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Hyrule Warriors does not have traditional online multiplayer. Yet despite the fact that there isn’t a way to take down hoards of enemies with a buddy over the Internet, the game will in fact make use of some online elements.

It turns out that the game’s Adventure Mode is where online connectivity comes into play – all through functionality called “Network Link”. Producer Yosuke Hayashi explained to Game Informer this month how the feature works:

“The Adventure Mode features a ‘Network Link’ feature. This allows you to add a ‘Link’ to your maps whose level is based on other users’ play data. If you come to this Link’s aid and fight alongside him, you’ll get access to special bonuses.”

Hyrule Warriors’ “Adventure Mode” was properly unveiled during last night’s Nintendo Direct. This has players venturing through a recreated version of The Legend of Zelda’s overworld map, with each block on the grid representing a stage with its own conditions that need to be cleared in Hyrule Warriors’ world. New weapons and playable can be unlocked as you progress.

There is plenty of news to come for both Bayonetta and Captain Toad: Treasure Tracker, based on new teases from Nintendo of Canada’s Matt Ryan.

First, on the topic of Bayonetta 1, Ryan mentioned that there are “some other surprises” that haven’t been revealed.

Ryan told Nintendo Enthusiast:

Yacht Club Games is pleased with Shovel Knight’s sales performance thus far. The game has only been out for about a month, but the studio’s Sean Velasco told Game Informer:

Velasco: I’d say it’s doing very well. We are very pleased with where it’s at, even this early in the sales time.

Yacht Club’s Nick Wozniak also commented on Shovel Knight’s sales, stating: “Across all platforms it’s exceeding expectations.”

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The latest issue of Famitsu contains an interview with producer Tomoya Asano, some of which has been translated by Siliconera. Asano spoke to the magazine about how the team is making Bravely Second with “sequel” as a focus, teased surprises, and more.

You’ll find details and a few comments from Asano below.

Siliconera has translated some quotes from this week’s issue of Famitsu about the composer change in Bravely Second. For this game, Supercell’s ryo is handling the music.

Head past the break for comments producer Tomoya Asano and ryo.

Eclipse Games has discussed the upcoming patch for Super Toy Cars and has also provided an explanation as to why the title lacks online play.

As far as what the patch offers, Eclipse told Nintendo Life that it will add leaderboards and off-TV play. Collision issues have been addressed, and other crashes will be fixed.

You can find full comments from Eclipse founder Eduardo Jimenez below, which also cover the lack of online play in Super Toy Cars.

Last year, SEGA acquired Atlus and its parent company Index. The two have been working together for several months now; so what’s that like?

Atlus representative director and president Yukio Sugino told Famitsu:

“Compared to Atlus, Sega are on a much bigger scale [as developers], and our respective know-how is completely different. They’re much more advanced than us when it comes to tools and middleware.”

Atlus CEO Naoto Hiraoka added the following when Famitsu mentioned how both Atlus and SEGA seem pleased with each other and that there will be more from them and their synergy together in the future:

“That’s right. The other day, we held a briefing session with Sugino and myself on Atlus’ side, with [Yakuza producer, Sega CCO Toshiro] Nagoshi and others from Sega to discuss our title line-up for the next three years, where we talked about things such as, ‘Ah, with that kind of lineup, we can do this and that.’”

And how about any collaborations between Atlus and SEGA? Sugino said that the timing for joint projects and such is often difficult, but by knowing what both are working on well ahead of time, it makes it much easier for such collaborations to be possible. It may not be entirely surprising to see collaborations in about three years’ time.

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Atlus

This week’s issue of Famitsu contains an interview with Atlus CEO Naoto Hiraoka and representative Yukio Sugino.

Speaking about games in the pipeline other than Persona, Hiraoka teased:

“I believe we’ll be able to announce ‘that title’ soon. At the moment, we’ve even begun development on a title that will be released in three years time.”

Hiraoka additionally confirmed that a brand new IP is in the works.

Atlus has expanded its efforts outside of games with the Persona series, thanks to projects such as the anime, stage plays, and film. This is something that Atlus hopes to extend to its other IP.

Source

USgamer has published a massive feature in which it delves into the topic of Nintendo’s quest for inclusivity. It features plenty of comments from EAD manager and original Animal Crossing director Katsuya Eguchi as well as Animal Crossing: New Leaf director Aya Kyogoku.

Among the topics discussed is Nintendo’s mission to create games that appeal to all types of players. Eguchi started off by saying:

Monster Hunter Tri allowed players to mix and match three different parts of the Bowgun weapon. However, this feature was removed in Monster Hunter 4 Ultimate.

Explaining why the team decided to cut the functionality, director Kaname Fujioka told Siliconera:

“In Tri, we experimented with this system where you could mix and match these Bowgun parts. The problem with that was that it got really, really complicated. When it came time to make a new iteration, we looked at that system and thought it would be too difficult to expand upon without making it even more complicated for us to make and users to understand. So, we did make an effort to simplify it a little bit.”

“Now, we don’t want Bowgun users to feel [the system] is too simple or uninteresting, so there is a certain level of customization and methods of making Bowguns to suit your playstyle, with the way you can remove the Limiter.”

Fujioka did at least have an interesting tease to share for fans of the Bowgun:


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