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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 29,677
Vita – 28,270
3DS LL – 23,372
PS3 – 14,128
3DS – 10,772
Wii U – 7,654
PSP – 3,461
Vita TV – 1,447
Xbox 360 – 278

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 35,294
Vita – 31,325
3DS LL – 24,192
PS3 – 12,102
3DS – 10,876
Wii U – 7,773
PSP – 3,425
Vita TV – 1,962
Xbox 360 – 300

A new update has landed on the Wii U and 3DS versions of Miiverse. A total of five improvements/additions have been made pertaining to search functionality, spoilers, screenshot postings, and more.

You can find the full lowdown below.

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Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Fallen Rosalina. Strange how calm and nonchalant she looks even when she takes damage. Is it because she’s from outer space?

“Metroidvania” is a term that’s commonly used in the gaming industry today. Initially though, longtime Castlevania producer Koji Igarashi “was surprised by the name.”

That’s what Igarashi told USGamer while speaking about Metroidvania. He also revealed how he originally set out to make “a Legend of Zelda style game.”

He said:

“I was actually surprised by the name. In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid. I thought it was because of the game’s super jump, which is very similar to Super Metroid’s.”

“When I left Konami, they told me I couldn’t use the name Castlevania when talking about my plans. So it was actually really handy that the word ‘Metroidvania’ existed!”

Source

Kotaku was able to talk with Koji Igarashi before he officially announced his departure from Konami. He discussed why he’s leaving the company, the Lords of Shadow series and why it would have been difficult for him to be involved, and what lies ahead for the future (Kickstarter is a possibility!).

We’ve rounded up Igarashi’s comments below. Also be sure to check out Kotaku’s full article here.

IGN has gone live with a new feature about how Retro goes about making Nintendo games. There’s commentary from Retro’s Michael Kelbaugh as well as Nintendo’s Kensuke Tanabe. You can find quotes from both below, and IGN’s full piece here.

Along with today’s screenshots, Sakurai passed along the following information on Miiverse:

Here’s some info on the Nintendo 3DS stage called Super Mario 3D Land! First, it advances by side-scrolling…

Then you continue into the valley–it’s in 3D Land, after all. The protruding stone blocks change the angles of the platforms.

After that, back to side-scrolling. Now it gets you moving–you’ll have to trot downhill here.

And finally, you get back on rails to go farther into the stage. It takes roughly two minutes to complete a lap, and at the end you go into a giant pipe that takes you back to the beginning. …I know this sequence goes above and beyond a traditional Pic of the Day, so consider this a little something extra on the side from me.

Care to see a remake of Oddworld: Abe’s Exoddus? Then buy the upcoming remake of Abe’s Odyssey, otherwise known as Oddworld: New ‘n’ Tasty.

Lorne Lanning confirmed to Eurogamer at GDC today that selling 250,000 copies of New ‘n’ Tasty will secure funding for an Abe’s Exoddus remake. And at 500,000 copies, a brand new Oddworld game will be possible.

He said:

“I don’t think it’s anything less than a $5 million title. So to Kickstart it I think would be a little deceptive and a risk. But if we sell half a million copies [of New ‘n’ Tasty], that’s not going to be a problem.”

“If I’m doing a new Oddworld game, I’m not going to do it for $2 million. I might do it for five or six. People keep asking me, ‘Why don’t you Kickstart Oddworld? You could get at least $1 or $2 million.’ And I’m like ‘What would I do with a couple million on Kickstarter? On a new Oddworld title?’ Not much. I could redo Exoddus for a couple million. I could do that. But a new title, which means new characters doing new things and controls that are great – that’s where the real time and expenses come from.”

“If you already have the game and you’re just doing a conversion, it’s easier. From scratch, I don’t think we could do an Oddworld title for a couple million dollars.”

Sonic Stadium has put up a new interview with SEGA’s Stephen Frost and Kellie Parker. There are a number of highlights, including some teases for the game’s 3DS version.

We’ve picked out a few choice excerpts below. You’ll find the full interview over at Sonic Stadium.

Well-known Castlevania producer Koji Igarashi has left Konami. His final day with the company was on March 15.

Following his departure from Konami, Igarashi now intends to open a new development studio.

Igarashi told IGN:

“I’ve decided to break out on my own to have the freedom to make the kind of games I really want to make — the same kind I think fans of my past games want as well. Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”

Igarashi played a role in many of Konami’s Castlevania titles, starting with Castlevania: Symphony of the Night. He last produced Harmony of Despair.

Source


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