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Another Nintendo Everything News Bulletin in the books! I was pretty exhausted while putting this together, so I hope you’ll forgive me if I don’t sound overly enthusiastic. That’s what happens around E3 time!

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System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko


Author: Jack

I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.

This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.

ON THIS EPISODE: The first half hour of the show is dominated by talk of two masterful games that Jack played: Katamari Damacy and The Last of Us, followed by some talk of Professor Layton and the Diabolical Box and Child of Light from Laura.

PLUS: Did you think we’d forget about Mario Kart 8? Heck no! We talk for a solid 45 minutes about the game, so skip to the 48 minute mark if you just can’t wait to hear all about our thoughts on it.

AND: Since what we played took so long (due to the big release!) we don’t talk much about the Gamecube controller port for Wii U, so listener mail on a variety of subjects rounds out the show for a two-hour-long bonanza.

This Week’s Podcast Crew: Austin, Jack, and Laura


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No News Bulletin tonight, but be sure to check out yesterday’s video if you missed it!


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Took all of your feedback to heart and will be looking to improve this idea in the near-term. For one thing, background music is coming! I’ll also try to be louder – my mic was being particularly troublesome tonight.

In any case, on with the video:

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Alas, after seven weeks now Shin’en’s run of exclusive screenshots for us has come to an end! We’ve seen quite a bit of Art of Balance, and now, fittingly, we’re seeing the ending of the game. Take a look above for the background of the credits screen, and read below for what it is, why it is, and how it is. Thanks to Manfred from Shin’en for giving us all this stuff to show you, and we hope you enjoyed the run!

Bumping this to the front page. Really appreciate the feedback thus far!


Start of a new feature on Nintendo Everything? Possibly! Please leave feedback, as your comments will determine its future!

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ON THIS EPISODE: What we played? Moon Chronicles makes up most of the new games we’ve run through this week, but Squids Odyssey makes a brief appearance as well as some discussion of a book on game criticism by Ian Bogost titled “Unit Operations”. Donkey Kong Country: Tropical Freeze makes its return as Austin laments the lack of attention the game gets (given how incredible he says it is), and Super Mario 64 becomes the catalyst for a discussion about when bias becomes too strong to ignore.

PLUS: A mid-segment this week about our memories of the now-dead Nintendo Wifi Connection, plus some short discussion about Hyrule Warriors.

AND: Complaint Corner makes its return because Austin is extremely upset about the way some people analyze or perceive games; he thinks game critics still have a long way to go before coming into their own. Listener mail about a variety of topics rounds out the ending!

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

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Today we’ll be continuing our look at the Nintendo Wi-Fi lineage with a focus on Wii titles. The Wii’s online infrastructure surprised us time and time again with what it could (and couldn’t) do, with experiences ranging from the cohesive and fleshed out Mario Kart online to a slideshow crawl through Super Smash Bros. Brawl matches. With the rise of homebrew, we saw some interesting mods to popular games, some of which also found their way into the online scene (like Project M and CTGP). Here’s a look at some of the more popular and interesting titles that used the service and what we’ll miss most about them:

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System: Nintendo Wii U
Release Date: May 22nd, 2014 (NA/EU)
Developer: The Game Bakers


Author: Austin

Almost three thousand years ago, a shy fellow (I don’t know if he was shy) named Homer lived in Greece, and he wrote two really famous epic poems: The first– The Illiad— is thought to be the oldest surviving piece of western literature ever. The second– The Odyssey— is just as famous, and this week, nearly three millennia after its initial writing, The Game Bakers have created a work directly inspired by the work of Homer for the Wii U eShop. It’s called Squids Odyssey.

Most of what is written in the paragraph above isn’t true. Squids Odyssey does exist, but it’s not a game based around Homer’s Odyssey— no, it’s a creative and unique turn-based strategy game set far beneath the surface of the ocean that’s unfortunately marred by a lack of technical polish and attention. Still, it may be worth your time; read on for details.


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