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This is perhaps the only third party game that has been as highly requested as several first party Nintendo titles, and now– courtesy of Jack– we can finally do it! Hopefully we didn’t screw up the one episode you really wanted to watch if you’re a Sonic Adventure 2: Battle fan.


Nintendo has published the first three Inazuma Eleven games in Europe. However, none of the series’ games have yet to arrive in North America.

Pocket Gamer recently asked Level-5 CEO Akihiro Hino about the possibility of a US launch. Hino explained that if fans in the states show their support, “I’d love to respond to that and make preparations for their release.”

He said:

“If more people in the US start saying that they want to play the games then I’d love to respond to that and make preparations for their release.”

Source


zelda_wind_waker_hd_nintendo_site

Nintendo’s main North American website has received an overhaul for the release of Zelda: Wind Waker HD. The entire page carries a design featuring the Wii U release – you can check it out here.

Thanks to Tytygh for the tip.



Prior to Contra 4, WayForward made a demo for what the studio felt Silent Hill should be like on the DS. It never really got too far, but it’s still neat to look at!


A couple of months ago, 505 Games provided us with confirmation that How to Survive is heading to Wii U. The revelation was accompanied by a bit of disappointing news, however. Unlike other multiplatform versions of How to Survive, the Wii U version won’t include online play.

We recently spoke with developer Eko Software about the upcoming title and director Jules Benjamin provided us with an explanation as to why this is so.

Benjamin noted that the team decided to focus on improving How to Survive’s story mode – described as “the biggest part of the game” while also creating “specific features for the Wii U instead of doing a straight port and not taking care of the second screen.”

Benjamin said:

“Thanks a lot for this question, we were waiting the chance to explain. The Wii U has a lot of unique features and we needed to make the right choices. We preferred to improve the biggest part of the game – the story mode – and develop specific features for the Wii U instead of doing a straight port and not taking care of the second screen.”

Benjamin later added that the UI “has been fully re-designed for the Wii U and is fully tactile.” This “allows actions that are not possible on other platforms.”

We’ll have our full How to Survive interview up later this weekend.


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