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Implementing the day/night cycle in The Legend of Zelda: Breath of the Wild has been “extremely hard,” series producer Eiji Aonuma has said. Part of the challenge has been avoiding a situation where players would encounter “something that was dark and scary.”

Previous Zelda titles have offered day-night cycles of their own. But Breath of the Wild is taking it much further as it directly affects the gameplay. For instance, players will find that enemies sleep at night, and the temperature can drop which has an impact on Link.

Aonuma told EDGE magazine this month about the day/night cycle:

GamesBeat was recently given the opportunity to speak with The Pokemon Company consumer marketing director J.C. Smith. Smith had plenty to say about the Super Bowl commercial which aired earlier in the year, the Detective Pikachu film (we’ll hear more “soon”), Pokemon GO, and more.

Per usual, we’ve rounded up some of the important responses below. You can read the full interview on GamesBeat here.

At the GamesBeat 2016 conference, Niantic CEO John Hanke stopped by for a thirty minute chat. Hanke talked about Pokemon GO and more during the event. Here’s the full recording:

It’s Mr. Pants is a very interesting game. Banjo-Kazooie developer Rare created the Game Boy Advance title back in 2004. As some of you may know, Mr. Pants started out as the studio’s mascot on their website.

Rare recently shared a feature in which the making of It’s Mr. Pants was discussed. Check out the 10-minute video below.

Over on Miiverse, the first “Kirby: Planet Robobot Ask-a-thon” was hosted yesterday. Fans were able to ask director Shinya Kumazaki several questions about the game.


In the new Q&A, Kumazaki talked about the game’s name, how long it took to develop, a scrapped idea involving the story, and more. Head past the break for all of Kumazaki’s comments.

At QuakeCon, finder.com.au spoke with Pete Hines, vice-president of Bethesda Softworks. Hines was asked about the company’s stance regarding NX, and whether we can expect to see their titles on the new system.

Hines said in response:

“We talk to Nintendo all the time – we’re pretty well briefed in on what they are doing. It’s definitely something we will look at; and our philosophy is that we will put our games out on any format that supports the games as we envisage and make them. If the NX fits that from a technical standpoint, and fits the game that a developer in our stable is making, I don’t see why we would not put it out on NX. But it’s too early to say, ‘we’ll definitely be putting games out or not.’ Like with mobile, we want to have the right fit for the right formats.”

Bethesda has some heavy-hitting franchises between the likes of Elder Scrolls, DOOM, and Dishonored. Having more third-party games on NX certainly wouldn’t be a bad thing. Only time will tell if Bethesda’s titles will end up on the platform, however.

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In North America and Europe, Nintendo has had more and more of an indie presence over the past few years. But in Japan, you don’t really hear too much about what’s happening there.

There’s a reason for that. Until recently, Nintendo was pretty closed off in Japan. That’s starting to change with the introduction of the Nintendo Developer Portal. It’s now easier than ever for indie developers to put their games on Nintendo systems regardless of region.

In a recent issue of Famitsu, the magazine spoke with Nintendo about its indie initivates in Japan during a brief interview. Here’s a translation between the two sides:

Last month, the Nintendo Entertainment System: NES Classic Edition was announced. Nintendo is bringing back its retro system as a mini device in November. 30 NES games are pre-installed, including Super Mario Bros., The Legend of Zelda, and many more.

Following the announcement, a French-language radio show hosted an interview with Julie Gagnon. Gagnon is the communications manager at Nintendo of Canada.

Gagnon talked about a few different topics such as who the company is targeting with the NES Classic Edition. Additionally, she appears to have revealed some different display modes, such as pixel perfect.

Head past the break for a translation of the more interesting comments from Gagnon. Huge thanks goes out LuigiBlood for helping us out with this.

Mario and Sonic have starred alongside each other in various games based on the Olympics over the years. However, that’s not what Yuji Naka – one of Sonic’s creators who has since moved on from SEGA – originally envisioned.

We’ve heard about this a bit in the past, but Naka spoke about the origins of Mario & Sonic in greater length in an interview with Famitsu. When he gave a presentation in front of Nintendo’s Shigeru Miyamoto during the GameCube era, it was for an action game featuring the two characters. Unfortunately, that didn’t lead anywhere, but SEGA obtaining the license for the Olympics eventually led to Mario and Sonic teaming up for a game. Yet to this day, Naka still wants to see the two characters in an action title.

Here’s what Naka had to say about Mario and Sonic co-starring in titles based on the Olympics and the origins of it all:

At BitSummit last month, Kotaku caught up with PlatinumGames co-founder Atsushi Inaba. Inaba touched on a variety of topics, including the company’s future plus interest in developing sequels.

Here’s what Inaba had to say about the latter, which prompted him to mention Bayonetta 3:

“For any time, if we have the chance to make a sequel, we want to do it. There is no title we don’t want to make a sequel for. So, of course, we want to make Bayonetta 3 and Vanquish 2. So, yes, we want to make sequels.”

Hideki Kamiya, who created Bayonetta, has also been vocal about wanting to see a third game happen. At E3, he said it’s “actually something I’ve been thinking a lot about” and Platinum has “talked a lot about it internally”.

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