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A couple of months ago, Famitsu conducted an interesting interview with Peter Molyneux. Best known as the creator of Fable, Molyneux and the team at 22cans brought The Trail: Frontier Challenge to Switch earlier this year.

During one part of the interview, he was asked about his honest impressions of the hardware. Molyneux said in response:

Broken Sword will be back on Nintendo platforms with this month’s release of Broken Sword 5: The Serpent’s Curse on Switch. At Gamescom last month, MCV spoke with series creator Charles Cecil about bringing the game over and more.

Speaking about why the time is right for Broken Sword 5 on Switch, Cecil mentioned that the fans had been requested it. Additionally, he says that the platform “has gone beyond the hardcore Nintendo fans to a mainstream audience”.

Dragon Ball FighterZ

Dragon Ball FighterZ was originally announced at last year’s E3. Almost immediately, fans started to ask why there wasn’t a Switch version, and began requesting a port. Those requests will finally be fulfilled when Dragon Ball FighterZ arrives on Switch later this month.

Ahead of the release, Switch Player caught up with the developers to chat about the game. The interview started out with the team being asked about why the Switch edition didn’t appear at the same time as the PS4 and Xbox One versions:

With Ubisoft’s Starlink: Battle for Atlas releasing next month on Switch, many previews of the space adventure title are garnering attention on the internet today. As part of a new interview with GameSpot, Ubisoft CEO Yves Guillemot has shared some interesting tidbits about his company’s close and growing relationship with Nintendo, how Star Fox found its way into Starlink, and even the possibility of a sequel for Mario + Rabbids Kingdom Battle.

We’ve highlighted the sections of the interview that feature Nintendo below. You can enjoy the full piece on GameSpot here

The collaboration between Nintendo and Ubisoft in Starlink: Battle for Atlas goes beyond Star Fox appearing in the game. Nintendo has been very involved in the entire process and even contributed to the Fox McCloud toy. Producer Matt Rose has revealed that it was the Big N who came up with the pose for the toy.

Rose mentioned the following about working with Nintendo on Starlink:

At PAX West 2018, GameXplain caught up with Suda51. The two sides chatted about the future of No More Heroes, DLC for Travis Strikes Again, and more. You can view the full interview below.

Yesterday, Travis Strikes Again: No More Heroes finally received its release date. After originally targeted for the end of 2018, we’ll be seeing the game at the start of 2019 instead.

Director Suda51 offered up his reasoning as to why Travis Strikes Again is now a 2019 title. In an interview with Destructoid, he pointed to Smash Bros.:

After mostly shying away from Nintendo platforms, Falcom had one of its latest games on Switch with Ys VIII. Nippon Ichi was brought in to help port the action RPG.

In an interview with French site ActuGaming, Falcom president Toshihiro Kondo was asked about the reason for releasing Ys VIII on Switch, the possibility of future support, and even potential interest in having Adol in Super Smash Bros. Ultimate. We’ve translated those excerpts as follows:

Japanese website 4Gamer published a new interview today looking back on the history of Disgaea. There are a couple of interesting excerpts in particular, especially when it comes to Nintendo.

First, Nippon Ichi president Sohei Niikawa and Disgaea director Takehisa Matsuda shared the following about Disgaea 5 Complete’s success on Switch and getting it ready in time for the system’s launch:

Mega Man 11

Mega Man has been seeing a renaissance as of late. There have been a few new collections over the years, but most significantly is the arrival of the brand new Mega Man 11.

According to producer Kazuhiro Tsuchiya, the goal with Mega Man 11 is to create a new benchmark for Mega Man titles for the next 10 years. He also said the project was possible thanks to “the volume of voices from our gamers.”

As a general Mega Man 11 tidbit, Tsuchiya said Mega Man 11 is built with Capcom’s MT Framework engine.

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