Yacht Club Games: Switch is “definitely going to be our main focus”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
It’s no secret that Shovel Knight has done very well on Nintendo platforms. The game sold well on Wii U despite the platform’s overall disappointing performance and it managed to sell another truckload of copies on Switch a few years later. Based on how Shovel Knight has sold on Nintendo systems and Switch in particular, it’s no surprise that Yacht Club Games is very much interested in that console going forward.
Speaking with GamesIndustry, Yacht Club COO James Chan said the following about Shovel Knight and how it was one of the first wave of third-party games on Switch as well as Wii U:
More: interview, James Chan, Yacht Club Games
Igarashi wants to make Bloodstained a series, didn’t expect the Switch version “to be as bad when it was released”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In the latest issue of Game Informer, Bloodstained: Ritual of the Night director Koji Igarashi commented on the future of the IP and more.
Speaking with the magazine, Igarashi strongly indicated that the team has interest in making Bloodstained a series. However, he also pointed out that they could attempt “different world series” and eventually “challenge all kinds of different genres as well.”
Why it’s taken Contra so long to return
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
It’s been nearly a decade since the last mainline Contra game. Next week, the franchise will finally be returning with Contra: Rogue Corps. We spoke with director Nobuya Nakazato at the Tokyo Game Show and asked why it’s the right time for the series to make a comeback.
Nakazato, who has worked on Contra for over two decades, told us that he’s personally been pushing for the IP’s return. However, there were a few barriers in the way, such as getting approval and the timing was never right. Finding the right team and the resources involved also played a role.
More: Contra: Rogue Corps, highlight, interview, Konami, Nobuya Nakazato, top
Aonuma says Miyamoto asked him to include Mario Maker-like gameplay in Zelda, why Link’s Awakening doesn’t use analog input
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Zelda series producer Eiji Aonuma has further discussed the origins of Chamber Dungeons in the Link’s Awakening remake on Switch.
In an interview with IGN, Aonuma noted that franchise creator Shigeru Miyamoto asked him to come up with a title that would feature Super Mario Maker-like gameplay. Chamber Dungeons were eventually imagined to keep things a bit simpler.
Celeste dev not interested in making a sequel, why Chapter 9 took so long to release, game has sold almost one million copies
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Long after it was announced, the Chapter 9 update for Celeste was recently made available. IGN spoke with developer Matt Thorson about the extra content and more in a new interview. Thorson explained why they’re not charging for the new content (and revealed that there isn’t much interest in a sequel currently), why it took so long to release, and commented on the game’s sales.
We’ve rounded up these excerpts from the interview below. For the full discussion, head on over to IGN.
More: Celeste, interview, Matt Makes Games, Matt Thorson, top
Eiji Aonuma discusses how Zelda: Link’s Awakening influenced Ocarina of Time
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Zelda series producer Eiji Aonuma wasn’t originally involved with the creation of Link’s Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.
Aonuma’s first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month’s issue of EDGE, he revealed how Link’s Awakening ended up influencing the making of the N64 title, stating:
Capcom developing next major Mega Man game
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Last year, Capcom finally delivered Mega Man 11. Fortunately, the series still has a bright future ahead, as the next major entry in the series has confirmed to be in development.
Speaking with Gamer, as translated by Rockman Corner, Mega Man series producer Kazuhiro Tsuchyia confirmed the news. He told the site:
More: Capcom, interview, Kazuhiro Tsuchyia, Mega Man, top
Kakariko Village and Korok Forest swapped locations while Zelda: Breath of the Wild was in development
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Rarely do games stay the same throughout development. One example of this pertains to Zelda: Breath of the Wild, specifically involving two locations.
In an interview published on Nintendo’s website this week, developer Manabu Takehara revealed that Kakariko Village and Korok Forest ended up swapping locations. He felt that “the two locations were out of place” as the game started to come together, so having them switch made the most sense.
Takehara said:
Video: Animal Crossing: New Horizons devs on the food, game, and character they’d want to have on a deserted island
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 0 comments
Nintendo has shared a new off-beat video with Animal Crossing: New Horizons director Aya Kyogoku and producer Hisashi Nogami. Below, they comment on the one food, game, and character they’d want to have on a deserted island.
More: Aya Kyogoku, Hisashi Nogami, interview
Xbox on how Ori and the Blind Forest for Switch came to be
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Ori and the Blind Forest marks the latest title for Switch that was previously published by Microsoft on Xbox. Some might be curious: how’d the whole thing happen in the first place? In an interview with MCV, Xbox GM of games marketing Aaron Greenberg offered an explanation.
According to Greenberg, it was developer Moon Studios that approached Microsoft about the idea. After feeling that the port “made sense,” a release on Switch moved forward.