Metroid Prime devs put GameCube dev kit in freezer to fix post-release issue
Posted on 2 years ago by Brian(@NE_Brian) in GameCube, News, Wii | 0 comments
Believe it or not, the developers at Retro Studios working on Metroid Prime back in the day actually put their dev kit in a freezer while attempting to fix a particular issue that affected a small portion of GameCube owners.
Jack Mathews, a technical lead engineer that worked on the project, shared this story while reflecting on the 20th anniversary of the game. Nintendo had shipped a “bad batch” of GameCubes that affected the CPU, but it turns out that Metroid Prime was the only game that wasn’t working properly. Because of this, animated objects weren’t acting the way they normally would on any other console.
More: Metroid Prime, Retro Studios, top
Video: Fatal Frame: Mask of the Lunar Eclipse Switch vs. Wii graphics comparison
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos, Wii | 0 comments
A new graphics comparison video has come online for the Switch and Wii versions of Fatal Frame: Mask of the Lunar Eclipse.
Koei Tecmo announced during the latest Nintendo Direct that the survival horror title is making a comeback following its initial release in 2008. Whereas the Wii original was only sold in Japan, the new Switch edition is receiving a worldwide launch for the first time.
Video: Kirby’s Return to Dreamland Deluxe Switch vs. Wii graphics comparison
Posted on 2 years ago by Brian(@NE_Brian) in Switch, Videos, Wii | 0 comments
Nintendo announced Kirby’s Return to Dreamland Deluxe for Switch earlier today, and GameXplain has put together a graphics comparison video to show how the new version compares to the original.
Kirby’s Return to Dreamland originally appeared on Wii. For Switch, HAL Laboratory is refreshing the game’s graphics. There’ll be another new elements like the Mecha Copy Ability and Magolor’s Tome Trackers subgame.
Masahiro Sakurai was the first to praise Resident Evil 4’s camera system
Posted on 2 years ago by Brian(@NE_Brian) in GameCube, News, Switch, Wii, Wii U | 0 comments
Resident Evil 4 has earned a ton of acclaim over the years, but it was apparently Super Smash Bros. director Masahiro Sakurai who was the first to praise the game’s camera.
That news came about during a discussion with Shinji Mikami and Jun Takeuchi. Mikami was the original director of Resident Evil 4 while Takeuchi has worked on several different entries in the series.
More: Capcom, Resident Evil 4
Nintendo asks people to stop using Wi-Fi USB Connector due to security concerns
Posted on 2 years ago by Brian(@NE_Brian) in DS, DSiWare, News, Random, Wii | 0 comments
Nintendo put out a notice today on its Japanese customer support Twitter page informing consumers to stop using the Nintendo Wi-Fi USB Connector due to security concerns. The same also applies to the Network Adapter, which only released in Japan.
The primary reason for the notice is that these devices use WEP, an insecure Wi-Fi protection algorithm. Additionally, the adapter contains a bug in which it can be infected by malware.
Is Xenoblade too complex for you? Explaining why the series is so good
Posted on 2 years ago by Luiz in Features, New Nintendo 3DS, Switch, Videos, Wii, Wii U | 0 comments
We are just a couple of weeks away from the release of Xenoblade Chronicles 3, which feels a little bit surreal considering that the game was announced in February of this year.
As expected, a lot of people are trying to get into the series before the third entry comes out, and some will probably hear about how the series is complex and not always super friendly to beginners. Although it is undeniable that Xenoblade can be complicated sometimes, I get the impression that when the discourse is so focused on the series complexity, there’s a chance that we are scaring some future fans.
Taking that into consideration, I decided to make a video talking about the overall appeal of the series and why fans love it so much despite the complexity. Feel free to check out the video down below.
First footage emerges from cancelled Epic Donald
Posted on 2 years ago by Brian(@NE_Brian) in Videos, Wii | 0 comments
YouTuber Slope’s Game Room has managed to secure the first footage from Epic Donald, which never came to be.
We first heard about the project in 2016. Disney and Junction Point originally planned to release a third title in the Epic Mickey series featuring Donald Duck, Duckburg, and more. In the end the game was cancelled after Disney Interactive Studios closed in 2016 and Disney itself decided to move away from self-publishing.
More: Epic Donald, top
Xenoblade Chronicles: a spoilery discussion about the series
Posted on 2 years ago by Luiz in Features, New Nintendo 3DS, Switch, Wii | 0 comments
Here we are again talking about Xenoblade Chronicles – this time with something a little bit different. Instead of the usual ten-minute video we usually share on Sunday, this is more of a discussion. I’ve had a desire to talk more in-depth about the franchise because there’s so much to discuss about these complex games.
To help me on this task, our reporter Nicolas joined me in an hour-long Xenoblade discussion where we talk about our experiences with the series, specific plot points and what we expect from the future third game in the franchise. If you are interested, feel free to check it out in the video down below.
Reggie originally thought Metroid: Other M would be a “killer moment” for the series
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
To say the least, Metroid: Other M was a different take on the classic franchise. Nintendo handed primary development off to Team Ninja, the team behind Ninja Gaiden. The title also took on a greater story emphasis compared to past entries. Ultimately it earned a mixed reception.
As it turns out, former Nintendo of America president Reggie Fils-Aime initially had very high hopes for the title. On the latest episode of Kinda Funny Gamescast, he singled out Metroid: Other M as the game that didn’t hit the mass market the way he originally expected.
More: interview, Metroid: Other M, Reggie Fils-Aime, Team Ninja, top
Reggie advocated for Wii Sports as a pack-in, Iwata and Miyamoto were initially against it
Posted on 2 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
Wii Sports was included as a pack-in with most Wii systems as part of its initial launch. You can thank former Nintendo of America president Reggie Fils-Aime for that.
It turns out that Reggie made a big push for the pack-in idea, but faced significant pushback. Initially, both Satoru Iwata – Nintendo’s late global CEO – and Mario creator Shigeru Miyamoto were against it. Both eventually came around, but not without some convincing.