Video: Game Freak answers 101 rapid-fire Pokemon questions
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Game Informer is continuing its coverage of Pokemon Sword/Shield with a new off-beat video. Below, Pokemon Sword/Shield producer Junichi Masuda and director Shigeru Ohmori answer 101 rapid-fire questions, many of which are about the upcoming Switch titles.
More: Game Freak, interview, Junichi Masuda, Pokemon, Shigeru Ohmori
Virtuos clarifies plans for “bespoke” versions of games on Switch, pushing hardware limits with The Outer Worlds
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
You may recall that, not too long ago, Virtuos vice president of games Elijah Freeman said the company was working on “bespoke Switch titles for some of the most beloved IPs in the industry.” In an interview with GamesIndustry, Freeman clarified what was actually meant by this.
Speaking with the site, he said:
More: Elijah Freeman, interview, top, Virtuos
Overwatch dev on Switch porting challenges, Nintendo’s support of motion controls, porting timeline
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Vooks recently had the opportunity to speak with Overwatch principal game producer Wes Yanagi about the upcoming Switch version. Yanagi weighed in on the challenges involved, how conversations started with Nintendo about including motion controls, and the timeline of porting the game over.
You can find responses to these topics below. For the full interview, head on over to Vooks.
More: Blizzard, interview, Overwatch, Wes Yanagi
Divinity: Original Sin 2 dev on bringing the game to Switch, chances of Baldur’s Gate 3 port, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Divinity: Original Sin 2 – Definitive Edition made it to Switch last month. Larian Studios ended up releasing the during the last Nintendo Direct, which definitely came as a surprise.
Larian Studios founder and CEO Swen Vincke spoke with the IGN Nintendo Voice Chat podcast crew about bringing it to Switch, calling it an “experiment” since there was no guarantee it would be technically possible. For awhile, they weren’t even certain that it would release. BlitWorks handled the port, and the team started working on it around last year.
Untitled Goose Game devs on why the name wasn’t changed, gave brief consideration to one other title
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Untitled Goose Game has a pretty unique title, but that wasn’t always the plan. As it turns out, developer House House “didn’t intend for that to be the name of the game, but it really stuck, and we never found anything we liked more.”
The studio’s Stuart Gillespie-Cook and Jake Strasser told IGN:
More: House House, interview, Panic, Untitled Goose Game
Yacht Club Games: Switch is “definitely going to be our main focus”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
It’s no secret that Shovel Knight has done very well on Nintendo platforms. The game sold well on Wii U despite the platform’s overall disappointing performance and it managed to sell another truckload of copies on Switch a few years later. Based on how Shovel Knight has sold on Nintendo systems and Switch in particular, it’s no surprise that Yacht Club Games is very much interested in that console going forward.
Speaking with GamesIndustry, Yacht Club COO James Chan said the following about Shovel Knight and how it was one of the first wave of third-party games on Switch as well as Wii U:
More: interview, James Chan, Yacht Club Games
Igarashi wants to make Bloodstained a series, didn’t expect the Switch version “to be as bad when it was released”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In the latest issue of Game Informer, Bloodstained: Ritual of the Night director Koji Igarashi commented on the future of the IP and more.
Speaking with the magazine, Igarashi strongly indicated that the team has interest in making Bloodstained a series. However, he also pointed out that they could attempt “different world series” and eventually “challenge all kinds of different genres as well.”
Why it’s taken Contra so long to return
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
It’s been nearly a decade since the last mainline Contra game. Next week, the franchise will finally be returning with Contra: Rogue Corps. We spoke with director Nobuya Nakazato at the Tokyo Game Show and asked why it’s the right time for the series to make a comeback.
Nakazato, who has worked on Contra for over two decades, told us that he’s personally been pushing for the IP’s return. However, there were a few barriers in the way, such as getting approval and the timing was never right. Finding the right team and the resources involved also played a role.
More: Contra: Rogue Corps, highlight, interview, Konami, Nobuya Nakazato, top
Aonuma says Miyamoto asked him to include Mario Maker-like gameplay in Zelda, why Link’s Awakening doesn’t use analog input
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch.
In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler.
Celeste dev not interested in making a sequel, why Chapter 9 took so long to release, game has sold almost one million copies
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Long after it was announced, the Chapter 9 update for Celeste was recently made available. IGN spoke with developer Matt Thorson about the extra content and more in a new interview. Thorson explained why they’re not charging for the new content (and revealed that there isn’t much interest in a sequel currently), why it took so long to release, and commented on the game’s sales.
We’ve rounded up these excerpts from the interview below. For the full discussion, head on over to IGN.