had a specification that we called ‘Transfarring’ where you could take the saved data from the PS Vita and move it over to the PS3 and back and forth like that. I believe [Switch] is an extension of that idea. The fact you can play something at home and take it outside, this is the gamer’s dream. The Switch is an evolution of that.”

“For example, often when you buy a Blu-Ray disc, it’ll have a code on the inside for a digital version, so in the same respect you can watch it at home and then take it on the go on your tablet and smartphone. This is how movies and TV are moving, and this is how games should go.”

“I feel like cloud technology is what everything will eventually move to. It’s further behind right now than I think where people thought it would be at this point, but I think it will go there, and when the infrastructure is ready, you’ll be able to play everything, on every device, anywhere. The Switch is the predecessor to this step.”


Original: Plenty of Japanese developers have shared thoughts about Switch. But what about Hideo Kojima, who previously led the Metal Gear Solid series?

Glixel asked Kojima about how he feels regarding Switch in a new interview. Regarding Nintendo’s new console, he stated:

“You might be familiar with a thing we created called ‘Transfarring’ which let you transfer data between a PS Vita game and a PS3 game. I see the Switch as an evolution of that idea, where you can play something at home and play it to go. This is the main attraction of this system. For example, movies and TV, you can watch them on basically any device. You can watch them at home, you can watch them on the go. Games will become the same way. The cloud technology is behind the curve in that regard, but that’s the correct line of thought, and this is where Nintendo’s taking it.”

Kojima actually went hands-on with Switch this week, and his experience was recorded on camera. You can see him playing 1-2-Switch right here.

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Yet another Zelda: Breath of the Wild interview has surfaced with Shigeru Miyamoto and series producer Eiji Aonuma. YouTube ZackScottGames was able to interview both developers following the Nintendo Switch Presentation 2017 last month. There’s lots of talk about Link (including what he’s like in Breath of the Wild and in general), climbing and freedom, and more. View the full interview below.

Japanese website 4Gamer put up a new interview with Splatoon 2 producer Hisashi Nogami today. Nogami touched on a variety of topics, including the setting, weapons / stages, gear, single-player campaign, amiibo, online, and quite a bit more.

We now have a pretty in-depth summary of what Nogami shared. Continue on below for our translation.

US Gamer recently conducted interviews with a host of indie game developers about the process of bringing their titles to the Switch, and how Nintendo is involved in that process. Among the interviewed are names such as Yacht Club Games, developer of Shovel Knight, and Tequila Works, the team behind Rime.

It seems the overall concenseus is that porting to the Switch is a very simple process. You can find some excerpts from the interview below.

This month’s issue of EDGE contains an interview with Eiji Aonuma, producer of the Zelda series. While the magazine likely asked a few questions about Breath of the Wild, Aonuma also chatted about Switch specifically.

EDGE asked Aonuma about whether Switch allows for Nintendo’s handheld and console teams to be unified, leading to quicker releases. Although that’s somewhat true,  he said “it doesn’t automatically mean things will happen more quickly or more easily.” More importantly, Aonuma said that Switch “doesn’t mean for us that the concept of a dedicated handheld will just disappear.”

Aonuma’s full comments:

“There’s an element of that, but it doesn’t automatically mean things will happen more quickly or more easily. Plus, Nintendo 3DS still has plenty of titles in development. The concept of the Switch is that you have a home console that you can take with you on the go, and in that respect it is both home console and handheld, but it doesn’t mean for us that the concept of a dedicated handheld will just disappear.”

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GameXplain sent some questions over to Intelligent Systems’ Kouhei Maeda as part of an interview about Fire Emblem Heroes. Maeda commented on the hurdles of making a Fire Emblem for mobile, if balancing is affected by microstransacations, future support, and more. Check out the full interview below.


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