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“Metroidvania” is a term that’s commonly used in the gaming industry today. Initially though, longtime Castlevania producer Koji Igarashi “was surprised by the name.”

That’s what Igarashi told USGamer while speaking about Metroidvania. He also revealed how he originally set out to make “a Legend of Zelda style game.”

He said:

“I was actually surprised by the name. In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid. I thought it was because of the game’s super jump, which is very similar to Super Metroid’s.”

“When I left Konami, they told me I couldn’t use the name Castlevania when talking about my plans. So it was actually really handy that the word ‘Metroidvania’ existed!”

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Kotaku was able to talk with Koji Igarashi before he officially announced his departure from Konami. He discussed why he’s leaving the company, the Lords of Shadow series and why it would have been difficult for him to be involved, and what lies ahead for the future (Kickstarter is a possibility!).

We’ve rounded up Igarashi’s comments below. Also be sure to check out Kotaku’s full article here.

IGN has gone live with a new feature about how Retro goes about making Nintendo games. There’s commentary from Retro’s Michael Kelbaugh as well as Nintendo’s Kensuke Tanabe. You can find quotes from both below, and IGN’s full piece here.

We’re one step closer to Nintendo’s “Quality of Life” platform… even though it’s still a long ways off. In Japan, the company has registered the trademark “QOL”. It’s associated with everything from portable gaming devices, stand alone gaming devices, to clothes, to merchandise, and beauty products.

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Well-known Castlevania producer Koji Igarashi has left Konami. His final day with the company was on March 15.

Following his departure from Konami, Igarashi now intends to open a new development studio.

Igarashi told IGN:

“I’ve decided to break out on my own to have the freedom to make the kind of games I really want to make — the same kind I think fans of my past games want as well. Leaving Konami was a big decision, and not one I took lightly – I’ve spent my entire career there, made many friends, and had a lot of great opportunities – but I hope all the gamers and fans who have supported me in the past will join me in being excited about what comes next. Wish me luck!”

Igarashi played a role in many of Konami’s Castlevania titles, starting with Castlevania: Symphony of the Night. He last produced Harmony of Despair.

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We were recently given the opportunity to interview Nic Watt, founder/creative director for Nnooo. Watt tackled questions about Blast ‘Em Bunnies, escapeVektor, the eShop, and more.

Head past the break for our full interview.

Eurogamer has put up a new piece detailing the origins of Professor Layton. The site spoke with Level-5 CEO and president Akihiro Hino, who also briefly touched on the series’ future.

Head past the break for the rundown of what Hino shared. You can also find comments from Professor Layton’s voice actor here.

Pikachu, as well as a bunch of other Pokemon, are acting as Japan’s mascots for the 2014 World Cup. Adidas is the official kit designer for the Japanese national team, and announced its relationship with Nintendo earlier today. All of the Pokemon are dressed with the “Samurai Blue” kit gear.

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Aryok Piñera, who goes by the name “aryoksini” on YouTube, has started a project that remakes Super Mario 64 in the Blender Game Engine. The new version comes with a fresh look at some slight changes in gameplay mechanics. Potential feature additions include Oculus Rift support, portals and online multiplayer.

You can keep track of future developments on Piñera’s Twitch and YouTube channels.

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