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interview

Ninjala

At E3, GungHo revealed the stylish-looking Ninjala. This game is being created exclusively for Switch with a release planned for 2019.

There wasn’t too much information about Ninjala shared coming out of E3, but Japanese website 4Gamer managed to speak with a couple of people behind the game. Scenario creator / producer Kazuki Morishita and development director Takeshi Arakawa both chatted about how long it’s been in the works, the decision to release it on Switch, and details like the gameplay.

Work x Work

A couple of months ago, the new RPG Work x Work was announced for Switch. There’s some notable talent on the team, including Nobuyuki Inoue – who was the director of Mother 3.

In a recent issue of Famitsu, the magazine published a lengthy developer interview. Inoue along with Nobuhiro Imagawa (graphics), Tsukasa Masuko (sound), Takahiro Yamane (development director), and Takuya Yamanaka (producer) talked about the project’s origins, why it’s on Switch, the gameplay, and much more.

Spanish site HobbyConsolas was recently about to speak with Nintendo’s Yoshio Sakamoto. Sakamoto had a bunch to say about last year’s Samus Returns, including its development, how the final boss came to be, and more. He also comments on why there was never a Metroid on DS and why it took so long for a 3DS entry, Switch, and a few other topics.

Here’s a summary of what Sakamoto mentioned:

Satoshi Mitsuhara might know late Nintendo president Satoru Iwata better than anyone. Mitsuhara first joined HAL in 1990, and worked with Iwata for several years. The two would end up being close friends.

Forbes recently spoke with Mitsuhara, who is now the president of HAL. Mitsuhara shared some thoughts about Iwata during the discussion, and mentioned that they used to visit the arcades “and play Daytona USA exactly twice” after work.

Splatoon 2: Octo Expansion

Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.

The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8. 

Pokemon logo

Ken Sugimori has been working on the Pokemon series since the very beginning. In the Pokemon Ultra Sun & Ultra Moon Essential Setting Information book that came out in Japan at the very end of last year, Sugimori spoke about how he goes about balancing designs when finishing up Pokemon. According to Sugimori, he may “try adding something uncool to a Pokemon that is too cool, or I might add something cheerful to a Pokemon that is too serious.”

Siliconera provides the following translation:

Nintendo and Falcom aren’t exactly names that go together. The studio hasn’t done much on Nintendo platforms, which is why it came as a surprise when Ys VIII was announced for Switch earlier this year – courtesy of Nippon Ichi.

In an interview with DenFamiNicoGamer, Falcom president Toshihiro Kondo and founder Masayuki Kato spoke about the misconception that the company hates Nintendo and why it decided to focus on the PSP instead of the DS when the latter system was booming in popularity.

FIFA 19

FIFA 18 was the first time that the soccer franchise had appeared on a Nintendo console in several years. Though the core of the game was good, there were obvious areas for improvement.

Lead gameplay producer Samuel Rivera spoke with GameReactor about some of the improvements planned for FIFA 19 this year. In addition to better AI, the game will have a Timed Finishing Mechanic.

Video games don’t often make the best film adaptations. Jordan Vogt-Roberts is looking to break that feeling, as he’s directing the upcoming Metal Gear Solid film.

At Comic-Con this week, IGN asked Vogt-Roberts how he’d approach making a movie based on The Legend of Zelda. Here’s what he mentioned:

Take-Two has put out a few different Switch games through its subsidiaries. Back in November, Rockstar’s L.A. Noire hit the console. 2K Sports has also issued NBA 2K18 (2K19 is due out in September) and WWE 2K18.

It’s unclear just how much these titles have sold on Switch. However, Take-Two CEO Straus Zelnick has offered up an encouraging statement.


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