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Features

System: Nintendo 3DS
Release Date: May 2nd, 2014 (NA), May 16th, 2014 (EU)
Developer: HAL Laboratory
Publisher: Nintendo


Author: Spencer

Everyone’s favorite pink puff has finally returned in his first adventure on the Nintendo 3DS, Kirby: Triple Deluxe.

Out of the box, Triple Deluxe consists of three gameplay modes: Story Mode, Kirby Fighters, and Dedede’s Drum Dash. The Story Mode is straightforward: Dreamland is in danger, and it’s up to Kirby to save the day. This time, a mysterious new villain has uprooted Kirby’s home with massive magical vines and sent everything sky-high! Players navigate Kirby through many levels in seven worlds as he makes his ascent to the top of the menacing entanglement.

ON THIS EPISODE: We’ve got some new Nintendo-platform games to talk about this week! First off, though, Laura tells us about the actually-not-terrible DLC for Disney Magical World and the crew discusses the online play of Mario Kart Wii and why sometimes no-communication can be cool. Then, Jack gives us his impressions of the new Wii U eShop game Scram Kitty and His Buddy on Rails, and Austin walks us through the first hour or so of Moon Chronicles on 3DS.

PLUS: Nintendo creates every Mario Kart game from scratch, and lately they’ve taken it upon themselves to really put a ton of work into very minor details. Is this strategy good for them, or would it be more beneficial for them (or for us as gamers!) if they put out titles more quickly with less of these details/polish?

AND: A bit of listener mail wraps up the show, as always. Some questions about Nintendo merging consoles and portables for their next system(s), as well as talking about what old Nintendo franchises should be revived. (hint: bring back Project H.A.M.M.E.R.)

This Week’s Podcast Crew: Austin, Jack, and Laura


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Hey everybody, we hope your day is going well/went well/etc! Manfred Linzer from Shin’en has given us another exclusive screenshot from their upcoing Wii U puzzle game Art of Balance, and within it we’re getting a look at the game’s “Challenge Mode” as well as the setting, which– for some reason– is an abandoned house. The real question is who used to live in it before people started playing block games in the attic…?

I guess that’s not for us to say! Here’s Manfred’s description of the screenshot:

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from RCMADIAX, Eden Industries, and Frozenbyte as they share some thoughts about the stress of making games. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

ON THIS EPISODE: We talk all about the games we played this week, including more Mario Kart from Austin (this week? Double Dash!), some Mario 3D World and WarioWare from Jack, and not too much from Laura! We also get into a brief discussion about how Nintendo is still a little behind in many regards when it comes to their online gaming feature-set, and what we’d like to see improve.

PLUS: Our mid-segement this week hits upon Nintendo’s fairly bare-bones release calendar for Wii U as well as the token discussion of this week’s Tomodachi Life controversy. We think it’s dumb to not have same-sex marriage in the game, but a few interesting points come up that actually go against the hubbub.

AND: Listener mail has us talking about our favorite game ever (well… not Laura’s!), as well as a bit of Smash Bros and Mario Kart discussion. Plus a few other things. And lots of mis-pronouncing of words and phrases. Oh boy.

This Week’s Podcast Crew: Austin, Jack, and Laura


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Have you guys ever heard of Art of Balance on Wii U? I have, because for 3 weeks we’ve been showing off exclusive screenshots of the game, complete with discussion and inside-info from the game’s developer Shin’en! The feature returns with a look at something we haven’t seen before: The game’s newly added multiplayer modes. Manfred Linzer from Shin’en describes it best below, so check out what he has to say and enjoy the warm rays of sunlight in the above screenshot.

Hello there! Time for another screenshot from Art of Balance (AoB), our upcoming Wii U game. Today we will show you an image from one of the many multiplayer game modes.

Everyone loves playing against a friend via split-screen, and AoB allows you to play locally or online using split-screen. The best part: it’s not only one on one but you can play with up to five people locally or up to eight people online. The players get arranged into two teams that try to solve the puzzles in parallel.

Although the single-player mode is great fun, we had the biggest laughs and enjoyment when playing the game in split-screen mode with a few friends. You simply play for hours and hours…

ON THIS EPISODE: You wanna hear about Nintendo games? We’ve got Nintendo games! Jack talks about Super Mario 3D World, Austin talks about Super Mario Bros. and Mario Golf, and Laura hits a home-run with her discussion of Rusty’s Real Deal Baseball and Elite Beat Agents!

PLUS: Our panel discussion segment has a lot of discussion about Mario Kart 8’s “new” Battle Mode, Nintendo’s E3 plans, and what Austin thinks is the coolest thing Nintendo has done in a while.

AND: We laugh way too much about some really stupid jokes towards the end.

This Week’s Podcast Crew: Austin, Jack, and Laura


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System: Wii U
Release Date: April 3rd, 2014
Developer: Armature Studios
Publisher: Warner Bros. Interactive


Author: Jack

Think prison life’s bad? Having been there twice already, let me tell you, it’s worse than what the movies and books would have you think. Imagine having to shape your masticatory and gastrovascular secretionary actions around predetermined intervals of time throughout the day, with no exceptions. Imagine a life devoid of privacy in being forced to share a toilet bowl in a confined space with a burly ex-construction worker named Red. Now, with that gruesome reality in mind, picture being in a prison taken over by three maniacal super-convicts bent on causing mayhem and destruction upon their escape. Seems like just enough to drive you over the deep end, right? Well, in Batman: Arkham Origins Blackgate — Deluxe Edition for Wii U, you, the player, as the eponymous Batman, find yourself in that very peculiar predicament.

As we’ve done for the last two weeks, today we have another exclusive screenshot of the upcoming Wii U eShop game Art of Balance from our friends at Shin’en. They’ll be showing off some genuinely neat stuff this time around, including some changes to the core user-interface and some of the small graphical touches that their known for putting in all of their games. Like before, the following quote comes from Mr. Manfred Linzer over at the developer, and you can look at the screenshot he’s talking about above:

Hi guys! Another week, another screen from our upcoming beautiful Wii U game called “Art of Balance”. This time I’ll show you a screen from the 2nd world.

When creating the Wii U version we thought about how we could make the game feel more ‘real’; a subtle but nice change was how to pick the shapes. On 3DS and Wii, the shapes were simply picked from a 2D HUD Layer and then projected into the 3D screen. On Wii U, we placed the shapes directly on the table, so you can select them with your GamePad or Wii Remote. This feels very natural and gives a more ‘solid world’ feeling.

Also we wanted the game to feel ‘gemuetlich’ as we say in German, so the levels should feel warm and inviting. Besides choosing the correct lighting and props, we figured out that it was important not to have that typical ‘clean’ computer rendering style, so we tried to give everything little imperfections. Just look at the table – all of the little scratches and variations in particular. This is used on every asset in the game. It’s very subtle, but gives that little extra touch we wanted.

ON THIS EPISODE: Some extensive talk about the Mario Kart series and why each entry isn’t just a copy-paste of the last permeates our first segment, plus some brief talk about Batman: Arkham Origins Blackgate Deluxe Edition and Mario Golf’s demo squeeze in later on.

PLUS: Listener mail is our last segment of the day, in which we discuss what Wii games are good for tiny baby kids, how we feel about Nintendo’s season pass for Mario Golf: World Tour (and their DLC in general), and why Skyward Sword gets so much hate.

This Week’s Podcast Crew: Austin, Jack, and Laura


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