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E3 may be over, but we’re still seeing footage and interviews pour out of the show. Eurogamer now has its own interview up with Yooka-Laylee art director Steve Mayles and composer Grant Kirkhope, along with footage. See their video below.

The NX was announced well over a year ago, but we still know relatively little about the system. That will finally change later this year. But as we wait, little drops of information are let out here and there. This time, we have a new quote from Shigeru Miyamoto.

The Associated Press recently asked Miyamoto about the new console cycle revolution. This prompted him to say that Nintendo hasn’t shared anything about NX due to a special “idea”.

Miyamoto stated:

“In terms of NX, there’s an idea that we’re working on. That’s why we can’t share anything at this point, and I don’t want to comment on the other companies. If it was just a matter of following advancements in technology, things would be coming out a lot quicker.”

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Nintendo and SEGA have formed a close relationship over the past several years through Sonic. The character appeared in Smash Bros., teamed up with Mario in multiple games based on the Olympics, and more.

Sonic Team head Takashi Iizuka spoke about Sonic’s link to Nintendo in this week’s issue of MCV. Here’s what he had to say about that:

“When SEGA stopped making hardware and just started doing software, the first platform that we released Sonic on was a Nintendo console. We felt from the very beginning, that the Nintendo platforms were where the passionate Sonic fans were. Historically that is where our relationship started with Nintendo. Unfortunately, the Wii U didn’t manage to get as many gamers on the hardware as we would have liked. That was unfortunate for Sonic because we didn’t get the mass of people to enjoy the content. But Nintendo has always been a great partner, we have Mario & Sonic at the Rio 2016 Olympic Games, Sonic in Super Smash Bros… we really appreciate the work that they do.”

Nintendo believes it has “struck a cord” with The Legend of Zelda: Breath of the Wild. Speaking with The Verge, Nintendo of America president Reggie Fils-Aime stated:

“We think we’ve struck a chord. And we’ve struck a chord with what is a very important franchise for us. A franchise that is going to be key to our long-term success.”

Reggie went on to talk about the changes being introduced in Zelda: Breath of the Wild. New elements were needed “in order to bring new players in.” At the same time though, Nintendo “needed to do it thoughtfully in order to maintain the current player.”

According to Reggie:

Game Informer now has its full interview up with Eiji Aonuma about The Legend of Zelda: Skyward Sword. The project’s producer tackled topics like the art style, trying to expand on Skyward Sword, whether the team was inspired by particular open world games, music, logo, dungeons, and more.

Head past the break for Aonuma’s comments. For the full interview, head on over here.

Siliconera recently had the chance to interview Atlus producer Shinjiro Takada and Nintendo producer Hitoshi Yamagami about Tokyo Mirage Sessions #FE. The two sides spoke about topics including the game’s origins, pop idol focus, Fire Emblem characters as Mirages, and battles.

You can find these interview excerpts after the break. For the full interview, head on over to Siliconera.

The first Yo-kai Watch game did alright when it arrived in North America last year. However, it’s not quite the same sensation as it is in Japan currently.

Level-5 president and CEO Akihiro Hino noted in an interview with The Verge that the series is on the same path as when it debuted in Japan a few years ago. Much like in the states, Yo-kai Watch only sold adequately. It was when the second entry released that the franchise really picked up steam, and Hino thinks something similar could happen overseas.

According to Hino:

“We have to understand that it takes time. But then at the same time we have to work as hard as we can to shorten the time as much as possible.”

“I think we’re following the same kind of sales trend as Japan. Meaning that our first game in Japan had OK sales, but it only became a huge phenomenon when we released the second game. I think our launch here in the US is kind of the ideal sales that we had expected.”

“For the markets where it takes more time, we have to change the messaging, trying to push the aspects that are more familiar to those markets. Not just push the game as-is, but pick the unique aspect that will be familiar.”

“We do believe that Yo-kai Watch can be as big of a social phenomenon [in the West] as it is in Japan.”

IGN is back with another feature on The Legend of Zelda: Breath of the Wild. The site has more commentary from producer Eiji Aonuma, Shigeru Miyamoto, and Bill Trinen on the game. Topics include towns, Link’s clothing (including the blue tunic), missions, and story.

Head past the break for the rundown of Aonuma, Miyamoto, and Trinen’s comments on these aspects. The rest can be found here.

Nintendo of America president Reggie Fils-Aime has once again sounded off about The Legend of Zelda: Breath of the Wild. The latest comments were published by Associated Press, in which Reggie speaks about mixing up the Zelda formula, offering players an “open-air experience”, and how the new game will be a system seller.

Below are all of Reggie’s words on Breath of the Wild:

“The typical Zelda formula has been going from dungeon to dungeon, beating a variety of different bosses, to get better weapons. The formula has been totally up-ended. You’re in a wide-open space, you can do whatever you want, but your weapons will break over time, you have to find different types of elements to solve puzzles. So, it’s an open-air experience – that’s what we’re calling it – where you as the player can essentially navigate through this wide open world.”

“We wanted to focus on this new Zelda experience because we knew that once fans got a chance to play that it would increase their desire for the game. And the fact that we’ll be launching it simultaneously on Wii U and NX (upcoming Nintendo console) really means that we’ve just shared with consumers around the world the system seller or one system seller for NX. So that’s why we’ve focused on it, there’s lots of time to share more details about our upcoming system, but right now it’s all about Zelda.”

Over the past year, SEGA has often spoken about wanting to ensure that the series returns to quality. This is something that Sonic Team head Takashi Iizuka and Sonic chief brand officer Ivo Gerscovich reiterated in the latest issue of MCV.

First, Iizuka said: “We want to release good titles to all the players, and that is the challenge for us moving forward – making sure our games are great.”

Gerscovich spoke about the Sonic franchise as well, offering the following comments:

“SEGA is really – as of this last year – putting a huge emphasis on quality. One of the things about Sonic Boom: Fire & Ice is that we held the title for a year, which is not something SEGA has traditionally done, but this focus on quality is really about trying to take Sonic back to where it used to be.”

“We are really focused on turning Sonic into an entertainment icon, not just a games icon. We want to go across all platforms and elevate his status even further, which explains why we are doing so much.”

Gerscovich also said that there are a “lot of new announcements” to come for Sonic.

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