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Sankei West recently spoke with Tatsumi Kimishima. During their talk, Nintendo’s new president talked a bit about Splatoon, sales, mobile, My Nintendo, and NX.

The first topic discussed during the interview was Splatoon. After Sankei mentions that it’s selling well, Kimishima said that painting colors as a way of battle and the characters allow it to be accepted by a family audience. He added that, in the future, it’s possible to extend it widely like Super Mario Bros.

What is the NX? Is it a console or a handheld? Perhaps a mix of the two? We’ve actually received a number of hints and vague statements indicating that the NX will at least be a home console, but Nintendo has yet to go on the record and confirm anything officially.

Enter Koei Tecmo. During an interview with Japanese website 4Gamer, president and CEO Yoichi Erikawa further hinted that gamers can expect NX to be a home console.

Here’s the full exchange between the two sides:

4Gamer: On one hand, virtual reality requires special machinery to play, and we feel that the current state of “games” is headed to yet another way of playing. It’s almost as if it’s evolving towards the opposite direction of smartphones, and requires to “only play at that spot,” or something along those lines. Lately it seems that [home] consoles haven’t been doing too well, but is that the case? At least that’s what we’re wondering.

Erikawa: “Actually, I think that it’ll start doing much better. The PlayStation 4 has recently surpassed 2 million units in nationwide sales, and Nintendo announced a new ‘machine’ called the NX. From this point forward, I believe that each company will make clear commitments for these machines.”

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TIME magazine recently caught up with Nintendo president Tatsumi Kimishima. Among other things, he shared a bit more about NX, though in vague terms.

Here’s what he said about the upcoming system:

“NX [the codename for Nintendo’s next game system] is in development. (It is) a next step in our dedicated device strategy, the core and primary focus of our business.”

“As far as NX goes, I’ve said it’s different and obviously a new experience. If you look back to the beginning of our conversation today, we talked about the transition from Wii hardware to the Wii U hardware and how difficult it is to explain to the consumer base what is different and new about the new hardware. It’s difficult to convince them to switch from their current platform to the next platform. That being said, I can assure you we’re not building the next version of Wii or Wii U. It’s something unique and different. It’s something where we have to move away from those platforms in order to make it something that will appeal to our consumer base.”

Kimishima also commented on the “NX” codename. It seems that there’s no “real meaning behind it” – at least as far as he knows.

Kimishima said:

“As for the codename NX, I don’t believe that there’s any real meaning behind it, and to be perfectly honest, I don’t know where it came from. Or perhaps Mr. Iwata had meant to tell me and then never got the chance.”

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Indivisible, a new RPG from Lab Zero, has been making big waves as of late. The project just secured funding over on Indiegogo having raised $1.6 million.

We unfortunately won’t be seeing Indivisible on Wii U, but it could end up on another system. The game’s Twitter account has said that an NX version will be considered when more information about it has been shared by Nintendo.

Here’s the tweet:


Haven’t heard of Indivisible before? See what it’s all about in the video below.

Source, Via


Nintendo will enter mass production of the new NX system at the end of Q1 2016, according to a Digitimes report. Even though the company hopes to ship 20 million units in 2016, “the device’s upstream component suppliers expect shipments to only reach around 10-12 million units.” Foxconn Electronics (Hon Hai Precision Industry) has allegedly been put in charge of manufacturing NX.

NX will apparently undergo mass shipments in the second quarter. Digitimes also says that suppliers such as Foxconn Technology, Macronix, Pixart Imaging, Coxon Precise Industrial, Nishoku Technology, Delta Technology, Lingsen Precision Industries and Jentech will provide components for the device.

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Earlier this week, Retro City Rampage developer Vblank Entertainment announced Shakedown Hawii. The project is already confirmed for 3DS, but that might not be the only Nintendo platform it’ll be on. Creator Brian Proviciano is leaving the door open to the possibility of an NX version.

According to Proviciano:

“I’m currently targeting 3DS, but other Nintendo platforms are possible. I’m leaving the final decision until closer to launch since I’m not sure when the NX will come out. As the game is closer to completion and more is known about the NX, I’ll be able to better make the decision.”

This is really going to come down to when Shakedown Hawii is finished, and when NX will be launching. I guess we’ll see what happens over time!

Thanks to Jake for the tip.

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The only Yo-kai Watch title we’ve seen from Level-5 on a Nintendo console is the upcoming Yo-kai Watch Dance: Just Dance Special Version. But could the studio expand its efforts to bring a proper title to Wii U, or even NX? Company CEO Akihiro Hino is certainly open to the possibility.

Hino said he “would definitely want to proactively consider it,” if Level-5 has a title that would make sense as a Wii U game. Taking things further, Hino expressed interest in potentially making games for NX if it can “bring Level-5 games to as many kids as possible.” Speaking broadly about Level-5, he added that if the company finds this to be the case, “it wouldn’t be impossible” to see its games on the system.

Hino also addressed Pokemon again, which has seen some comparisons to Level-5’s Yo-kai Watch series. He believes the two can coexist peacefully. Hino mentioned: “If kids are willing to buy both of them, I couldn’t be happier.”

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Capcom will think about supporting NX, Nintendo’s new system, according to the company.

During its latest financial results meeting, there was this exchange with an investor:

Q. What are your plans involving new platforms (NX, PlayStation® VR and others) and the timing of launches of Capcom titles for these platforms?

A. Our R&D operations are working on technologies for many types of hardware. We will consider the possibility of creating technology demonstrations and making versions of titles under development for these new platforms. At this time, we have not announced any plans for specific products or the timing of a product launch.

Capcom brought a few titles to Wii U, which was Nintendo’s most-recent system launch. Monster Hunter 3 Ultimate was available at the Japanese release and soon after in the west. Other Capcom titles include Resident Evil: Revelations, DuckTales Remastered, and Dungeons & Dragons: Chronicles of Mystara.

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EA and Nintendo have had somewhat of a rough relationship over the past few years. During the Wii U’s E3 unveiling a few years back, you may recall that now former CEO John Riccitiello came on stage to pledge the company’s support for the console. Ultimately, we ended up with Mass Effect 3, FIFA 13, and Madden NFL 13 at launch. Need for Speed: Most Wanted U came a few months later, but EA’s support was pretty much over by the middle of 2013.

Now with NX, Nintendo has a new system on the horizon. Is that something EA could be interested in? Perhaps.

EA CEO Andrew Wilson was asked about the publisher’s resource management during its Q2 2016 earnings call earlier this week. In response, he said:

As we look to the future, we see a world where more people are playing on more platforms in more geographies then ever before. We see the platform cycle now, not just as a traditional six-year console cycle, but as a six-month refresh rate on mobile devices, smart TV’s, Internet-enabled refrigerators, or whatever it might be.

And what we’re doing, in terms of resource allocation, is really investing at a core digital platform level, at an engine level, and at a game architecture level, to ensure that we are able to deliver amazing experiences: 6 inches to 60 inches, and beyond; two minutes to two hour session times, and beyond; across any and all relevant devices where gamers are playing.

And as it relates to Nintendo, we’ve had a tremendous relationship with them over the years. And we will evaluate any and all opportunities with them, in the same way we do all platform opportunities.

So there’s definitely not anything there in terms of a commitment, though EA appears to be leaving the door open. If nothing else, they seem to still value their relationship with Nintendo.

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More tidbits have been translated from Nikkei’s interview with Nintendo president and CEO Tatsumi Kimishima.

We already heard Kimishima’s mention that Nintendo has interest in bringing its mobile apps to over 100 countries (with eight supported languages). We also heard him mention that he believes Nintendo could exceed profits from the Wii and DS days.

In terms of what’s new, here’s what Kimishima said when asked when the localization of Nintendo’s mobile apps will take place:

“I want to do it as soon as possible. This is because our goal is to increase the number of My Nintendo members. It would be good if we reached one hundred or two hundred million members.”

Kimishima was also asked if Nintendo will lose money on Miitomo. He replied with the following:

“If you want to dress your Mii in certain outfits, it’ll be so that you can select and purchase them. Also, it will have game elements.”

Finally, Kimishima did briefly touch on NX. Of course, Nintendo won’t be talking about it until next year, but it “offers a totally new experience.” He also wants it to be adopted quicker than the 3DS and the Wii U.

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