Submit a news tip



interview

This information comes from Devil’s Third creator Tomonobu Itagaki, speaking with Joystiq…

“We developed the game up to an early playable version at THQ but then there was the unfortunate end of that company. Then, when we went looking for partners and found Nintendo who really supported my vision. I’m not really sure if it would have been possible ten years ago to be honest, but I’ve had a long relationship with Nintendo going back to the Nintendo and Super Nintendo. Once I went independent, I definitely went over to Nintendo to say hello.”

“I like to think of myself as a warrior. There will always be accidents on the battlefield. You have to find ways through those and adapt. The world has been through financial crises in the past few years yet we’ve all found ways to continue on. One thing that’s different from my previous company is my relationship to the people I’m working with. Previously I wasn’t necessarily responsible for hiring and taking care of everyone, but my position is different now and I feel a lot of responsibility for my team.”

“I’m not one to go looking for fights in back alleys. I prefer to find them in a big avenue. That’s why I tried to pick the most major genre I could think of, the modern shooter. That’s what led me to make Devil’s Third.”

“When people play this game I want them to think, ‘What does it mean to live?’ I want them to think about life itself. What does it mean to be alive? What does someone believe in a world like this? We’re all citizens in a very fragile world order, as if it’s made of a glass, that can shatter at any moment.”

Source

This information comes from Zelda producer Eiji Aonuma, speaking with Game Informer…

Within the Zelda canon, there is the timeline, but there has always been the sense of the main story and kind of a side story. Like, Majora’s Mask might be considered part of that, though it does exist as part of the timeline. With Hyrule Warriors, there is a link between the two, but it exists as a separate dimension, so it doesn’t exist as part of the main canon. Lately I have been thinking of it similar to The Avengers.

Maybe if you force it in somewhere, but that’s not something we want to do. The universe of Hyrule Warriors really is sort of a different universe and it is connected to the timeline of the Zelda series, but it is connected to several different games throughout the series. If you try and force this into it here [Aonuma places his hands in the air indicating different levels of the timeline], then…that information might not be complete. We really don’t want to put it in the timeline because it has links to the different parts of the timeline.

Source

Check out the following exchange between Nintendo of America president Reggie Fils-Aime and Kotaku:

Kotaku to Nintendo of America president Reggie Fils-Aime on Tuesday: You guys did make a joke about Star Fox in the [Nintendo digital event] and then Miyamoto showed up with a Star Fox game…

Fils-Aime: Don’t go there!

Kotaku: So…

Fils-Aime: Don’t go there!

Kotaku: You did make a joke about it. [laughs]

Fils-Aime: Where are my glasses? My beam-blocking glasses. Because I’m going to go into beam mode here.

Source

This information comes from Nintendo of America president Reggie Fils-Aime…

“For us, that is not part of our vision. We believe that the GamePad is an integral part of Wii U.”

“During this week, we’re going to be showcasing other ways for utilizing the GamePad, and this has been a priority for Mr. Miyamoto. He, himself, has dedicated a lot of his personal energy to showing what can be done with the GamePad to really bring it to life. We’re committed to it. We believe that it is a key innovation that, otherwise, all you’re doing is making prettier pictures and using faster processors, and not bringing a lot of uniqueness in terms of gameplay.”

Source

Along with its leaked article regarding Star Fox Wii U, Project Giant Robot, and Project Guard, TIME also put up an interview with all three projects (before pulling it soon after). If interested, you can find the full talk below.

Just to follow up on our last post, we have a tiny bit of additional information about the title Ubisoft is holding back on for Wii U. CEO Yves Guillemot, speaking with Geoff Keighly for Spike’s E3 All Access Show, said it’s mainly targeted more towards “families and friends.”

He stated:

“What we have this year is two games. We have as you said Watch Dogs but we also have Just Dance. And we have another one we didn’t speak about yet. It will come. Just for Wii U… but it’s more for families, families and friends.”

Image & Form should have news about the next SteamWorld game in the near future. CEO Brjánn Sigurgeirsson recently told CONSULGAMER that the project’s name will be revealed “quite soon”.

Sigurgeirsson also commented on why we’re not seeing SteamWorld Dig 2 next as opposed to a completely separate entry in the series. You can find all of his comments below.

I’m fortunate; I know what’s next for my team. Since December last year we’ve been working very hard on the next SteamWorld title. It’s not the next SteamWorld Dig game, it’s the next game that we’re putting out is in the SteamWorld universe. It’s the same type of characters that are the protagonists, they’re steam-driven robots, but the setting and the gameplay will be very different from SteamWorld Dig. The reason why we’re doing that instead of making SteamWorld Dig 2 is that we think that this game that we’re working on is just so much more excellent a game than I think we could make of SteamWorld Dig 2. Dig 2 will be fantastic as well, it will be bigger in every direction compared to Dig, and it has to be, since the only gripe that people have with SteamWorld Dig is that it’s kind of on the short side, but in between, before SteamWorld Dig 2 we are making this fantastic game, which is called SteamWorld “something,” we are going to announce the name quite soon, and we will keep you in the loop on that of course.

Source


Manage Cookie Settings