Nintendo on supporting E3, says Labo VR has “worked well for us”, Switch “has a long run left in it”, more
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
GamesBeat shared a new interview today with Charlie Scibetta, senior director of corporate communications at Nintendo of America. Scibetta weighed in on the company’s support of E3, Nintendo Labo VR, Switch’s lifespan, and more.
We’ve rounded up some of the notable topics from the interview below. You can find the full discussion on GamesBeat here.
More: Charlie Scibetta, interview
Ubisoft “happy” to have the last game on Wii thanks to Just Dance
Posted on 5 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Believe it or not, Wii is still getting a tiny bit of support. Ubisoft has been pumping out Just Dance games on a yearly basis, and the series continued to appear on the old console.
Ubisoft EMEA executive director Alain Corre spoke about continuing to support the Wii in an interview with The Telegraph. Corre said that the company is “happy” to have the system’s last game “as there still a lot of fans wanting to play on it.”
More: Alain Corre, interview, Ubisoft
Astral Chain was originally a fantasy game with magic, influenced by Ghost in the Shell and more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
PlatinumGames has revealed some rather interesting origins for Astral Chain. According to director Takahisa Taura, the original plan was to make a fantasy game where players would use magic.
Taura told Polygon at E3 2019 last week:
More: Astral Chain, interview, PlatinumGames, Takahisa Taura, top
Game Freak: Pokemon Sword/Shield emphasize trainers going through their own evolutionary journey
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A lot of what Pokemon is involves training and evolution. For Pokemon Sword/Shield, this will relate directly to the player as well.
In an interview with Kotaku, director Shigeru Ohmori mentioned that the Switch entry emphasizes that trainers are going through their own evolutionary journey:
Luigi’s Mansion 3 – better bosses promised, Luigi only “a little bit terrified”, series is one adventure on a timeline, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3 2019 last week, Kotaku spoke with Luigi’s Mansion 3 developers Yoshihito Ikebata and his boss, Kensuke Tanabe. We learn that this time around, the team is really looking to improve the boss battles over the last game, Dark Moon. We also get some inisght into Luigi as a character, confirmation that the series has a timeline, and more.
Here’s the full roundup:
Game Freak elaborates on Pokemon Sword/Shield’s inability to bring in Pokemon not in the Galar Pokedex, Pokemon Home, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One of the hot topics surrounding Pokemon Sword and Pokemon Shield this week is how not all Pokemon will be supported in the games. If you have a creature from another Pokemon title not in the Galar Pokedex, you won’t be able to transfer it over.
Game Freak’s Junichi Masuda and Shigeru Ohmori have attempted to address the situation a few times over the past few days. In an interview with Famitsu, they commented on it further, as well as Pokemon Home and more. Find a summary of what was shared during the discussion below, courtesy of Siliconera.
SEGA wants to take on a new challenge for Sonic’s 30th anniversary, mixed thoughts about eSports
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
2021 will be a big year for Sonic, as the character and the franchise as a whole will be turning 30 years old. According to Sonic Team boss Takashi Iizuka, the team wants to take on a new kind of challenge for the the series’ big milestone.
Iizuka shared that news in a recent interview with 4Gamer. During the same discussion, he was also asked about the possibility of Sonic crossing over into eSports territory. Given the nature of the main games, Iizuka believes it’s unlikely. Other genres may be a better fit for the idea, however.
More: interview, SEGA, Sonic the Hedgehog, Takashi Iizuka
Animal Crossing: New Horizons details – cloud saves disabled “to avoid manipulating time”, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A new batch of Animal Crossing: New Horizons details have surfaced as part of a developer interview with French website Gamekult. We learn that there will be support for the Nintendo Switch Online app with voice chat, Switch’s touch screen, and (probably) amiibo. Cloud saves won’t be available, however “to avoid manipulating time”.
Gamekult’s interview was conducted with director Aya Kyogoku and producer Higashi Nogami. Translations from the discussion can be found below, courtesy of Miketendo64.
Elite Beat Agents creator pitched a music-based platformer to Nintendo
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
At GDC over a decade ago, Elite Beat Agents creator Keiichi Yano mentioned that he pitched an action game to Nintendo. We now actually know that this was a music-based platformer, though it never really moved forward beyond that initial talk with the Big N. Yano thought it would be interesting to have a platformer in which the music synced to your movements.
Yano also told Liam Robertson during an interview that he made a number of other pitches to Nintendo. However, it’s unclear what exactly these were.
Here’s the full interview clip with Yano:
More: interview, Keiichi Yano
Zelda producer Eiji Aonuma still finds it exciting to collaborate with Shigeru Miyamoto
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Eiji Aonuma has had a very long career at Nintendo, and specially working on Zelda. Aonuma first got involved with the series on Ocarina of Time and has been one of the key members of the development team since then.
At E3 2019 this week, Game Informer decided to ask Aonuma about his career. The developer said that as opposed to before, “I have a great team with great people with different skills to help me create things together.”