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New Fire Emblem If scans have leaked out of Famitsu a bit earlier than expected. That means we have new images from the game, as well as a bunch of new details. The latest scans are posted above, while the information (covering characters and more) can be found below.

New character details

– Cyrus (Cavalier): A fledgling Nohrian knight. Has known the Avatar since childhood; an ally in both campaigns.
– Elfie (Knight): A knight who serves Nohr’s princess Elise. Contrary to her appearance, she possesses amazing strength. Never misses training.
– Harold (Brave Hero): Elise’s subordinate. He fights with the belief that he’s a hero of justice; his drawback is that he’s plagued with exceptionally bad luck.
– Hinata (Samurai): Hails from a family of samurais who have served Hoshido for generations. Hinata himself serves under Takumi. Quick to quarrel, but thinks often of his friends.
– Oboro (Lancer): Takumi’s subordinate, who harbours a small crush for her liege (Takumi). Because of her past experience, she possesses a stronger hatred for Nohr than most people.
– Rinka (Oni): A fighter born into the “Fire Clan”. Following her father–the chieftain’s orders, she aids the people of Hoshido in their battle against Nohr.
– Tsukuyomi (Spellcaster): Unlike Rinka, he was born into the “Wind Clan”. Despite his young age, a talented spellcaster. Hates dark places.

Skills

– Avatar – Mysterious Charisma – When acting as the support (back unit), if the front unit has a C or higher support, the front unit’s Accuracy is boosted by 10, damage by 2 and damage received reduced by 2
– Hinata: When at half HP or lower, damage received by swords, lances and axes is halved
– Elfie: Light-weight – When the enemy’s Strength is 5 points higher than this unit, this unit’s damage increases by 3
– Oboro: Nohr-hater – When engaging a Nohr-related enemy, damage increases by 3
– Harold: Unlucky Soul – Enemies within a 2 tile radius have their Critical Evade reduced by 15, while the user’s Critical Evade is reduced by 5
– Tsukuyomi: Arrogance – When unit’s Level is lower than the enemy’s (promoted units count as Level +20), damage increases by 4
– Lancer Class: Defence Seal – After damaging an enemy, the enemy’s Defence is reduced by 6.
– Lancer Class: Substitute – On the map, the user can select an adjacent target to “substitute”. This probably allows the user to take damage instead of their target and useful for protecting weak/wounded allies.
– Kazahana’s inactive skill increases Damage by 10, but also increases Damage received from enemies by 10. She also has “Flowing Strike”, Vantage and Strength Seal.

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Earlier this week, Slightly Mad Studios made a few comments indicating that the Wii U version of Project CARS is in serious jeopardy. To put things simply, the team is experiencing issues getting its game running on Nintendo’s hardware at an acceptable frame rate, and serious sacrifices may need to be made. Slightly Mad Studios’ Ian Bell also indicated that moving the Wii U version to a future Nintendo console may make more sense.

Bell has now followed up on his earlier comments with a new statement. Slightly Mad Studios hasn’t entirely given up on the possibility of a Wii U version, but if the team can’t make it work, it’ll be moved to “the next Nintendo machine.”

Here’s Bell’s statement in full:

Over the past couple of weeks, Austin has been playing the heck out of Splatoon. The game has a bunch of neat details, and he’s picked up on a few of them that fans might be interested in.

We’ll be featuring the neater things in Splatoon over the next few days. Austin highlights the first couple below.

Look for our review of Splatoon tomorrow!

Rumors about the possibility of Bloodstained: Ritual of the Night receiving a Wii U stretch goal on Kickstarter surfaced last week. Today, that’s finally been confirmed.

Bloodstained: Ritual of the Night will be coming to Wii U if Kickstarter funds reach $3 million. Given the rate at which the campaign has received funds thus far, that’s a very doable target.

Armature Studio will be handling the Wii U version, assuming the stretch goal is met. The team previously worked on Batman: Arkham Origins Blackgate, plus the ports of Metal Gear Solid Collection and Injustice: Gods Among Us for PlayStation Vita, and Borderlands: The Pre-Sequel for the PlayStation 4 and Xbox One.

You can read up on today’s full Kickstarter update regarding a potential Wii U version below. The campaign is located here.

That’s right: You’ve blown our expectations so far out of the water that we’re ready and able to get started on a Wii U version.

During the campaign all of us who’ve been working to make Bloodstained a reality have been really touched by how many of you thanked IGA and the team for keeping stretch goals and tiers realistic. Kickstarters aren’t just a way to sell merchandise and games, after all: They’re a way to fund the development of the game we all want to play.

With that in mind, a lot of you have asked about ports—not just because you want them, but because you want to make sure that making them won’t affect IGA’s vision for the game. We have good news, and really good news.

The good news is, it won’t: IGA and Inti Creates are going to continue developing the game as before, without compromise.

The really good news is how they’re going to ensure it won’t: At our next stretch goal Armature Studio will join the fray to handle the Wii U version.

If you haven’t heard of Armature yet—and don’t worry, you will soon enough—you’ve definitely heard of the work they’ve done: Armature was formed in Austin, Texas by a team of key developers from the Metroid Prime franchise, and since then they’ve worked with companies like EA, Konami, WB Games, Gearbox, and Sony to produce original games and HD remasters.

But we’ll let them speak for themselves:

“When we were approached with the opportunity to assist with Bloodstained on Wii U, we were ecstatic. This style of game is one we are intimately familiar with from our Metroid Prime days, and it’s exciting to once again put our familiarity with Nintendo hardware to good use. We have extensive remastering experience – our remastering projects include the Metal Gear Solid Collection for PS Vita, Injustice for PS Vita, and Borderlands: The Pre-Sequel for PS4/XB1. We look forward to the challenge of making sure that the Wii U edition of Bloodstained stands proudly with its brethren on Unreal Engine 4.”

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The New 3DS XL is getting a unique color variation in Japan next month. Nintendo will release the “Pearl White” version on June 11, just in time for the launch of Rhythm Heaven: The Best Plus.

We’ve posted a photo of the New 3DS XL exterior above. Here’s a look at the inside:

peark-white-2

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The next “Bravely” game could head in one of two directions. Speaking with Japanese website Gamer, producer Tomoya Asano stated that the team is considering two options. The next Bravely game could be a another sequel, but it’s also possible that we’ll see a completely new title instead.

Asano and assistant producer Shinji Takahashi said:

“Hmm… yes, we’re currently thinking about whether a sequel would be more appropriate or if a completely new title would be more appropriate. This is currently a hot topic among [the development team].” – Asano

“We’re thinking about all kinds of things, like what kind of things are requested, and getting feedback from fans.” – Takahashi

Asano shared some other interesting information as well. When asked if Bravely Second will see something like Bravely Default: For the Sequel (re-release with fixes and additions), he noted that there are no plans. The team is only thinking about the western version of the game.

Also, there are currently no plans for additional scenarios through DLC. The only updates for Bravely Second will come in the form of standard patches.

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Humble Bundle launched in 2010, and has seen a ton of sales over the years. But today marks a huge milestone: it’s the first time that Nintendo-related games are being offered as part of a bundle. Furthermore, it’s the first bundle for consoles and handhelds. It’s a pretty big deal.

You can get your bundle here. Wii U and 3DS owners can pay what they want for Guacamelee! Super Turbo Championship Edition, Woah Dave!, and Mighty Switch Force. Those who pay more than the average price will also receive The Fall, OlliOlli, and Moon Chronicles. By paying $10 or more, you’ll get everything along with Stealth Inc 2 and SteamWorld Dig.

Please note that the bundle can only be redeemed on North, Central, and South American Wii U and 3DS systems (with the exception of Brazil).

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This week’s European Nintendo Downloads are as follows:

Wii U Retail

Splatoon (available on the Nintendo eShop on May 29th) – €34.99 / £31.49 on Nintendo eShop if you’ve downloaded the Splatoon Global Testfire demo, regular price €39.99 / £34.99

Wii U Download

High Strangeness – €9.99 / £8.99

Wii U Demo

SDK Paint

Wii U Virtual Console

Flying Warriors – €4.99 / £3.49

Little Ninja Brothers – €4.99 / £3.49

3DS Retail

Fossil Fighters Frontier (available on the Nintendo eShop on May 29th) – €39.99 / £34.99

3DS Themes

Splatoon: Inkredible Theme – €1.99 / £1.79

Pokémon: Eevee Collection – €1.99 / £1.79

Pokémon: Mega Charizard X – €1.99 / £1.79

Pokémon Shuffle – €1.99 / £1.79

eShop Sales

Wii U

BLOK DROP U – €0.74 / £0.64 (Ends June 25th, regular price €1.49 / £1.29)

BLOK DROP X TWISTED FUSION – €1.45 / £1.30 (Ends June 25th, regular price €2.99 / £2.69)

TABLETOP GALLERY – €2.20 / £2.00 (Ends June 4th, regular price €4.49 / £4.09)

Angry Bunnies: Colossal Carrot Crusade – €3.14 / £2.69 (Ends June 25th, regular price €6.99 / £5.99)

Cake Ninja 3: The Legend Continues – €3.69 / £3.33 (Ends June 25th, regular price €4.99 / £4.49)

Color Zen – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

Color Zen Kids – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

My Style Studio: Hair Salon – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

My Style Studio: Notebook – €2.39 / £2.15 (Ends June 25th, regular price €2.99 / £2.69)

3DS

Heart Beaten – €2.33 / £2.00 (Ends June 4th, €1.09 / £1.00 until June 4th  for users who have already downloaded Space Lift Danger Panic! with the same Nintendo Network ID – regular price €3.49 / £2.99)

Space Lift Danger Panic! – €1.65 / £1.29 (Ends June 4th, €0.80 / £0.65 until June 4th  for users who have already downloaded Space Lift Danger Panic! with the same Nintendo Network ID – regular price €2.49/ £1.99)

Angry Bunnies – €2.92 / £2.69 (Ends June 25th, regular price €6.49 / £5.99)

Bubble Pop World – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

Color Zen – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

Color Zen Kids – €2.24 / £2.24 (Ends June 25th, regular price €2.99 / £2.99)

Fishdom H2O: Hidden Odyssey – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

My Style Studio: Hair Salon – €3.74 / £3.35 (Ends June 25th, regular price €4.99 / £4.49)

My Style Studio: Notebook – €2.39 / £2.15 (Ends June 25th, regular price €2.99 / £2.69)

Permanent price drops

3DS

SteamWorld Dig – £6.99, was £7.99

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Nintendo have shared a new Yoshi’s Woolly World video, showcasing that you unlock costumes for Yoshi when you can scan a non-Yoshi amiibo. More than 40 amiibo are supported. Check out the video below:

In a Famitsu issue from earlier this month, the magazine spoke with a few developers working on Fire Emblem If. But it turns out that the magazine didn’t contain the full discussion. It wasn’t until today that the full interview was finally posted on Famitsu’s website.

Serenes Forest has once again taken on the task of translating the full Famitsu discussion. A summary of what was shared can be found below.

– Interview starts off with the concept behind the game
– Again, it was built around the main character (Avatar) and how his/her choice impacts the story, splitting it into 2 distinct “what if” stories
– Movie scenes are generally from a first-person perspective since the Avatar is the main character
– Phoenix Mode is designed for newcomers; not existing Fire Emblem fans
– Although it sounds like you cannot lose on this mode, there are times when you still have to play somewhat carefully
– Ex: there may be complicated victory conditions, such as reaching a destination within a certain number of turns in the Nohr campaign; failing these conditions means Game Over
– When development began, one of the major challenges was to find ways to help newcomers enjoy the game without feeling too stressful
– One thing that came to mind was the timing of when to use valuable weapons (eg. saving them for a future mission)
– It was perceived that this form of intense micro-management was too much for newcomers to properly enjoy
– Since some players may consider it wasteful to use a particular weapon, they may end up not using it at all; at which point it’s as if the weapon doesn’t exist
– By removing the durability of weapons and giving them more interesting properties, it allows for more enjoyable play, without detracting from the fun of picking weapons
– Weapon weight isn’t in, but there are “strong weapons that are harder to double attack with”, which functions a bit like it
– Javelins and similar ranged weapons can no longer double attack
– The staff unanimously agreed on bringing back Yusuke Kozaki for character designs
– Since the new game has more characters than even Awakening, there was some concern about who to call if Yusuke Kozaki didn’t accept the offer, so the team were very glad when he agreed to reprise the role again
– This game takes place in a “completely new world”
– Some familiar elements that those who played Awakening will appreciate
– Hoshido is based on ancient Japanese culture, while Nohr is built on the series’s traditional Western fantasy setting
– Nohr is western-themed, but also carries a dark atmosphere
– Nohr’s castle even stands in the middle of a giant hole in the ground
– Hoshido is a pacifist kingdom with exceptional peace and order
– In contrast, Nohr is subject to terrible weather conditions, leading to poor crop yields and a lack of law and order
– In order to expand Nohr’s influence, King Garon orders his children to invade Hoshido
– Thus the royal siblings fight for Nohr, although they each harbour their own hidden thoughts
– Meanwhile the Hoshidan royals take up arms to repel the Nohrian invasion
– As this happens, the hero–the Avatar–is stuck in between and forced to make a difficult choice
– Classes available largely depend on the campaign chosen
– In Nohr, you will typically see more characters in familiar classes, like Cavaliers
– In Hoshido, most of the characters are in Japanese-themed classes, like Samurais
– The campaign also determines the weapons you can obtain
– In Nohr, you will commonly obtain “swords”
– In Hoshido you are more likely to find “katanas”, which have slightly different properties
– Although Pegasus Knights have been in the series so far, they technically do not exist in this game.
– If instead features Hoshido’s very similar “Pegasus Warrior” class
– Pegasus Warriors can be male or female

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