Arowana Mall, the latest stage for Splatoon 2, will be added to the game tomorrow. Nintendo has announced that the map will be going live at the following times:
– 6 PM PT (February 1)
– 9 PM ET (February 1)
– 2 AM in the UK (February 2)
– 3 AM in Europe (February 2)
Arowana Mall originally appeared in the first Splatoon. You can get a look at how it looks in the sequel via the screenshots below.
The physics-based couch/online fighting title Stick Fight: The Game will release on Switch, Landfall has confirmed. The developer shared the news regarding a port on the game’s official Steam forum.
Developer Botten Hanna said that the Switch version will take “a couple of more months”. It’s unknown how much the game will cost, but “hopefully around the same price as for PC.”
Continue on below for more details and a trailer for Stick Fight: The Game.
GameXplain held a live stream earlier today to show off Dragon Quest Builders on Switch. Take a look at an hour of footage from the final game below.
A new update has gone live for Zelda: Breath of the Wild. It primarily acts as a way of adding in support for more languages, though Nintendo says fixes have also been implemented.
The full patch notes are as follows:
- You can now select Chinese (Traditional), Chinese (Simplified), or Korean in the language settings menu on the Switch console to display text in the selected language.
- Voice Language selection is not supported for the above languages. If you choose “Match System Settings” in Options, voice data will be set to Japanese.
- Various fixes to improve gameplay.
Thanks to Cameron and Reddit for the tip.
This information comes from Nintendo president Tatsumi Kimishima…
As part of utilizing Nintendo IP, we hope to increase visibility of Nintendo characters in the daily lives of our consumers and boost familiarity with the worlds in games made by Nintendo as entertainment. By combining the effects of many such initiatives, we aim to create an engine of competitiveness in the dedicated video game platform business and all of our other businesses.
I will introduce several examples from 2017. The winners of the UTGP T-shirt design competition held in cooperation with Uniqlo were announced, and their designs were sold in Uniqlo stores worldwide.
Kellogg released a breakfast cereal in the US that features Mario on the box. The box contains a new initiative, an amiibo tag with an NFC chip.
Last year we also piloted the release of the main theme songs from game software on music distribution services, ahead of the release of the game software itself.
In addition to these examples, we are engaging in other initiatives to boost opportunities for consumers to interact with Nintendo characters by increasing the number and variety of regional and worldwide collaborations with partner companies. In this way, we will continue seeking to raise the value of Nintendo IP and maximize the potential of our
overall business strategies.Lastly, we will now introduce a new initiative to effectively use Nintendo IP. We have started development of an animated movie featuring “Super Mario” with Illumination, the movie studio that brought films such as “Despicable Me” and “Minions.” For this project Mr. Chris Meledandri, Founder and CEO of Illumination and Shigeru Miyamoto, Representative Director, Fellow of Nintendo will co-producing the film. The film will be co-financed by Universa Pictures and Nintendo, and distributed theatrically worldwide by Universal Pictures.
Further announcements on details such as release dates will be made at a later date. We look forward to providing further information about the release timing for this movie that we hope everyone will enjoy.
As a part of our effort to expand Nintendo IP beyond video games, we look forward to bringing smiles to people around the world through this movie.
This information comes from Nintendo president Tatsumi Kimishima…
We have three main goals when it comes to our smart-device business. We aim to utilize smart devices as a platform to reach the maximum number of consumers with our IP. We also hope to grow the smart-device business into a pillar of revenue for Nintendo. Furthermore, we aim to generate synergy with our dedicated video game systems to maximize the potential of our overall business strategies. Just as Super Mario Run particularly contributes to expanding the reach of Nintendo IP, each application has different characteristics and goals with respect to these overall business aims. Rather than achieving each of these aims with a single application, we are striving to use multiple applications to achieve these goals for the business as a whole.
In September of last year, Super Mario Run received a major update, version 3.0. At the financial results briefing in October of last year, we reported that Super Mario Run had achieved 200 million total downloads, and the number of downloads has continued to increase since then. We are maintaining a base of approximately 20 million monthly active users. This game helps to maximize the number of people who have access to Nintendo IP by providing a Mario game that a wide variety of users around the world can enjoy.
This information comes from Nintendo president Tatsumi Kimishima…
During fall of last year, we brought back the nostalgic Super Nintendo Entertainment System as a palm-sized home console. Super Nintendo Entertainment System: Super NES Classic Edition has reached 4 million units in global sell-through.
We have announced that we will resume production for NES Classic Edition this year. We plan to continue selling NES Classic Edition and Super NES Classic Edition this year. We view them as an opportunity to garner interest in Nintendo Switch from those who have not interacted with video games in a long time, or ever.
This information comes from Nintendo president Tatsumi Kimishima…
This graph shows changes in Nintendo 3DS hardware sell-through, as a total for the Japanese, US, and European markets combined. Although sales are trending lower than last year, the results from our seventh holiday season sales have maintained stable levels. As explained during the financial results briefing in October of last year, the Nintendo 3DS family of hardware has continued to sell steadily without significant fall-off, even after the release of Nintendo Switch.
This information comes from Nintendo president Tatsumi Kimishima…
New software titles will be released for Nintendo Switch to satisfy everyone, from our game fans to family gamers.
As shown, from February onward we will be releasing a wide variety of new software titles one after the next.
More than 300 software titles are already available for Nintendo Switch from other software publishers. Early participation of many publishers has led to the release of software titles in a wide variety of genres.
In addition to the packaged titles available in stores, many unique download-only titles have been released in Nintendo eShop, providing consumers with an even wider selection of software titles.
We believe that the availability of software titles will continue to accelerate as a result of the widespread acceptance of Nintendo Switch by other software publishers. In addition to the software titles you see here, a string of titles in a wide variety of genres will be released in the future.