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Bloodstained: Curse of the Moon 2

This week’s North American Nintendo Downloads are as follows:

Switch Retail

CrossCode – $19.99
Deadly Premonition 2: A Blessing in Disguise – $49.99 (available July 10)
Story of Seasons: Friends of Mineral Town – $49.99 (available July 14)
void TRLM(); //Void Terrarium – $24.99 (available July 14)

Paper Mario: The Origami King

Paper Mario: The Origami King has a little more than a week to go until launch, but Famitsu published one of the first reviews in this week’s issue. Four editors gave out scores of “9” for a total of 36 out of 40.

We’ve gone ahead and translated the review from Famitsu in full. Continue on below for the remarks made by the magazine’s different editors.

Paper Mario: The Origami King

Brand new gameplay has emerged for Paper Mario: The Origami King. Get a look at 10 minutes of footage in the video below.

Limited Run Games’ E3 replacement event, known as LRG3, will be starting soon. The broadcast kicks off at 12 PM PT / 3 PM ET / 8 PM in the UK / 9 PM in Europe.

Fans tuning in can expect a whole bunch of information regarding physical releases of Switch games. It’s unclear if any brand new titles will be shown, but we’ll be reporting on all of the big news regardless.

You can watch #LRG3 as it happens via the Twitch embed below.

Nintendo has revealed a new set of games coming to Switch Online as part of an update for July 2020.

For the SNES, Donkey Kong Country and Natsume Championship Wrestling will be added. The Immortal will be added to the NES app.

Here’s a rundown of each game, along with a video:

Ys Origin

The action-RPG Ys Origin is coming to Switch, DotEmu has announced. Falcom’s RPG will launch on Switch later in 2020.

Here’s an overview of the game, along with a trailer:

Xenoblade Chronicles: Definitive Edition

System: Switch
Release date: May 29, 2020
Developer: Monolith Soft
Publisher: Nintendo


It’s about time Xenoblade Chronicles got its definitive edition. Its original release at the tail end of the Wii’s life, exacerbated by the game’s staggered international releases, was far from ideal. Even if you got the chance to play the original, one couldn’t help but feel that Monolith Soft was pushing the Wii beyond what it should reasonably be doing. It was an open world JRPG that was a generation ahead of its time on hardware that was a generation behind the times. If you’re anything like me, you revel in watching developers push the technical boundaries of outdated hardware – but I could hardly blame anyone who struggled to embrace Xenoblade’s obvious visual compromises. Years later, the game was ported to New 3DS. Needless to say, while that version is its own kind of low-tech marvel, an even lower resolution screen with even further cut back visuals was far from the ideal way to experience the grand scope of Xenoblade’s world, where life flourishes on the standing corpses of two gods, with people and animal life existing on an almost unimaginably small bacterial scale. Finally, on a system at the height of its life, with revamped graphics – albeit visuals that are still a little soupy as has been characteristic of Monolith Soft’s Switch engine – Xenoblade is poised for success beyond its niche and scattered Wii evangelists.

This week on Nintendo Everything Podcast, we start off with a melodramatic anime opening about Galen traveling during the pandemic. Galen has survived (for now…) and has horrible puns and impressions on Min Min in Smash Bros., while Oni Dino can’t get enough Xenoblade. We then cover recent news, including new details on the soon-to-be-released Paper Mario: The Origami King. Will Origami King avoid gameplay flaws of the past two entries, Sticker Star and Color Splash? We also discuss what frustrations long-time fans feel with modern Paper Mario games. Is the player expectation VS developer intent unfair? And lastly, we share some embarrassing things we did as kids, inspired by video games.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Good Job!

Nintendo has made it a habit of teaming up with smaller studios on different Switch games over the past few years. Snipperclips got the ball rolling for the system’s launch, followed by The Stretchers in late 2019. Good Job!, the latest instance of these partnerships, just released a few months ago.

Nintendo partnered with Paladin Studios on Good Job!, which features a slew of objectives and puzzles to complete across a slew of office-themed levels. Many players have been enamored with the game and we’ve been quite curious about how the project happened, so we caught up with both companies to learn more. Producer Takao Nakano from Nintendo of America, director Masataka Takemoto from Nintendo Co., Ltd., as well as lead producer Robert Abercrombie and game director Coen Neessen from Paladin Studios all shared more about the title’s origins, its art style, how the two sides ended up working together, ideas that were ultimately scrapped, and more.

Here’s our full discussion:

Borderlands: Game of the Year Edition

When you think about developers that have worked on notable Switch ports, the likes of Panic Button, Virtuos, and Saber Interactive come to mind. We should probably throw another name into the mix as well: Turn Me Up Games.

Although Turn Me Up hasn’t worked on a ton of Switch projects, the studio is starting to become more well-known. The company’s first project on Nintendo’s console was Brothers: A Tale of Two Sons. Then at the end of May, Turn Me Up’s ports of Borderlands 1 and 2 landed on Switch.


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