GungHo on why Ninjala will be primarily released as a free-to-play game
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Ninjala lands on Switch this month, it will be mostly be released as a free-to-play game. There will be paid elements, but anyone will be able to download it at no extra cost from the eShop to see what it has to offer.
We recently asked game designer Kazuki Morishita about the approach behind making Ninjala free-to-play. Speaking with Nintendo Everything, Morishita explained:
Nintendo talks diversity in Animal Crossing, wants players to “be who they want to be and enjoy the games how they like”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In an interview with La Vanguardia, Animal Crossing: New Horizons director Aya Kyogoku was asked about representing diversity. Kyogoku was able to speak about how Nintendo was able to take things further in New Horizons.
Kyogoku gave one example by mentioning that “players can now freely change the skin tone of their character”. She also pointed to the fact that it’s possible to customize a host of features including hairstyles, clothes, and more.
According to Kyogoku, she and the rest of the team “always try to take into account this type of diversity, while also compiling comments from the localization teams in other regions.” Nintendo ultimately wants players to “be who they want to be and enjoy the games how they like.”
Kyogoku’s full words:
Nintendo considers Animal Crossing: New Horizons to be the start of the series’ third generation
Posted on 4 years ago by Brian(@NE_Brian) in 3DS, DS, News, Switch, Wii, Wii U | 0 comments
Animal Crossing: New Horizons director Aya Kyogoku spoke about the evolution of the franchise in an interview with Spanish outlet La Vanguardia. In her view, the new Switch game marks the start of the series’ third generation.
Here’s our full translation of Kyogoku’s comments, courtesy of Nintendo Everything reader jesusxd96:
The Outer Worlds – gyro controls confirmed for Switch, frame rate and resolution targets
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Outer Worlds will make use of optional gyro controls, Obsidian has confirmed to Nintendo Everything.
Production director Eric DeMilt told us that much time was spent on “tuning controls to help with playability on the Switch.” The team “tuned sensitivity, exposed some inputs to users in the settings menu, tweaked and iterated aim assist values and added support for gyro aiming, and sticky targeting.”
Saber Interactive thinks devs can get more out of Switch, says “fans will be surprised at some of the upcoming titles”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Switch is home to a number of prolific developers, including Saber Interactive. The studio did what many originally thought would be impossible by porting The Witcher 3 to Switch. A couple of other high-profile projects from Saber, Crysis Remastered and World War Z, are also in the works.
In an interview with Wccftech, company CEO Matthew Karch was asked if Switch’s hardware still has any juice left in it. Karch certainly thinks it does, and even teased that “fans will be surprised at some of the upcoming titles”.
More: interview, Matthew Karch, Saber Interactive, top
SNK looking into more Neo Geo Pocket Color games for Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Switch currently has two Neo Geo Pocket Color games in its library with Samurai Shodown! 2 and SNK Gals’ Fighters. Could more titles from the system be made available on the console? There’s certainly a strong chance of that happening.
In an interview with Siliconera, SNK director of business development Adam Laatz said the company is “committed” to bringing more Neo Geo Pocket Color games to Switch “if the demand is there”. He told the site:
More: Adam Laatz, interview, SNK
LEGO Super Mario lead designer on scrapped ideas, Nintendo’s involvement
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The creation of LEGO Super Mario has been a long process for both LEGO and Nintendo. Since 2015, the two sides have been working together to see how they could bring a unique product to life.
Unsurprisingly, there were a few scrapped ideas along the way. Speaking about the creation of LEGO Super Mario with GamesIndustry, lead designer Jonathan Bennink said:
More: interview, Jonathan Bennink, LEGO, Mario, top
Monolith Soft on why Future Connected was made for Xenoblade Chronicles: Definitive Edition
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Rather than just sprucing up the game and making some subtle changes, Xenoblade Chronicles: Definitive Edition actually has content not included in the original. Fans of the Wii title plus newcomers can play through Future Connected, an epilogue that takes place after the main story ends.
In this week’s issue of Famitsu, Monolith Soft president and creator Tetsuya Takahashi was asked about why Future Connected was created and its concept. In response, he explained:
Suda51 looking to bring The Silver Case to Switch, Killer7 and Killer is Dead up to other publishers
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During an online version of MomoCon today, Suda51 appeared during a live stream. The No More Heroes director ended up answering a number of questions regarding his career both past and present.
At one point, Suda51 was asked about the possibility of some of his previous games landing on Switch. It sounds like there’s a decent chance of The Silver Case finding its way to the system since discussions have been held. As for Killer7 and Killer is Dead, that’d be up to Capcom and Kadokawa Games respectively.
Suda51’s translator relayed the following:
More: Grasshopper Manufacture, interview, Suda51, The Silver Case, top
2K explains why BioShock, Borderlands, XCOM 2 collections hitting Switch on same day; wants to continue supporting the system
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
2K has a number of big ports lined up for Switch next week. BioShock: The Collection, Borderlands Legendary Collection, and XCOM 2 Collection are all slated for May 29.
Back in March, 2K announced the ports in a Nintendo Direct Mini. The news was put together in a neat little video with the message that “2K ♡ Switch”. In an interview with Famitsu, 2K chief creative Sami Thessman spoke more about the campaign and Switch support.