Image: A look at all the Nintendo consoles in Pokemon games
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, GBA, Images | 1 Comment
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Wii U – “The Pitch” commercial: kids edition
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Thanks to Tytygh for the tip.
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Nintendo considered “The New Legend of Zelda” name for A Link Between Worlds
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Nintendo shared an interesting tidbit about the name for The Legend of Zelda: A Link Between Worlds in the latest Iwata Asks. According to director Hiromasa Shikata, the company considered calling the 3DS release “The New Legend of Zelda”.
In Japan, A Link Between Worlds is called Triforce of the Gods 2. Nintendo decided to stick with A Link to the Past’s original Japanese name while adding the “2” because “it didn’t feel out of place,” series producer Eiji Aonuma said.
Nintendo shows its “trick” for Zelda: A Link Between Worlds’ top-down view
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
Somewhat surprisingly, The Legend of Zelda: A Link Between Worlds doesn’t incorporate a direct top-down view.
The development team implemented a “trick” so that the perspective would come off well. As a result, elements like the Link character model and rupees are actually set at an angle, which allows players to see character faces and bodies when looking above.
As revealed in the latest Iwata Asks:
Videos: Disney’s Peyton List and Bradley Steven play Wii U games
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 1 Comment
Thanks to Tytygh for the tip.
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A look at a prototype version of Zelda: A Link Between Worlds
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Early on in the development for The Legend of Zelda: A Link Between Worlds, Nintendo came up with the idea of Link being able to enter walls. The thing is, there wasn’t really a set direction as to how the team could make this element enjoyable.
One of the game’s programmers showed interest in seeing how turning corners on the walls would affect things. This eventually led to a bare-bones prototype which was completed in about a day.
The prototype (pictured above, via Iwata Asks) ended up as a very different project compared to A Link Between Worlds’ final result. It featured an angled viewpoint rather than top-down perspective, not to mention a Toon Link character model.
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Iwata Asks: Zelda: A Link Between Worlds now live
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Nintendo has put up its full-length Iwata Asks discussion for The Legend of Zelda: A Link Between Worlds. Nintendo president Satoru Iwata, Zelda producer Eiji Aonuma, and members of the development team sat down for a chat about the game’s development. You can find the full talk here.
GT.TV “Nintendo Power” teaser (new Donkey Kong Country: Tropical Freeze levels)
Posted on 11 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 0 comments
Wii U system update version 4.0.2 out now
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
Nintendo has put out a new Wii U firmware update. Starting now, system owners can download version 4.0.2.
The update is rather small, but nonetheless noteworthy. It essentially improves stability and usability of the console.
Note that you’ll need to download the latest Wii U update in order to access the eShop.