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Nintendo did not distribute a response to the April 2015 NPD data yesterday, though the company did share a few figures with GamesBeat. The site was told that, though the first four months of the year, Wii U hardware sales are up 15 percent compared to the same period in 2014.

Unfortunately, that still doesn’t tell us much. But thanks to a chart shared by creamsugar – a person known for leaking NPD data – it’s looking like Wii U sold approximately 43,000 units in the U.S. last month.

Here’s a rough breakdown of the chart pictured above (note: Wii U takes up the position of 10.60 percent share):

Xbox One = 187,000 units
PS4 = 174,730 units
Wii U = 42,890 units

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Nintendo is bringing back the Splatoon Global Testfire demo for one more round, the company has announced.

You’ll be able to get in one more round on Sunday, May 24 at 00.00 CEST. That translates to the following times:

3 PM – 4 PM PT (Saturday)
6 PM – 7 PM ET (Saturday)
11 PM – 12 AM in the UK (Saturday into Sunday)
8 AM – 9 AM in Australia (Sunday)

Once again, those in Europe who download the demo can claim a 10 percent discount on Splatoon’s eShop version when the game launches on May 29. It’ll drop the price to €35.99 / £31.49 (regularly €39.99 / £34.99).

Source: Nintendo PR

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Koei Tecmo is bringing two more games to the 3DS. Romance of the Three Kingdoms 2 as well as Nobunaga’s Ambition DS are planned for the platform. Both games require some explanation.

Romance of the Three Kingdoms 2, despite the name, is a remake of Romance of the Three Kingdoms III – a game from the PC/Mega Drive/Super NES era. It features new scenarios, 100 new military commanders, and an editor that allows players to edit commanders and cities.

Nobunaga’s Ambition DS is a remake of the eighth title in the series, Nobunaga’s Ambition: Tales of the Storms. It’ll come with two new scenarios, 100 additional commanders, an easier-to-play interface, and eight more save slots. Making matters more confusing, the 3DS version will be called “Nobunaga’s Ambition 2”.

Koei Tecmo is bringing Romance of the Three Kingdoms 2 and Nobunaga’s Ambition 2 to Japan on August 6. A Premium Box for Nobunaga’s Ambition 2 features the game, a soundtrack CD (26 tracks,) original micro-fiber cloth pouch, and special stickers for 6,800 yen plus tax. There’s also a Romance of the Three Kingdoms 2 Premium Box planned, which includes the soundtrack CD, micro-fiber pouch, and a 30th anniversary sticker set. Consumers can purchase a twin pack containing both games for 8,800 yen, and also includes a pack of 12 poster cards for Romance of the Three Kingdoms 2.

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Nintendo hasn’t shared any specific figures about its hardware or games for the month of April in the United States, but GamesBeat was able to obtain a few tidbits from the company.

According to the site’s report:

Through the first four months of 2014, the 3DS’s sales have increased by 65 percent compared to the same four-month period in 2014. For the Wii U, it is up 15 percent in the first four months of 2015 compared to that period in 2014.

GamesBeat also heard from Nintendo that Xenoblade Chronicles 3D was the fifth best-selling game in the U.S. last month if you do not combine sales for platforms.

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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of April 2015. The results can be found below.

1. Mortal Kombat X (PS4, Xbox One)
2. Grand Theft Auto V (PS4, Xbox One, PC, 360, PS3)
3. Battlefield: Hardline (Xbox One, PS4, 360, PS3, PC)
4. MLB 15: The Show (PS4, PS3)
5. Minecraft (360, PS3, Xbox One, PS4)
6. NBA 2K15 (Xbox One, PS4, 360, PS3, PC)
7. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
8. Dark Souls II: Scholar of the First Sin (PS4, Xbox One, 360, PS3)
9. Super Smash Bros. (3DS, Wii U)
10. Borderlands: The Handsome Collection (PS4, Xbox One)

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Surprise! Puzzle game Stretchmo – otherwise known as Fullblox in Europe and Pushmo: Hippa Land in Japan – has arrived on the North American 3DS eShop.

Stretchmo is free to download, though players can purchase DLC for new content and features.

Here’s a breakdown of the pricing structure:

– Mallo’s Playtime Plaza ($4.99): 100 progressively challenging levels that introduce the basics of the game.
– Poppy’s Sculpture Square ($2.99): 50 puzzle levels shaped like animals and objects.
– Corin’s Fortress of Fun ($2.99): 50 levels featuring new gizmo obstacles and enemies.
– Papa Blox’s NES Expo ($2.99): A treat for retro fans that features 50 levels based on classic NES characters.

Additionally, the following attraction pack bundles are available:

– Bundle featuring all four attractions ($9.99).
– Bundle containing “Poppy’s Sculpture Square,” “Corin’s Fortress of Fun” and “Papa Blox’s NES Expo” after “Mallo’s Playtime Plaza” has already been purchased ($6.99).
– Bundle of the remaining three attractions after purchasing either “Poppy’s Sculpture Square,” “Corin’s Fortress of Fun” or “Papa Blox’s NES Expo” ($8.99).

As for the game itself, here’s a brief overview:

In addition to pushing and pulling colorful blocks, the active verb in Stretchmo is right there in the game’s name: stretching. Players make their way through multiple puzzling levels by moving around blocks to reach the goal – even stretching certain blocks to extend them from every side. Players can even stretch the limits of their own imaginations and create levels in Stretchmo Studio, save them and share via a QR Code with friends and family members who also own the game! Stretchmo Studio is unlocked by purchasing any attraction pass. Additionally, different features are unlocked as players complete more levels throughout the attractions.

Source: Nintendo PR

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Satoru Iwata closed out the Q&A portion of Nintendo’s latest financial results briefing by further discussing the company’s smart device software strategy. Iwata was asked about how often titles will be released, and how long service will be obtained.

Here’s the full question from one of the investors:

In my mind, I already have a clear-cut image as to what will happen in a year or two from today, but I hope to be able to correctly understand your mid-term smart device software strategy. Although you emphasize that the aspect of “service” is stronger with smart device games (as they, unlike packaged software for dedicated game systems, require constant content updates after release), we often see that some of them have shown temporarily good results immediately after their releases by climbing to the top of the download chart. On the other hand, as I hear what Mr. Iwata has said so far, I feel as if the company is willing to increase the relevant revenue gradually over a long time. Does your strategy involve constantly releasing three or four titles every year or will you limit the total number of titles to be released to around at least five at the start and maintain the service operations for such limited number of software for five or even 10 years in order to steadily increase the revenue?

Iwata’s complete response – covering Nintendo’s smart device plans and related benefits, plus IP strategy – is posted below.

At Nintendo’s financial results briefing last week, one investor mentioned how it seems as though the company isn’t “conservative” as it used to be. That’s in large part due to the quick succession of announcements regarding Nintendo’s partnerships with DeNA and Universal Parks & Resorts.

The investor wondered whether the passing of Hiroshi Yamauchi has something to do with Nintendo’s change, or if president Satoru Iwata’s poor health last year was a factor. Iwata shrugged those suggestions off, but clarified: “our specific plans to change started when I talked about our new efforts to maximize the value of Nintendo IP and to make use of smart devices in January last year.”

If you’re interested in taking a look at Iwata’s full comments about Nintendo’s partnerships, head past the break.

Thanks to Nintendo’s translation of its financial results briefing Q&A sessions from last week, we now have president Satoru Iwata’s official comments on region locking when it comes to NX. View his response below.

My understanding is that it is not realistic on the existing video game systems because unlocking them after they are already on the market poses a number of hurdles. On the other hand, regarding NX, we understand that many consumers hold such opinions and such suggestions exist in the market, and although we have nothing concrete at the moment, we are internally analyzing what hurdles exist to lifting region locks. That is the situation right now. We acknowledge your request, and I personally want to give it positive consideration.

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Following the announcement of Nintendo’s latest financial results, president Satoru Iwata held a presentation and talked about things like the performance of its hardware on the market, use of IP, and more. Iwata also commented on how “the key to revitalizing the Nintendo 3DS business in Japan is by intensifying its appeal to even more generations of female consumers.”

Iwata elaborated on this topic during the Q&A portion of Nintendo’s briefing last week. The female demographic of 3DS users is higher compared to other platforms, but since the days of the DS, it’s “shifted toward the male side to some extent”. Iwata now feels that “the challenge for the Japanese market is to be able to appeal to female consumers with ages ranging from young children to women over a certain age and even seniors.”

In the west, Iwata noted that Nintendo hasn’t been able to overcome the challenge of consumer attention focusing on home consoles. However, with the New 3DS launch and release high-quality software, Nintendo “started to see that with good software and hardware offerings we will almost be able to overcome that hurdle.”

Head past the break to read up on Iwata’s full comments regarding the 3DS.


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