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Xenoblade Chronicles 2

Included in the limited editions for Xenoblade Chronicles 2 is a sizable art book. Open it up and one of the first things you’ll see is a lengthy message from Tetsuya Takahashi, the game’s director.

The message is rather interesting. At one point for example, Takahashi reveals that for the first Xenoblade Chronicles, the art for character designs “simply didn’t exist”. The team only had “costume designs for the clothing the characters wore.” For Xenoblade Chronicles 2, this was addressed and dedicated artists were brought on board.

Media Create reported debut sales for Xenoblade Chronicles 2 in Japan a few days ago. From December 1 to December 3, the game sold just under 100,000 copies. We have some additional news about how the game did.

Dengeki points out how the first Xenoblade sold 71,000 units in its first week before going on to move 149,000 copies in total. Xenoblade Chronicles X, released on Wii U, had debut sales of 86,000 copies and 130,000 units total.

Xenoblade Chronicles 2 director Tetsuya Takahashi has shared a bunch of information about the game’s development and various elements. In a piece published on the Nintendo UK website, Takahashi goes in-depth on the story, world navigation, and Rare Blades.

Here’s the post in full:

Digital Foundry published a new analysis for Xenoblade Chronicles 2 today. The resolution and frame rate were both examined in-depth along with improvements from Xenoblade Chronicles X.

One thing to discuss out of the gate is Xenoblade Chronicles 2’s resolution. Ultimately, the game runs at 720p when docked. Some have thought that a dynamic resolution could be employed, but that doesn’t seem to be the case. Digital Foundry believes the confusion lies in a heavy use of anti-aliasing, which can make image quality blurry.

First week sales for Xenoblade Chronicles 2 in the UK were solid, but not phenomenal. However, it’s important to put this into perspective – the Xenoblade franchise is still a fairly niche affair, so the chances of it outselling triple A, multiplatform titles in the UK, which has traditionally been one of Nintendo’s worst markets, were always going to be slim.

Nonetheless, it marks the best debut for the franchise in the UK so far, as sales are up by a third compared to Xenoblade Chronicles X, which was released on the Wii U two years ago. While we don’t have exact numbers yet, Xenoblade Chronicles X sold 10,500 copies in the UK in its first week, so Xenoblade Chronicles 2 should be at about 14,000. First week sales for the original Xenoblade Chronicles on the Wii were at 6,000, so the series has been experiencing a steady growth.

On the higher end of the sales spectrum, meanwhile, Super Mario Odyssey continues to dominate. It has been the best-selling Switch game each week since its debut in late October, and it has now overtaken The Legend of Zelda: Breath of the Wild as the second best-selling Switch game this year. It remains to be seen if it can take the #1 spot from Mario Kart 8 Deluxe, though at its current pace, it’s certainly possible.

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We previously posted an unboxing video for Europe’s Xenoblade Chronicles 2 limited edition. We now have the North American equivalent. See the Xenoblade Chronicles 2 Special Edition unboxed below.

Nintendo has published the official launch trailer for Xenoblade Chronicles 2. Get a look at the video below.

Nintendo World Report just wrapped up a live stream showcasing over two hours of Xenoblade Chronicles 2 footage. Check out the full recording below.

Nintendo UK community manager James Bowden caught up with JRPG enthusiast, streamer, and speed-runner Alexander ‘Bowie’ Pett to show off the areas of Uraya and Mor Ardain in Xenoblade Chronicles 2. Watch the footage below.

Now that Nintendo has lifted the embargo, some of the first reviews are coming in for Xenoblade Chronicles 2. We’ve rounded up a few of the early verdicts below.

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