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Since Mighty No. 9’s Kickstarter launched, we’ve been hearing about a planned release for Spring 2015. Thankfully, the game’s development remains right on track. Mighty No. 9’s work-in-progress gameplay video reconfirms that Comcept and Inti Creates hope to have the title out in spring of next year.


In a new report, Japanese outlet 4Gamer reveals details on how Azure Striker Gunvolt presents its story. Information collected from the article can be found below.

– Story is told through fragmented messages
– Messages will automatically appear on the 3DS’ screen
– Fully-voiced story
– “Light Novel 2D” Action story style
– Messages will appear in the midst of action
– Can turn voices off
– Gino is a reliable young man that always cares for his buddy, GV
– The messages you get from the characters won’t always be about what’s currently going on
– Character will occasionally discuss their feelings and other random things.
– Event scenes and everything else are fully voiced
– Boss characters will have plenty to say
– Bosses may even share their thoughts that might make you understand their situation a little


Azure Striker Gunvolt is nearing completion. The game’s Twitter account posted a message today confirming that development will finish “soon.”

It reads:

Azure Striker Gunvolt is due out sometime this summer.


Inti Creates shared photos of Gunvolt and Lumen’s prototype design during Azure Striker Gunvolt’s early days of development. Check it out below:


Azure Striker Gunvolt isn’t the only independent title Inti Creates is working on. A second self-funded project is also planned, according to Inti Creates CEO Takuya Aizu.

Aizu told Siliconera:

“We are running five projects [at the moment], And there is one project, apart from Gunvolt, that uses self-funding. However, that may change in the future—whether we finance it entirely ourselves or not.”

“We also run projects in cooperation [with other companies]. If Gunvolt succeeds, we can increase our self-published projects. So please support Inti Creates!”

Aizu also said the following when asked about Inti Creates’ split in development staff between original development and games being developed and funded by other publishers:

“At first, we make a prototype with a small number of people, and then increase the staff assigned to it at the production stage. On the other hand, most games for publishers make use of a great number of people from the beginning. Thus, when making games for publishers, the staff ratio increases.”

“If Gunvolt or Mighty No. 9 is a hit, I think that we may increase the ratio of our staff assigned to original development to half. But at the same time, we won’t stop development for publishers.”


Keiji Inafune met with Inti Creates CEO Takuya Aizu earlier today to discuss a few items pertaining to Azure Striker Gunvolt.

According to the game’s official Twitter account, Gunvolt will be modified in the US version once again so that the character’s braided hair will be kept in tact. This was originally removed from the Japanese version – as shown above.

The Azure Striker Gunvolt Twitter account also touched on Gunvolt’s midriff:


According to Inti Creates CEO Takuya Aizu, the studio is still working on the character design for Azure Striker Gunvolt.

Aizu told Siliconera:

“During the development of Gunvolt, we researched what kind of design would appeal to boys between the ages of 10 and 14—who we assume will be the game’s main purchasers—in North America. As a result, we changed Gunvolt’s design, because braided hair and a bare midriff were unpopular among them. However, these changes are not final. We will continue to do research into the matter.”

Some noticed that some changes had been made to main character Gunvolt in the North American version. Basically, the western design drops his bare midriff and ponytail. It’s not much, but some feel that no changes should be made.


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