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Natsume has put out a bunch of 3DS games – a pair of Harvest Moon titles, Hometown Story, and more. Yumi’s Odd Odyssey is also on the way.

The publisher’s strong support for the platform can likely be attributed to high consumer interest in its slate of 3DS titles. According to Natsume’s Graham Markay, “the 3DS has done very well for us in terms of sales.” Additional games will be announced for the system “in the future.”

And speaking of Yumi’s Odd Odyssey, Markay shared another update about its release. We were recently told that it should be available by the end of February/early March. Pricing is set at $29.99.

Check back tomorrow for more on Yumi’s Odd Odyssey…

The Guardian has published a new Sonic Boom interview with Big Red Button creative director Bob Rafei and OuiDo executive producer Evan Baily. Topics include Sonic 2/Sonic Adventure inspiration, tying in with the show, GamePad usage, how the Wii U and 3DS versions work tigether, and more.

Head past the break for the full comments. You can also check out The Guardain’s full piece here.

Kotaku recently had the chance to speak with Bravely Default producer Tomoya Asano and assistant producer Shinji Takahashi. The two commented on the game’s Final Fantasy ties and name, interest in localizing Bravely Second, and more.

You can find some excerpts from the interview below. Kotaku’s full piece is located here.

It’s not unexpected for developers to abandon a few ideas while making games. For Retro Studios, the team was able to take some elements abandoned for Donkey Kong Country Returns and implement them into its direct sequel, Donkey Kong Country: Tropical Freeze.

One feature scrapped from Returns but included in Tropical Freeze is the game’s dynamic 3D camera. Retro was forced to cut the idea due to a lack of time, but managed to save it for the Wii U title.

Retro Studios president Michael Kelbaugh told ONM this month:

“As a game developer, I’ve felt that you always leave something on the drawing board that you wish you could have got in and you’re always tormented by the thought, ‘Wouldn’t it be cool if we have included…?’ I really believe, however, that those thoughts inspire future games and ideas that you use on the next game. For example, the dynamic 3D camera we used in Tropical Freeze was something we wanted to work into Donkey Kong Country Returns. We didn’t have the time, so we implemented it into Tropical Freeze instead.”

Thanks to joclo for the tip.

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Pokemon X/Y makes a number of changes to the core Pokemon experience fans have become accustomed to. One of these modifications pertains to the Exp. Share item.

This time around, Exp. Share is a key item. All Pokemon participating in a battle also receive 100 percent of the experience while the creatures who are left out still earn 50 percent.

Game Freak director Junichi Masuda spoke about the new approach to experience sharing while speaking with Game Informer this month. He said:

There are so many Pokemon living in the Kalos region, you can encounter a different Pokemon just about every time you go into the tall grass. We wanted players to try raising lots of Pokemon, which is why we changed how the Exp. Share item worked. Of course, we also made it so players could turn off the Exp. Share and still enjoy the game if they wanted to.

Source

Brownie Brown founder Shinichi Kameoka left the company, now known as 1-UP Studio, and went on to form “Brownies” in March of last year.

Kameoka described 2013 as a “very blessed year of development and releases” while speaking with 4Gamer last month. Before leaving Brownie Brown, he worked on Fantasy Life Link for Level-5, and then helped create “Shooting Hero” – Brownie’s debut title on iOS.

As for 2014, Kameoka teased that Brownies is working on “a little epic adventure”. While there’s no sort of guarantee that it will wind up on a Nintendo system, we’re certainly hoping the possibility exists given Kameoka’s previous projects.

Well before Super Mario 3D World launched, Nintendo made it clear that online play wouldn’t be included. It does feature Internet-enabled elements like ghost Miis and Miiverse support, but direct multiplayer is only available locally.

Shigeru Miyamoto previously said that online play “simply wasn’t the focus for us this time around.” He also mentioned how Nintendo wanted to make “something that people could experience fully while playing comfortably with others who were nearby them”.

Super Mario 3D World producer Yoshiaki Koizumi echoed similar thoughts while speaking with Game Informer this month. He also revealed an interesting tidbit: the staff over at EAD Tokyo have been experimenting with online play “since the days of Super Mario Galaxy”. But for Super Mario 3D World, the team decided to place the focus on gaming with others nearby.

Koizumi’s comments in full:

Dengeki recently had the opportunity to interview Tomoya Asano, producer of Bravely Default and Bravely Second. The Japanese outlet asked about SP Drinks, Bravely Second’s development status, and more. Asano also revealed at one point that he hopes “to release a game for the Bravely series at least once a year.”

You can find Asano’s comments below. All translations come courtesy of Siliconera.


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