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Guitar Hero: World tour drum kit

Guitar Hero: World Tour was the first entry in the series to introduce drums, which brought about its own set of problems. In fact, production issues surrounding the kits were substantial enough that director Brian Bright ended up sneaking into China to get things fixed.

In an interview with Wireframe, Bright felt he needed to take action after discovering that the initial drum kits he saw “had a ton of cross-talk and dead zones, to the point where they were unplayable.” Because of this, he ended up buying a ticket to China – without informing his boss – to meet with RedOctane. Then while on the way to visit factories, they had to sneak past a checkpoint since they brought Xboxes with them which were not allowed in the country.

Metroid Tactics

It’s been revealed Paul Tozour, who previously worked on the Metroid Prime series, once pitched a Metroid Tactics game for Wii internally at Retro Studios. Did You Know Gaming has the scoop on the title.

The pitch came about in late 2007, not long after Retro Studios wrapped up work on Metroid Prime 3. The story was planned as a prequel set long before all other games in the series. Furthermore, it would have marked “the very moment when Samus Aran first separates from the Chozo who raised her from childhood, encounters humanity, and becomes a bounty hunter.” Samus, along with an elite team of highly trained Galactic Federation troopers and bounty hunters, would look to stop the incursion on different Galactic Federation planets like Norion and Earth before battling the Space Pirates at their outpost on Planet Zebes.

Metroid Prime GameCube dev kit freezer

Believe it or not, the developers at Retro Studios working on Metroid Prime back in the day actually put their dev kit in a freezer while attempting to fix a particular issue that affected a small portion of GameCube owners.

Jack Mathews, a technical lead engineer that worked on the project, shared this story while reflecting on the 20th anniversary of the game. Nintendo had shipped a “bad batch” of GameCubes that affected the CPU, but it turns out that Metroid Prime was the only game that wasn’t working properly. Because of this, animated objects weren’t acting the way they normally would on any other console.

Fatal Frame Mask of the Lunar Eclipse graphics comparison

A new graphics comparison video has come online for the Switch and Wii versions of Fatal Frame: Mask of the Lunar Eclipse.

Koei Tecmo announced during the latest Nintendo Direct that the survival horror title is making a comeback following its initial release in 2008. Whereas the Wii original was only sold in Japan, the new Switch edition is receiving a worldwide launch for the first time.

Kirby's Return to Dreamland Deluxe graphics comparison

Nintendo announced Kirby’s Return to Dreamland Deluxe for Switch earlier today, and GameXplain has put together a graphics comparison video to show how the new version compares to the original.

Kirby’s Return to Dreamland originally appeared on Wii. For Switch, HAL Laboratory is refreshing the game’s graphics. There’ll be another new elements like the Mecha Copy Ability and Magolor’s Tome Trackers subgame.


resident evil 4 camera masahiro sakurai

Resident Evil 4 has earned a ton of acclaim over the years, but it was apparently Super Smash Bros. director Masahiro Sakurai who was the first to praise the game’s camera.

That news came about during a discussion with Shinji Mikami and Jun Takeuchi. Mikami was the original director of Resident Evil 4 while Takeuchi has worked on several different entries in the series.

Nintendo put out a notice today on its Japanese customer support Twitter page informing consumers to stop using the Nintendo Wi-Fi USB Connector due to security concerns. The same also applies to the Network Adapter, which only released in Japan.

The primary reason for the notice is that these devices use WEP, an insecure Wi-Fi protection algorithm. Additionally, the adapter contains a bug in which it can be infected by malware.


xenoblade complex

We are just a couple of weeks away from the release of Xenoblade Chronicles 3, which feels a little bit surreal considering that the game was announced in February of this year.

As expected, a lot of people are trying to get into the series before the third entry comes out, and some will probably hear about how the series is complex and not always super friendly to beginners. Although it is undeniable that Xenoblade can be complicated sometimes, I get the impression that when the discourse is so focused on the series complexity, there’s a chance that we are scaring some future fans.

Taking that into consideration, I decided to make a video talking about the overall appeal of the series and why fans love it so much despite the complexity. Feel free to check out the video down below.

Epic Donald footage

YouTuber Slope’s Game Room has managed to secure the first footage from Epic Donald, which never came to be.

We first heard about the project in 2016. Disney and Junction Point originally planned to release a third title in the Epic Mickey series featuring Donald Duck, Duckburg, and more. In the end the game was cancelled after Disney Interactive Studios closed in 2016 and Disney itself decided to move away from self-publishing.

xenoblade spoiler discussion

Here we are again talking about Xenoblade Chronicles – this time with something a little bit different. Instead of the usual ten-minute video we usually share on Sunday, this is more of a discussion. I’ve had a desire to talk more in-depth about the franchise because there’s so much to discuss about these complex games.

To help me on this task, our reporter Nicolas joined me in an hour-long Xenoblade discussion where we talk about our experiences with the series, specific plot points and what we expect from the future third game in the franchise. If you are interested, feel free to check it out in the video down below.


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