As it turns out, the Wii’s discontinuation isn’t specific to Japan. It’s also going out of production in Europe, with one catch.
Going forward, it’ll be much tougher to find a regular Wii system in European regions. Nintendo, however, says the Wii Mini isn’t leaving just yet.
A representative told MCV:
“Wii imports to Europe have been discontinued. However, there are still a variety of options for consumers to enjoy Wii games and the Wii gameplay experience. Wii U, which is Nintendo’s latest home console, is backwards compatible with nearly all existing Wii games and accessories, so you can enjoy a vast library of disc-based and downloadable Wii games and Wii gameplay experiences when you switch to Wii Mode on Wii U. Wii Mini is also now available across Europe offering Wii gameplay experiences at a great value. Wii Mini puts the focus squarely on games with over 1200 existing disc-based Wii titles to choose from.”
Regular Show: Mordecai and Rigby in 8-Bit Land is due out in just a few days. If you intend to purchase the game digitally, keep in mind you’ll need to reserve 276 blocks of space on an SD card. Given the small size, most probably won’t have to worry about clearing out any other data to make room for Regular Show.
Assassin’s Creed IV: Black Flag includes naval battles throughout the campaign. However, even though this feature has been one of the more well-received elements in the game, players won’t have the opportunity to participate in ship battles online.
Speaking with Examiner, lead game designer Tim Browne explained that the team did explore the possibility. But there is a significant roadblock in the form of technical limitations, and Browne questions whether online naval battles would represent the essence of Assassin’s Creed multiplayer in any case.
He said:
Jett Rocket II: The Wrath of Taikai takes up just a tiny amount of space on an SD card. Developer Shin’en has confirmed via Twitter that the game clocks in at only 70MB.
The tweet reads:
Don't forget to make space for around 70MB on your 3DS for "Jett Rocket 2: The Wrath of Taikai"!
— Shin'en Multimedia (@ShinenGames) October 24, 2013
For a game that’s as technically-impressive as Jett Rocket II, that’s incredibly small!
Throughout the creation process, Warner Bros. Montreal was forced to deal with “resistance and reluctance” at “every level” while developing Batman: Arkham Origins, according to senior producer Ben Mattes.
Perhaps one of the biggest obstacles was facing skepticism from fans. Because Rocksteady was out of the picture, some felt Warner Bros. Montreal wouldn’t be able to deliver an Arkham game. Mattes said there were also “concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.”
“Obviously resistance and reluctance exists at every level. There were fans who said: ‘They’re not Rocksteady, they can’t make an Arkham game.’ And there were concerns within the organisation that we weren’t going to be able to deliver the special sauce of a Rocksteady game.
“And there were concerns within our team, like – ‘Maybe we’ve bitten off more than we can chew? Are we sure we’re able to dance with these guys? Do we deserve to be in this same hallowed ground?’ – but we wouldn’t have continued through the years if we didn’t feel we had a shot. I’m really proud of what we’ve done.”