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The game may also have more story than Sticker Star, a game that was seemingly stripped of its narrative by generally beloved Nintendo design guru Shigeru Miyamoto, who other Nintendo developers said had suggested that game be as story-light as possible. Reminded of that comment, Tabata said,

At E3, Kotaku spoke with Nintendo producer Risa Tabata about Paper Mario: Color Splash. When the topic of story came up and how much plot the game will feature compared to Sticker Star, she said:

“This time we have–I don’t know if I want to say a proper story–but we have a story (laughs). It starts from kind of mysterious opening.. You’re not sure what is going on, and as you go through the story, you’ll realize, oh this is what happens. And there’s a lot of interesting stuff that happens with you and Huey.”

Tabata also said that Color Splash lets players carry 99 cards. That’s “a bit more than Sticker Star”, where you were more limited with the number of stickers that could be held. And as a response to criticism from the last game: “to make it a lot easier this time, we’ve put a lot of hints in the game.” Hints are optional, and will be shared by asking partner character Huey (the paint can) for advice.

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Eternal Darkness creator Denis Dyack spoke with YouTube user SuperMetaldave64 in a new podcast published today. Dyack gave an update on the Shadow of the Eternals project, his experience working with Shigeru Miyamoto and Satoru Iwata, his excitement for NX, and more.

Here are a few excerpts:

On Shadow of the Eternals…

“There’s likely to be some announcements in the not-too-distant future. When we actually do it, I can’t say at this point, but I do think that there’s going to be a couple of shockers coming. I’m really looking forward to seeing what the responses are. We’re really excited. And remember as well, our company we’re not just doing games, so we’re pairing with television and film as well so it’ll be a myriad of things coming out on some of the things that we’re doing. It’s going to be very different.”

We previously reported on an interview about Miitomo between Earthbound creator Shigesato Itoi and Miitomo producer Yoshi Sakamoto. The interview is split into multiple parts – a total of 6 will be released. Parts 3 and 4 are now available here.

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A few years ago, Disney came out with a new Mickey Mouse short that has the famous character making his way through Tokyo. For a brief couple of moments, there’s a scene that pays homage to Mario with classic sound effects and all.

Game Informer decided to ask Shigeru Miyamoto about the short at E3 last month. He hadn’t seen it, nor did he know about its existence at all. After looking at the video, he did say, “Is copyright an issue for them to use our sounds? [Laughs] It’s very flattering. We finally got a cameo together.”

Ask Game Informer said that this meant Mickey Mouse could be used in one of his games, Miyamoto shook his head and responded, “They are very strict. [Laughs].”

We’ve posted the full Mickey Mouse short below for those that are interested. The Mario homage comes in at the 2:25 mark.

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Shigeru Miyamoto and Bill Trinen, senior product marketing manager of Nintendo of America, both weighed in on the Wii U games that should be given a second look while speaking with Game Informer.

Miyamoto was up first. His choice? Star Fox Zero.

About Star Fox Zero, Miyamoto had this to say:

“I think personally Star Fox is a really fun game if you sit down a play it. I think, for example, an elementary school kid who plays it without any preconceived notions, I think it would be really fun for them. I think it’s also really, really fun for siblings to play it together.”

Bill Trinen had a different pick. He went with Pikmin 3, which he feels is “the most amazing game on Wii U” and has one of the best new multiplayer mode.

Ubisoft EMEA boss Alain Corre recently shared some words about the NX, stating that the console could “recapture a lot of the lapsed Wii players.” Yves Guillemot, CEO of the company, has since weighed in on the new platform as well.

When asked by Game Informer if Ubisoft will be present during NX’s launch window, Guillemot responded:

“You can expect we’ll support Nintendo. Nintendo is one of the best partners in the world.”

Koji Igarashi left Konami after spending over 20 years with the company. By doing so, he was able to launch a very successful Kickstarter for Bloodstained: Ritual of the Night, a Castlevania spiritual successor.

Speaking about the decision to go independent with GamesRadar, Igarashi said:

“Three or four years ago I was working at Konami and didn’t have the opportunity to [make a game like Symphony of the Night]. When I saw the success of Mighty No. 9’s crowdfunding, it showed that fans can empower the creator and open up new doors. That was the spark I was looking for to leave Konami, go out on my own, be independent.”

Igarashi talked a bit about Bloodstained as well. Rather than focusing on innovation, the team is to provide “classic Igavania-style game” fans have long been requesting.

“My goal with this game is to give [players] that classic Igavania-style game that they want. First and foremost, we’re not shooting for innovation – we’re shooting for reviving that sort of gameplay that people have been wanting for the last five years, and that publishers and developers have really not been offering. So any innovation beyond that is the sort of spice and coolness.”

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Update 2 (7/1): The second part is now live here. Looks like these are going up quicker than expected!


Original (6/30): Nintendo UK has put up a new transcript of a conversation held between Miitomo producer Yoshio Sakamoto and EarthBound creator Shigesato Itoi. The two go over the origins of the app that debuted a few months ago.

You can read the full discussion here. Five more parts will be added to the page over the next few weeks.

Yo-kai Watch originally came to Japan in 2013. However, it wasn’t until last year that the franchise appeared in North America.

In an interview with USgamer, Hino talked about the wait for Yo-kai Watch in the west, telling the site:

“In Japan, Level-5 is a known company and we have a good relationship with various companies. But here in the west, it takes time to actually build a relationship with some of the big companies. Since Level-5 isn’t just known for just its name, we have had to build up a level of trust, which we see as one of our biggest challenges.

We realized that our company was finally mature enough to set up a company here. So we think that was one of the factors.”

At E3 earlier this month, Nintendo World report spoke with Ace Attorney developers Motohide Eshiro and Takeshi Yamazaki about Spirit of Justice. Janet Hsu also participated in the discussion as localization director. The full video interview can be found below.

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