Submit a news tip



Dusk Form Lycanroc was just announced for Pokemon Ultra Sun/Ultra Moon. Next month, a plush for the new Pokemon will already be offered to consumers.

Takara Tomy is making the plush, which is about 15cm in height. Pricing will be set at 2,160 yen. We aren’t seeing it on the likes of Play-Asia yet, but we’ll let you know if that changes.

Source

More:

Legends of Localization has taken a look at the ending of Zelda: Breath of the Wild in both English and Japanese. The site picked up on a bit of an interesting discrepancy between the two versions. It goes without saying, but some may consider the below explanation spoiler-related.

Nintendo Switch

Although Switch has only been out for a few months, the console has done very well thus far. Nintendo announced as part of its latest financial results in July that 4.7 million units have already been shipped. It’s a much different situation compared to Wii U.

In last month’s issue of EDGE, Sony’s global head of sales and marketing Jim Ryan was asked about Switch. Specifically, he was asked if the platform’s early success changes his view on portables.

It was just a little while ago that a mid-November was launch was announced for Rime on Switch. It was somewhat surprising, as the game was originally scheduled for summer.

Producer Cody Bradley discussed the new Switch version of Rime in a blog post published today. Bradley explains the delay and how Switch will be maintaining parity with other platforms. Among other things, we now know that the team has built in an achievement system into the game.

Read the full post by Bradley below.

A new month is here! We just entered August last week, so that means we want to know what you’ve been playing.

Have you started up something entirely new for the month? Are you trying out Hey! Pikmin or Miitopia? Or maybe you’ve been giving some of the new Switch eShop games a look. Whatever the case, let us know in the comments below!

Highlights from last week’s topic: Splatoon 2 impressions

More: ,

One Piece: Unlimited World Red Deluxe Edition is digital-only in North America, but Bandai Namco will be offering the game as a physical title in Europe. Have a look at the boxart above as posted by Amazon UK.

If you’re in North America, you can import One Piece: Unlimited World Red Deluxe Edition from Amazon here. The page says it doesn’t ship to the US, but you can in fact place an order.

It’s a little later than usual, but we have news about which NeoGeo game is landing on Switch next week. Nintendo’s European website lists Magician Lord for release on August 17.

Magician Lord is a side-scrolling action game originally produced by SNK in 1990 as a NeoGeo launch title. In the game, you control the magician Elta who goes on a journey to save the world from Gal-Agiese.

ACA NeoGeo Magician Lord will be priced at $7.99 / €6.99 / £6.29.

Source

Later this month, Inti Creates will be bringing the Azure Striker Gunvolt: Striker Pack to Switch. Both entries in the series will be distributed on the eShop.

Speaking of the eShop, the Japanese store has a few screenshots of the Striker Pack. We’ve included them below.

Source: Switch eShop

Over the past few months, we’ve seen a number of titles previously published for Wii U announced for Switch. You can add another one to the list today.

Unepic, which launched way back at the start of 2014, is being ported to Switch. It’s a 2D RPG with a mixture of platforming elements.

More: ,

Out of nowhere, DrinkBox brought Severed to the Switch eShop this week. It’s one of just a few games on the system that can only be played in portable mode. That’s not necessarily a bad thing, as Severed was designed for touchscreen play.

Interestingly, DrinkBox did toss around the possibility of including motion controls. A studio representative told IGN that “experiments” were done with motion controls, but the team was “really unhappy with the results.” That’s why Severed is ultimately a handheld-only game on Switch.

DrinkBox said:

“Severed was initially designed as a touch-screen game. We did do some experiments with motion controls early on in development, but were really unhappy with the results. For the experience to work well, players need to swipe with precision, and need to be able to see what they are touching. Even simple things like slashing specific pots to break them can become extremely annoying to do when using motion controls or an on-screen cursor.”

Source


Manage Cookie Settings