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Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee are the first Pokemon games for Switch. But as we know, another new project – described as a core title – is set to arrive on the console during the second half of 2019. We’ve heard director Junichi Masuda talk about transferring Pokemon in the past, though it’s something he touched on again in an interview with GameSpot.

Masuda said that the team is still sorting through all of the details and figuring out how things will work. However, he reiterated, “we do have plans to find ways to let players use their Pokemon in the next game.”

Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go Eevee are making things more accessible than usual. One way players will find an easier experience is by playing co-op.

Director Junichi Masuda, speaking with Polygon, noted that the co-op feature is included “to get around players encountering barriers.” He said:

Mega Man 11

Capcom posted a lengthy interview today with Kazuhiro Tsuchiya, the producer of Mega Man 11. Tsuchiya had much to say about how the series returned after such a long hiatus, the development team, the visual style, and more.

Read up on the full interview with Tsuchiya below.

Luigi has a fairly significant role in Mario Tennis Aces’ story mode. Its his actions early on that lead to things spiraling out of control, and he appears later on as well.

Camelot president Hiroyuki Takahashi and vice president Shugo Takahashi along with Nintendo producer Toshiharu Izuno spoke about Mario Tennis Aces’ story mode in-depth in a recent issue of Japanese magazine Nintendo Dream. Hiroyuki mentioned that giving Luigi a larger focus would help accomplish the goal of surprising players and that “Mario would be burdened with a sense of sadness for his brother that’d come from a pretty deep place.” He also mentioned that there was difficulty in balancing the story with gameplay.

At the Tokyo Game Show last month, Japanese website 4Gamer was able to interview Level-5 CEO. Hino spoke about the company’s upcoming Switch games, Yo-kai Watch 4 and Inazuma Eleven Ares. Given what was said, it makes sense that both were delayed this past week – Yo-kai Watch 4 to Spring 2019 and Inazuma Eleven Ares to this winter.

Aside from those two titles, Hino weighed in on a couple of other topics as well. These include finally returning to TGS and brief talk about the company’s 20th anniversary title.

Kotaku has spoke with Nintendo’s Goro Abe about WarioWare. Specifically, the publication asked about Gold Digger, one of the series’ most well-known microgames.

Regarding its creation, Abe shared:

The well-received survival series Amnesia may end up on Switch. Speaking with GameSpot, creative director Thomas Grip expressed strong interest in making it happen. The team is currently “looking into it” and Grip “would love to do Switch content.”

Grip stated:

More comments have emerged from Nintendo of America president Reggie Fils-Aime’s appearance at the 2018 GeekWire Summit. Reggie discussed why Switch uses mobile app for voice chat, how Nintendo is competing for entertainment time as opposed to the Xbox and PlayStation, and more.

Here’s the roundup:

At the 2018 GeekWire Summit in Seattle earlier today, Reggie Fils-Aime stopped by. The Nintendo of America president addressed the Wii U’s failures, but also spoke about how it eventually paved the way for Switch.

Speaking about the Wii U, Reggie stated:

With the indie puzzle platformer title Figment releasing digitally for Switch just over three months ago, many fans of the game have been curious as to what developer Bedtime Digital Games might be up to now. Well, thanks to a new interview with JP’s Switchmania, the studio’s creative director and co-founder Jonas Byrresen has offered some insight into how Figment on Switch came to be, the possibility of a physical release, and if future projects might find their way to the hybrid console.

We’ve highlighted the sections of the interview that feature Nintendo below. You can enjoy the full piece on JP’s Switchmania here


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