Video: Reggie speaks about Switch’s support of Unreal Engine 4
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 19 Comments
At Epic Games’ GDC press conference today, a pre-recorded video aired from Nintendo of America president Reggie Fils-Aime. Reggie spoke about Switch’s support of Unreal Engine 4, and how the compatibility between the two allows for new developers to make “high-quality” games for Nintendo’s new platform. for The full clip is attached below.
More: interview, Reggie Fils-Aime, top
Miyamoto and Aonuma on training the next generation of Nintendo devs
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 35 Comments
Update (2/28): Here’s the embed from YouTube:
Original (2/27): The next piece of content stemming from Game Informer’s month-long coverage of Zelda: Breath of the Wild is now online. In today’s feature, the magazine spoke with Shigeru Miyamoto and series producer Eiji Aonuma about the younger generations of game developers within Nintendo.
For now, you can watch the interview on Game Informer here. We should have an embed option from YouTube within a couple of days.
More: Eiji Aonuma, interview, Shigeru Miyamoto, top
Koizumi on Switch’s initial vision, using more well-established tech, Joy-Con colors
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 62 Comments
Game Informer now has its own interview up with Nintendo’s Yoshiaki Koizumi. The two sides chatted about Switch with a few questions and answers. Koizumi talked about the initial vision for the system and how long it’s been since the plan was put in place, the technical side of things, and Joy-Con colors.
We’ve picked out these excerpts below. You can read the full interview on Game Informer.
More: interview, Yoshiaki Koizumi
Zoink “looking into” Fe for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 3 Comments
Zoink already has a couple of games lined up for Switch. We can look forward to the just-announced Flipping Death as well as Zombie Vikings.
Aside from those two projects, Zoink is also working on Fe in partnership with EA. When asked about a Switch version, Zoink CEO and creative director Klaus Lyngeled said, “We are talking about a Switch version and looking into it, but it’s a little too early to say.”
More: Fe, interview, Klaus Lyngeled, Zoink Games
Thoughts on Switch from third-parties
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 31 Comments
Polygon published a pretty big feature on Switch today. The site has a ton of comments from third-parties (and other industry members) about the new system, including general thoughts, why they’re supporting it, and more. Suda51, Capcom’s Yoshinori Ono, and SEGA’s Takashi Iizuka are just a few of the people who participated.
We’ve picked out some highlights from the piece below. You can find a ton of additional comments in the full article here.
Zelda: Breath of the Wild director on breaking series conventions, developing the world, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 46 Comments
Over the past couple of weeks, Famitsu and 4Gamer both conducted interviews with The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi. A lot of what was said has been covered extensively in previous interviews with Shigeru Miyamoto and series producer Eiji Aonua, but there were still some noteworthy excerpts. This was also one of the first times that we actually heard from Fujibayashi about the game.
According to Fujibayashi, the developers’ main goal was to break conventions, but they weren’t sure how far they should go to do so. During development, they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle. So with that as a base, they tried bringing dungeon gameplay to the field, and field gameplay to the dungeons. Puzzles were created with certain solutions in mind, but left open to the possibility of being solved by using other methods. They tried to fix the parts of puzzle-solving people found boring while keeping the interesting parts intact, and changed anything they saw as “standard” to be “nonstandard.”
Nintendo on Zelda: Link to the Past – scrapped idea, working with SNES, Master Sword importance, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
It’s not often that Nintendo talks about past Zelda games. Right now, all eyes are focused on Breath of the Wild. But in this month’s issue of RetroGamer, the magazine caught up with Zelda: A Link to the Past director Takashi Tezuka and script writer Kensuke Tanabe to look back on the classic game.
Most of the comments we have are from Tezuka, who talked about the game’s structure, scrapped idea, and more. Tanabe also chimed in with Tezuka at one point to talk about the advantages of working with the SNES at the time.
Head past the break for a rundown of Tezuka and Tanabe’s comments.
Final Fantasy XV director says Switch is “kind of like the dream machine”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 130 Comments
Final Fantasy XV director Hajime Tabata has once again weighed in on Switch. In an interview with Polygon, Tabata called the system “kind of like the dream machine” due to it being able to accomplish several tasks.
He said:
“Given my track record… I’ve worked on handheld titles, but I’ve also worked on console games. So the fact that Switch is both at the same time is really fascinating to me. I’m really interested in coming up with ideas and how to capitalize on that technology and how to create the best experience possible on the technology. But I’m not quite sure that I have it yet.
“You have your Switch sitting in front of the television and you’re playing on the big screen and then you take it out, put it down on the table. It becomes a monitor. You take out the two Joy-Cons, and you play with a friend … it doesn’t stop there, because in my mind, it would be really perfect if you could then take this new monitor and use it like a tablet, for example, and play different apps on it like you would on your iPhone or your Android. So basically, it’s accomplishing three tasks in one machine. It’s kind of like the dream machine.”
“While I may not be working on anything for it at this point in time, a lot of people on the staff are really interested in the Switch. Myself included! Many of the people on the dev team are older; they’re married; they have kids. One of the things they’d like to do is create something they could also play with their children, or that their children could play on their own, for example.”
More: Final Fantasy XV, interview, Square Enix
Pokemon president talks Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 61 Comments
Pokemon president Tsunekazu Ishihara was recently interviewed by Japanese outlet Toyo Keizai. At the end of the talk, the discussion turned to Switch.
First, Ishihara was asked about his thoughts on the system. He started out by saying that he knew about it years ago and witnessed its various “twists and turns.” His feeling is that Nintendo finally revealed the system. In Ishihara’s opinion, the important factor will be making best use of HD Rumble.
More: interview, Pokemon, top, Tsunekazu Ishihara
Bethesda’s Todd Howard “can’t say” whether Skyrim on Switch is the original game or remaster
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 115 Comments
Two versions of The Elder Scrolls V: Skyrim exist. There’s the original game from 2011, as well as the Special Edition remaster from 2016. We know that the RPG is in development for Switch, but in what form is currently unknown.
Unfortunately, Bethesda’s Todd Howard isn’t providing any new insight. Polygon asked about the Switch release, but was told that Howard “can’t say” whether it will be the original Skyrim or remaster.
The Elder Scrolls V: Skyrim is planned to hit Switch this fall. Hopefully we’ll get a clearer answer about the game before then.