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During E3 last month, Guacamelee developer DrinkBox announced that they’ll be bringing its new game Severed to Wii U and 3DS next month. Nintendo World Report has now shared some footage from the console version. Watch 11 minutes of gameplay below, along with a developer interview.

The Pokemon GO interviews continue. Niantic CEO John Hanke has once again been interviewed, this time by Game Informer. The site caught up with Hank to talk about various aspects surrounding Pokemon GO – from the project’s early days, through last week’s launch and the future. He commented on how much Junichi Masuda from Game Freak and Shigeru Miyamoto have been involved, the pace of updates, success thus far, and more.

We’ve rounded up the noteworthy comments from Hanke below. Head on over to Game Informer here for the full interview.

A few hours ago, Mashable published a new article about Pokemon GO. The piece contains commentary from John Hanke, CEO of developer Niantic.

While speaking with the site, Hanke touched on topics like how it’s determined which Pokemon appear where, safety, and more. You can find these responses after the break. For more from Hanke, check out the original peice here.

Pokemon GO only just came out a few days ago. Of course, new features will be added to the game over time.

One feature Niantic will be interested in bringing in the future is trading, which company CEO John Hanke acknowledged as a “core element.” It’ll tie into the app’s virtue of players interacting with each other in virtual and real worlds.

Aside from that, Tech Insider reports that other new elements planned include more ways to play with Pokestops and Gyms. Currently, Hanke stated that they’re only in Pokemon as “very most basic versions”, though in the future, it’ll be possible for players to “customize their functions in other ways.” Niantic is also working on a global leaderboard so that players can see who’s the top trainer.

That’s not all though. Improvements are also on the way for the AR technology. Hanke said what’s currently in the app is “great first step,” but there’s more they can do. Regarding Pokemon GO on dedicated AR devices, Hanke teased: “That may be a fun thing to take advantage of.”

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In E3 interviews, Paper Mario: Color Splash producer Risa Tabata has stressed the importance of story in this new title. That’s something Intelligent Systems is focusing on quite a bit, including the humor. Tabata also told Eurogamer that once you’ve completed the story, “you’ll probably cry.”

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A lot of the interviews with Shigeru Miyamoto coming out of E3 this year were very game specific – in particular focusing on Zelda: Breath of the Wild. That makes sense given how big of a title it is for the company, but Kotaku went in a bit of a different direction with its discussion.

While speaking with Miyamoto, the site wanted to find out how Nintendo makes games – what goes into making them special, what makes them unique, what their core is. Miyamoto also went in-depth with Bill Trinen on controls, and also talked about topics like sound effects and advice for younger developers. Of course, some talk about Zelda: Breath of the Wild was sprinkled in as well.

Head past the break for some interview excerpts. You can find the full talk here.

The game may also have more story than Sticker Star, a game that was seemingly stripped of its narrative by generally beloved Nintendo design guru Shigeru Miyamoto, who other Nintendo developers said had suggested that game be as story-light as possible. Reminded of that comment, Tabata said,

At E3, Kotaku spoke with Nintendo producer Risa Tabata about Paper Mario: Color Splash. When the topic of story came up and how much plot the game will feature compared to Sticker Star, she said:

“This time we have–I don’t know if I want to say a proper story–but we have a story (laughs). It starts from kind of mysterious opening.. You’re not sure what is going on, and as you go through the story, you’ll realize, oh this is what happens. And there’s a lot of interesting stuff that happens with you and Huey.”

Tabata also said that Color Splash lets players carry 99 cards. That’s “a bit more than Sticker Star”, where you were more limited with the number of stickers that could be held. And as a response to criticism from the last game: “to make it a lot easier this time, we’ve put a lot of hints in the game.” Hints are optional, and will be shared by asking partner character Huey (the paint can) for advice.

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Eternal Darkness creator Denis Dyack spoke with YouTube user SuperMetaldave64 in a new podcast published today. Dyack gave an update on the Shadow of the Eternals project, his experience working with Shigeru Miyamoto and Satoru Iwata, his excitement for NX, and more.

Here are a few excerpts:

On Shadow of the Eternals…

“There’s likely to be some announcements in the not-too-distant future. When we actually do it, I can’t say at this point, but I do think that there’s going to be a couple of shockers coming. I’m really looking forward to seeing what the responses are. We’re really excited. And remember as well, our company we’re not just doing games, so we’re pairing with television and film as well so it’ll be a myriad of things coming out on some of the things that we’re doing. It’s going to be very different.”

We previously reported on an interview about Miitomo between Earthbound creator Shigesato Itoi and Miitomo producer Yoshi Sakamoto. The interview is split into multiple parts – a total of 6 will be released. Parts 3 and 4 are now available here.

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A few years ago, Disney came out with a new Mickey Mouse short that has the famous character making his way through Tokyo. For a brief couple of moments, there’s a scene that pays homage to Mario with classic sound effects and all.

Game Informer decided to ask Shigeru Miyamoto about the short at E3 last month. He hadn’t seen it, nor did he know about its existence at all. After looking at the video, he did say, “Is copyright an issue for them to use our sounds? [Laughs] It’s very flattering. We finally got a cameo together.”

Ask Game Informer said that this meant Mickey Mouse could be used in one of his games, Miyamoto shook his head and responded, “They are very strict. [Laughs].”

We’ve posted the full Mickey Mouse short below for those that are interested. The Mario homage comes in at the 2:25 mark.

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