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Nintendo has a habit of re-releasing Zelda games. Whether it be simple ports or remakes, we’ve seen past entries return rather frequently.

In an interview with Game Informer, series producer Eiji Aonuma explained why Zelda games are re-released so often. He explained:

Destructoid has provided another round of details about No More Heroes 3 following an interview with Suda51. Some concept art has also come in. For the full roundup, continue on below.

Nintendo Switch

Panic Button initially jumped on Switch, which allowed the team to bring over a number of high-quality ports. Rocket League, Doom, and Wolfenstein are just some of the games the studio worked on.

Panic Button wasn’t sure how Switch would turn out when the company was first introduced the system, but co-founder Michael Traub told Engadget that the company “saw the potential in it.” Panic Button also thought the device could be a bit more powerful than some people would give it credit for.

Yesterday, GameReactor interviewed director Suda51 about all things No More Heroes 3. He mentions wanting to bring over the t-shirts from Travis Strikes Again, talks about being in the Nintendo Direct, confirms it’s Switch-online for now, and more. He also reiterates interest in putting the original No More Heroes games on the system.

Here’s the full interview:


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At E3 2019, Game Informer was able to catch up with Zelda producer Eiji Aonuma and discuss the recently-revealed Breath of the Wild sequel.

Why are we getting a direct sequel in the first place? As it turns out, he wanted to “revisit that Hyrule again”, but now with “new gameplay and new story”. He said:

At E3 2019, GameXplain spoke with Nintendo’s Bill Trinen about a variety of topics. He commented on the company’s relationship with Microsoft, the future of amiibo and Labo, and more. Listen to the full interview below.

Trials of Mana

Square Enix today announced Trials of Mana – a full 3D remake of the Super Famicom title Seiken Densetsu 3. Some additional information has since emerged via an interview with Famitsu. Find the full details below, courtesy of Gematsu.

At E3 2019, IGN spoke with new Nintendo president Doug Bowser about a variety of topics. Bowser weighed in on focusing on this generation as opposed to the next one, cloud-based gaming tech, choosing content for Nintendo Directs, and E3.

Here’s the full roundup:

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What led to the decision behind remaking Zelda: Link’s Awakening? As it turns out, it was the new Chamber Dungeons feature, which lets players customize a dungeon.

In an interview with IGN, series producer Eiji Aonuma said:

IGN recently asked Zelda series producer Eiji Aonuma what games the younger staff on the Breath of the Wild sequel team were playing and what inspired them. In response, Aonuma noted: “[Something] I did hear that a lot of people were playing was Red Dead Redemption 2.”

Aonuma also commented on what open worlds inspired the Zelda team as a whole. He pointed to the fact that Breath of the Wild director Hidemaro Fujibayashi was playing Skyrim during Breath of the Wild’s development. Since Aonuma has been busy, he’s personally been playing Cadence of Hyrule on his breaks.

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