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Nintendo of France is continuing its Q&A video interview series with Eiji Aonuma, producer of the Zelda franchise. For today’s question, he was asked if Link’s tunic will be present in Breath of the Wild.

Aonuma started out by talking about the clothing system and how you can change what Link is wearing whenever you like. Clothing can be obtained from chests, shops, and special events (latter is probably for story events or sidequests). He also points out how Link’s blue uniform is also worn by Princess Zelda. Aonuma then closed out by confirming that yes, Link’s well-known green tunic is in the game.

Aonuma and Shigeru Miyamoto kept quiet as to whether the tunic would be present when asked last June. Most fans likely had expected it to be present somehow though. Had it not been included at all, that would have been very surprising.

Thanks to LuigiBlood for the help with this post.

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Nintendo announced an Expansion Pass for The Legend of Zelda: Breath of the Wild last week. Those who buy it upon release on March 3 will have access to a few items, but the real content will be delivered in the summer and the holiday season with additions such as a new hard mode, new dungeon, and a new original story.

Some fans were taken aback by the DLC announcement. The reaction has been mixed, as is evident through the likes to dislikes ratio from the news shared on Nintendo’s YouTube page.

Nintendo’s Bill Trinen stopped by the latest episode of IGN’s Nintendo Voice Chat podcast this week to chat more about Switch. During the show, he was asked about his response to the Zelda DLC reaction. That prompted him to explain Nintendo’s approach, and Trinen shared an in-depth answer as to why Nintendo is deciding to create DLC for Breath of the Wild.

He said:

A few years ago, Nintendo and Dark Horse brought out The Legend of Zelda: Hyrule Historia. The book showed a bunch of concept art from the series, including Twilight Princess. There were many interesting designs depicted for characters such as Link. In some of the drawings, Link looked quite a bit older than his final version in the game. Now we have an idea about the potential age Nintendo was thinking about.

Nintendo artists Yusuke Nakano and Satoru Takizawa spoke about designing Link for Twilight Princess in the new Zelda: Art & Artifacts book. Nakano touched on how Nintendo considered making the character “twenty-five… maybe even thirty.” The intent was “making him quite sturdy”

Also worth mentioning, when designing Wolf Link, Takizawa noted how Nintendo thought about giving him a wolf cut hairstyle, “which would have given him a more wolfish look.”

Here’s the full transcript about Link’s design in Twilight Princess:

We recently fired off some questions to Tomorrow Corporation’s Kyle Gabler in hopes of learning a bit more about World of Goo, Little Inferno, and Human Resource Machine on Switch. What we didn’t expect were incredibly entertaining replies, making for one of our zaniest interviews yet.

We did ask Tomorrow Corporation about its initial slate of Switch titles. Additionally, Gabler teased future projects. Two are on the way, one of which is the biggest game yet from Tomorrow Corporation.

You can read our full interview with Tomorrow Corporation below.

Suda51 appeared on the latest episode of IGN’s Up At Noon show this past week. At one point, the No More Heroes creator tackled a few questions about Switch.

First, when asked about whether it’s easy developing for the platform and working with Nintendo, he responded by saying that it’s extremely easy. He also feels that the environments are in place to make things easy for developers.

Suda51 then said that he’s hoping to bring back many familiar characters for his new project on Switch – including Travis Touchdown obviously. He’s thinking about how to use the Joy-Con controllers for something like charging Travis’ Beam Katana. On Wii, the No More Heroes games had players recharging the weapon by by shaking the Wii Remote.

One of the more memorable moments in Zelda history was when Nintendo showed a GameCube tech demo at Spaceworld 2000. A brief scene depicted Link and Ganondorf duking it out in a realistic style. But as we later learned, it was just that – a tech demo and nothing more. Nintendo ended up going in a completely opposite direction for the next Zelda game following Ocarina of Time. Around two to three years later, Nintendo released the cartoon-esque, cel-shaded Wind Waker.

So what’s the story behind that tech demo anyway? And why did Nintendo decide against moving forward with it? In the new Zelda: Art & Artifacts book, artists Yoshiki Haruhana and Satoru Takizawa commented on the situation:

Sumo Digital has a new 3D platformer heading to Switch very soon. At the end of March, Snake Pass will be showing up on the eShop.

We caught up with Sumo Digital this month to learn more about Snake Pass. The team spoke to us about its inspirations, Doodle the Hummingbird sidekick, game length, and more. Sumo also had a bit to say about bringing Snake Pass to Switch.

For our full interview, continue on below.

Suda51 was one of a few third-party representatives on hand for the Nintendo Switch Presentation 2017. He was there to announce plans for a brand new project on the new system featuring Travis Touchdown from No More Heroes.

Unfortunately, as many of you know, there were some translation issues with Suda51’s speech. In a new interview, he explained that a prompter was in place, but he “stuck to about 80% of the script.” Suda51 then formally apologized to the translator and wants to offer to fly him to Seattle for dinner. He also doesn’t anyone to give the translator grief about the situation.

It wasn’t all bad though. Suda51 noted that “Nintendo praised me and said it was a great presentation. Foreign people over here probably didn’t understand much of what was going on.”

Suda51’s speech did end up getting a proper fan translation a little while back. If you missed it, you can find the video right here.

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The Worldfolio published a rare interview with Masayoshi Tanimura, the chairman and CEO of HAL Laboratory. Tanimura chatted about HAL’s relationship with Nintendo, how the team tries to make Kirby games for all players, and a few other topics.

We’ve picked out the notable excerpts from the interview below. You can read the full thing here.

Speaking with GameSpot, Bethesda game director Todd Howard said that Nintendo was “less interested” in the company’s games in the past. However, that has since changed.

Howard noted that Nintendo has been a “very good partner” for Bethesda in its effort to bring Skyrim to the Switch. “Whereas before they were less interested in the types of things that we did or some other groups did,” he said.

Howard also had some praise for Switch. Regarding the new platform, he had this to say:

“I think it’s really smart what they’ve done. I think it’s the kind of device that only Nintendo could make. It’s exciting to bring Skyrim to the Nintendo audience. I don’t know where it’s gonna go. But I think it’s a really smart platform. We like it a lot.”

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