Nintendo on why Link turns into a rabbit in A Link to the Past’s Dark World, non-Zelda characters in Link’s Awakening
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As many fans know, Link turns into a rabbit when he first enters the Dark Realm in Zelda: A Link to the Past. In an interview with Game Informer, director Takashi Tezuka explained how that came to be.
Tezuka said:
Luigi’s Mansion 3 – Nintendo on Luigi as a character, hotel setting, what’s next for the franchise, more
Posted on 5 years ago by Matt(@OnePunchMaz) in News, Switch | 0 comments
E3 has come and gone, but some outlets are still coming out with content from the event. Gamespot had a chance to sit down with two key figures involved with Luigi’s Mansion 3: producer Kensuke Tanabe and the game’s supervisor, Yoshihito Ikebata. You can find the full interview here; below are some of the highlights:
PlatinumGames says no DLC planned for Astral Chain, thinking about ways to make a trilogy or more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Update: Since time of publishing, game director Takashi Taura has clarified that IGN Benelux’s report was mistranslated.
Instead of what was previously reported, the correct translation is that he is “thinking about various ways that it can be expanded into a trilogy or more.”
Original: It sounds like Astral Chain won’t be getting any DLC after launch. However, we could be seeing more from the IP in the future.
Speaking with IGN Benelux, director Takahisa Taura was asked about the possibility of extra content following release. While he shot that down, he noted that PlatinumGames is thinking about Astral Chain as a trilogy. We could see it turn into a proper series if the first game sells well, he said.
More: interview, PlatinumGames, Takahisa Taura, top
Monster Hunter dev comments on the upcoming movie, says “the final result should probably satisfy players”
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Monster Hunter has a brand new movie coming next year. Although we’ve yet to see much from it, a trailer did leak online not too long ago.
In an interview with Bahamut, long-time Monster Hunter developer Kaname Fujioka, who has directed the series and served other roles, was asked about the film. He said that the team “did discuss with the director and CG production team many times” and ultimately believes “the final result should probably satisfy players.” Fujioka also noted how he and other staffers at Capcom feel the director’s “respect” for the IP.
More: Capcom, interview, Kaname Fujioka, Monster Hunter, movie
Banjo-Kazooie artist “surprised” that the model wasn’t tweaked for Smash Bros. Ultimate
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Original Banjo-Kazooie artist Steve Mayles has commented further on the characters’ appearance in Super Smash Bros. Ultimate, and specifically their design. He was “surprised” that there weren’t any tweaks to the model. This was unlike King K. Rool, another one of Mayles’ character, who did actually receive an update in Smash Bros.
Mayles told Shesez in a recent interview:
Phoenix Labs on bringing Dauntless to Switch, Iron Galaxy involved
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
While Phoenix Labs is working to bring Dauntless to Switch, we now know that it’s not being done entirely in-house. According to the studio’s Chris Fox, Iron Galaxy is also involved.
Iron Galaxy previously ported The Elder Scrolls V: Skyrim to Switch. That turned out pretty well in the end, so here’s hoping that Dauntless also turns out well.
More: Chris Fox, Dauntless, interview, Iron Galaxy, Phoenix Labs
Banjo-Kazooie’s creator talks Smash Bros. Ultimate DLC reveal, says it was “mind-blowing”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Banjo-Kazooie is finally back with Nintendo again as a new DLC character in Super Smash Bros. Ultimate. Steve Mayles, who created the N64 duo, spoke about what it was like to learn about the reveal in an interview with YouTube channel Shesez.
Mayles said:
Sonic Team boss says 2021 is the “next big year” for Sonic
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
2021 will be the “next big year” for Sonic. That’s according to Sonic Team boss Takashi Iizuka, who teased future plans in an interview with Game Informer.
Regarding 2021 and what it means for the series, Iizuka said:
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
PlatinumGames still fond of The Wonderful 101, been doing “a lot of intel gathering”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Over the past couple of years, we’ve seen PlatinumGames show continued interest in The Wonderful 101 and possibly revisiting the title on Switch. Unsurprisingly, that hasn’t changed.
PlatinumGames boss Atsushi Inaba again spoke about the company’s love for The Wonderful 101 in an interview with VGC. He also said that the studio has “done a lot of intel gathering and the only thing that I can say right now is that I’m glad we did.”
Nintendo France says Switch has seen double digit growth this year, best attach rate ever for a Nintendo platform, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Lefigaro published one of its regular interviews with Philippe Lavoué, president of Nintendo France, at E3 2019 last week. When asked about expectations for 2019, he shared some interesting information – such as how Switch has experienced double digit growth since the beginning of the year, the system has seen the best attach rate ever for a Nintendo platform, and more.
Here’s the full roundup of tidbits: