Submit a news tip



interview

At Gamescom, The Verge chatted with Super Mario Odyssey producer Yoshiaki Koizumi. While the two talked, Koizumi touched on Nintendo’s approach to story in Mario games, Shigeru Miyamoto’s involvement with Odyssey, and the chances of a second 3D Mario title for Switch.

Head on below for some notable excerpts from the interview. For the full discussion, read up on The Verge here

Eurogamer published a meaty interview with longtime Metroid developer Yoshio Sakamoto. There was plenty of talk about Samus Returns, including the amiibo support and two different hard modes. Sakamoto also weighed in on the series’ future and more. Elsewhere, he also seemed to shoot down recent rumors that the Rhythm Heaven franchise is dead.

We’ve rounded up the notable comments from Sakamoto below. You can find even more on Eurogamer here.

Telltale Games has been hinting at and teasing more games for Switch. On top of that, retailers have been listing some of the company’s products for Nintendo platforms. Things are heating up even further now.

In an interview with Rocket Beans TV, Telltale’s Job Stauffer suggested that Guardians of the Galaxy, Batman, and Minecraft: Story Mode – Season Two are all coming to Switch. He said:

“Minecraft, the first game, came out today. I think you can expect to see other titles like Batman, Guardians of the Galaxy, maybe Minecraft Season 2 in the future.”

You can listen to the relevant part of the interview below.


Thanks to Eduardo S for the tip.

Telltale Games finally put out its first Switch release today, Minecraft: Story Mode – The Complete Adventure. This won’t be the only title from the company though.

During a Reddit AMA, Telltale mentioned that the team should have news regarding other Switch titles “very soon.” Further teased, “We’ll have titles on the eShop sooner than you might think…!”

While Retailers have started to list Batman: The Enemy Within for Switch, Telltale has yet to confirm that it’s happening. We do think it’s happening though, and there should be more to come from Telltale.

Source

Star Fox 2 is a monumental release for Nintendo. It took years upon years for it to be officially released, which the Super NES Classic Edition is finally offering.

Speaking with USgamer, Nintendo confirmed that the original master will be in Star Fox 2. Q-Games’ Dylan Cuthbert, who worked on the original project, also had this to say:

“StarFox 2 was fully localized as far as I’m aware and went through the full QA process. It was one of the rare occasions where even though the game wasn’t going to be released Nintendo decided to spend the final few months properly finishing it off–I suppose because it was canceled so close to the end and after all the announcements, they wanted something to show for their efforts. It showed pretty good foresight I think, and I’m sure the [SNES Classic] will earn back its development cost and then some!

As for the English translations– because it was canceled so close to the end we had already received all the English as far as I’m aware (although there might have been a few modifications and additions during QA as there tends to be). It would have been translated internally at NOA so the turnaround would have been very quick.”

A new Pokken Tournament DX interview has gone live with the game’s developers. Bandai Namco’s Masaaki Hoshino and Haruki Suzaki discuss their favorite moves, what excites them about the new Switch version, and how they decided which Pokemon would be playable. Watch the full interview below.

An interesting announcement was made earlier today. The PlayStation game Fear Effect is receiving a remake, and it’s coming to Switch.

GamesIndustry caught up with a few people involved following the announcement. The site spoke with Sushee CEO Benjamin Anseaume, creative director Thibaut Romaggi, and Square Enix London indie development director Phil Elliot. They all touched on why the remake is happening, and their approach to the project.

Read some comments from Anseaume, Romaggi, and Elliot below. The full interview is located on GamesIndustry here.

Monolith Soft wasn’t always a Nintendo studio. The company was more closely tied with Namco, but became a Nintendo subsidiary in 2007.

As part of Monolith Soft’s overhauled website, an interview was published with co-founder and executive producer Hirohide Sugiura. A portion of the talk covered Monolith Soft shifting from Namco to Nintendo, and what that whole situation was like. You can read the translation below, courtesy of Siliconera.

Mario + Rabbids Kingdom Battle has a huge musical talent on board in Grant Kirkhope. Kirkhope worked on many N64 classics back in the day, including Banjo-Kazooie. He’s also more recently been involved with the likes of Yooka-Laylee.

In this month’s issue of GamesMaster, Kirkhope talked about his approach to making music for Mario + Rabbids Kingdom Battle. Instead of trying to emulate Nintendo’s style with Mario music, he instead “had to try to come up with some kind of way of getting that crazy Rabbids thing into this Mario game – and a little bit of me in there as well”. The game may start out sounding a bit “Nintendo-ish”, but later evolves, and Kirkhope believes that players will be surprised as they reach the end.

Kirkhope told GamesMaster:

Last week, Psyonix vice president Jeremy Dunham stopped by IGN’s Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information.

For a while, Psyonix was unsure if Rocket League would be on Switch since the system’s architecture is different from the likes of PlayStation 4, Xbox One, and PC. But the team is happy due to the warm reception. Nintendo has also shown continued excitement in having the game on its console, and Dunham says they’ve been “fantastic to work with.”


Manage Cookie Settings