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Sonic earned widespread acclaim with Sonic Mania, which returns to the series’ roots. Along with being well-received by fans and critics, it also sold well. Around that game’s release, Sonic Team boss Takashi Iizuka believes that the franchise turned a corner.

Speaking with LADbible, Iizuka said:

Nintendo surprised everyone at The Game Awards last year by announcing Marvel Ultimate Alliance 3: The Black Order. The Big N is publishing the game as a Switch exclusive, with Team Ninja handing development duties.

A couple of things happened to make the collaboration possible. First, Marvel itself was interested in bringing the series back. Then things really started to come together after Nintendo gave the company a showing of the Switch hardware prior to its public reveal.

Marvel Games VP and executive producer Mike Jones told Game Informer in the magazine’s latest issue:

SEGA has only made two Nights games. The first entry came out for the SEGA Saturn in 1996, followed by a sequel on Wii about a decade later. Sonic Team head Takashi Iizuka was heavily involved with both titles, and it sounds like he’d be interesting in seeing it return one day.

In an interview with LADbible, Iizuka noted that he’d “love to return to Nights.” He went on to say, “maybe in the future I can bring Nights back to people.”

What is Mr. Mime? He’s obviously a Pokemon, but beyond that, you may not be able to get much of an answer. That’s because even The Pokemon Company seems to be unsure of what Mr. Mime actually is.

Detective Pikachu director Rob Letterman was speaking with The Pokemon Company during the early stages of the film. When Letterman asked what the character is, he was told, “We don’t know.” The Pokemon Company also wasn’t keen on having Mr. Mime in Detective Pikachu since “they weren’t sure what he was or whether he’d work well on the screen,” according to art director Ravi Bansal.

Bansal and visual effects supervisor Erik Nordby shared the following about Mr. Mime in an interview with Time:

According to SEGA Ages senior producer Kagasei Shimomura, the overseas reception to the series has been much higher than anticipated. Sonic, Out Run, and Alex Kidd in Miracle World have received an especially big response, particularly in Europe.

Unfortunately, things aren’t going quite as well in Japan. Shimomura and supervisor Yosuke Okunari indicated that sales have been a bit slow and they need to appeal to its Japanese fan base. Shimomura added that SEGA Ages on Switch has been selling less than half as well as the 3DS classics that were developed a few years ago.

Denis Dyack, the director of the Nintendo-published psychological horror game Eternal Darkness, appeared on the latest episode of IGN Unfiltered. Dyack reflected on the GameCube title during a lengthy segment of the show.

Dyack discussed Nintendo’s interest in Silicon Knights after seeing the studio’s camera tech, moving the project from the N64 to the GameCube, working with Nintendo, and more. One interesting story came about when he was asked if any Sanity Effects were cut from the final game. Everything made it in, but not without some effort. Dyack actually spoke directly with Nintendo’s Shigeru Miyamoto about the one memorable Sanity Effect in which Eternal Darkness would make it seem as though your save file was being deleted.

Going back to the days of the Wii U, Nintendo and PlatinumGames have maintained a strong relationship. The two sides have partnered on Bayonetta, The Wonderful 101, Star Fox Zero, and Astral Chain.

Speaking about Platinum’s relationship with Nintendo in an interview with VGC, studio head Atsushi Inaba noted:

VGC has posted its full interview with PlatinumGames studio head Atsushi Inaba. As part of that, Inaba discussed the upcoming Switch exclusive Astral Chain.

First, when asked about ambitions for that project, Inaba commented:

The wait for the latest Shovel Knight content continues, as developer Yacht Club Games recently delayed everything that previously had a release date. King of Cards, Showdown, the new amiibo, and physical version for Switch were all pushed back from their April 9 launch. It doesn’t sound like there will be a massive delay here, but it’s a delay nonetheless.

As part of a lengthy interview with USgamer, Shovel Knight designer Sean Velasco explained the delay in greater detail. He also stated that everything should be ready “real soon,” so fans may not have to wait much longer.

Serious Sam 4

Croteam has long been known for its work on the Serious Sam franchise, including the upcoming Serious Sam 4. The developer also has another hits on its hands with the 2014 first-person puzzler The Talos Principle. Both of these IPs could very well be finding their way to Switch in the future.

The first bit of news comes from Croteam CTO Alen Ladavac and marketing manager Daniel Lucic. In an interview with Wccftech, the two revealed that its new engine for Serious Sam is being ported to Switch. On top of that, Lucic revealed that The Talos Principle is “likely” for Nintendo’s system.

Here’s the full exchange:


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