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Shakedown Hawaii is launching soon, as it’s due out in April. Now only that – it’s also going to be on Switch first. The news was just shared during the Nindies Showcase presentation.


Blaster Master Zero now has a release date in North America. It’s set to arrive on March 9 in North America on both Switch and 3DS.

SteamWorld 2 is coming to Switch, Image & Form has announced.

Here’s what we know thus far:

– Platform mining adventure
– Past and the future meet in an old mining town
– Search for an old friend
– Team up with an unlikely companion

SteamWorld Dig 2 is coming to the Switch eShop this summer.

The Switch Nindies Showcase will be beginning shortly. Nintendo will kick off today’s presentation at 9 AM PT / 12 PM ET / 5 PM in the UK / 6 PM in Europe.

You can watch the broadcast as it happens below. For big announcements, we’ll have separate posts, and we should have a recap straight from Nintendo soon after the presentation concludes.

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During the 2017 Game Developers Conference today, Niantic announced that its hit mobile game Pokemon GO has exceeded 650 million downloads.

Niantic chief technology officer Phil Keslin mentioned that trainers have now walked roughly 8.7 billion kilometers (5.4 billion miles) while playing Pokemon GO. Keslin said that distance is “just shy of Pluto”, but it’s actually closer since Pluto is about 7.5 billion kilometers (4.67 billion miles) away even at its farthest distance from Earth.

Keslin added that Niantic intends to keep Pokemon GO fresh with regular content updates.

Source

Polygon published a pretty big feature on Switch today. The site has a ton of comments from third-parties (and other industry members) about the new system, including general thoughts, why they’re supporting it, and more. Suda51, Capcom’s Yoshinori Ono, and SEGA’s Takashi Iizuka are just a few of the people who participated.

We’ve picked out some highlights from the piece below. You can find a ton of additional comments in the full article here.

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Four Zelda amiibo are already out as part of the series’ 30th anniversary. However, Nintendo may have even more figures in store.

Hidden away in Zelda: Breath of the Wild’s files are listings for a few potentially unannounced amiibo. Head past the break for more.

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The Legend of Zelda: Breath of the Wild

This week’s European Nintendo Downloads are as follows:

Wii U Retail

The Legend of Zelda: Breath of the Wild (available March 3rd) – €69.99 / £59.99 / CHF 89.90

Wii U Download

Ghost Blade HD – €8.99 / £8.09 / CHF 12.60

Wii U DLC

The Legend of Zelda: Breath of the Wild – Expansion Pass – €19.99 / £17.99 / CHF 28.00

Minecraft: Wii U Edition – Fallout Battle Map Pack – €2.99 / £2.39 / CHF 3.00

3DS Download

Brave Dungeon – €4.99 / £4.49 / CHF 7.00

Parascientific Escape – Gear Detective – €5.00 / £4.79 / CHF 6.20

3DS Themes

Hello Kitty with her friends – €0.99 / £0.89 / CHF 1.40

Hello Kitty and diamonds – €0.99 / £0.89 / CHF 1.40

Just a Chat finally returns after a very lengthy hiatus. What better time to bring it back now that we have access to the final Switch hardware and The Legend of Zelda: Breath of the Wild?

It wouldn’t be a return without some audio issues! I ended up having some problems, but fortunately it didn’t affect the discussion much since Dennis did most of the talking. After all, Dennis has been the one playing Zelda: Breath of the Wild a ton over the past few days!

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Over the past couple of weeks, Famitsu and 4Gamer both conducted interviews with The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi. A lot of what was said has been covered extensively in previous interviews with Shigeru Miyamoto and series producer Eiji Aonua, but there were still some noteworthy excerpts. This was also one of the first times that we actually heard from Fujibayashi about the game.

According to Fujibayashi, the developers’ main goal was to break conventions, but they weren’t sure how far they should go to do so. During development, they took a look at what was core to Zelda games, and decided it was the sense of relief you feel after solving a puzzle. So with that as a base, they tried bringing dungeon gameplay to the field, and field gameplay to the dungeons. Puzzles were created with certain solutions in mind, but left open to the possibility of being solved by using other methods. They tried to fix the parts of puzzle-solving people found boring while keeping the interesting parts intact, and changed anything they saw as “standard” to be “nonstandard.”


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