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Noowanda has published a third video which showcases the first update for Discovery. Check it out below to see the new functionality of inking blocks.

Several developers behind Genei Ibun Roku #FE were interviewed in Nintendo Dream’s February issue. Surprisingly, the March edition has another interview with the team as well. The lengthy lineup of staff who participated include producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), art director Fumitaka Yano (Atlus).

Nintendo Dream’s latest feature isn’t quite as interesting as last month’s where we learned that Genei Ibun Roku #FE was originally planned for 3DS and considered a wide array of genres. But there are still quite a few juicy tidbits. After the break, you can see what the developers had to say about reproducing Shibuya, the game structure, and an idea for battle intros that was scrapped.

There’s a pretty big interview with Masahiro Sakurai in this month’s issue of Nintendo Dream. We already covered quite a bit of it earlier today, but there’s additional news emerging from the magazine as well.

As spotted by Source Gaming, Sakurai states that he wanted Geno to be a playable fighter in Brawl, and apparently Wii U/3DS as well. He also acknowledged that Geno is popular, especially when talking about old characters.

We did end up with a Geno costume in Super Smash Bros. for Wii U and 3DS. Obviously that’s very different from a playable fighter, however. Maybe we’ll see him in the franchise’s next entry?

Source

During MAGFest today, Keiji Inafune and Inti Creates hosted a panel. Azure Striker Gunvolt 2 was featured during the event and we finally received an update as to what’s happening with the project.

First, it’s been revealed that Gunvolt will have a new design in the game. Inti Creates redid all of the character sprites in order to achieve this. Also teased was “a whole lot of stuff” that fans have yet to see. The team is spending a ton of time to create “the best high-quality game they possibly can.” Unfortunately, there’s still no word on a release date, but Inti Creates CEO said the developers are “working very hard to be able to get you guys the sequel to Azure Striker Gunvolt as soon as we can.”

Lastly, and most significantly, the first gameplay trailer for Azure Striker Gunvolt 2. We have it the off-screen video below.

Pokken Tournament works with all amiibo to unlock in-game items. You can get a brief look at that in the video below.

The 3DS version of Rodea: The Sky Soldier is at its lowest price yet on Amazon. Currently, you can pick up a copy for $16. Place an order here if interested.

Log Games posted a bit of gameplay footage from its upcoming Wii U eShop title Epic Dumpster Bear. Give it a look below.

Nintendo World Report has an interview up with PJ Sadler, who runs Nintendo NY. Sadler mentioned that there are no plans to open up other stores, explains the thinking behind the Satoru Iwata memorial last year, and more. Listen to the full interview below.

This month’s issue of Nintendo Dream features an interview with Masahiro Sakurai. During the discussion, the Smash Bros. director talked about ending DLC in the Wii U and 3DS games, including how development differed with the main title and why now is an appropriate time to stop adding characters. There’s also quite a bit of discussion about how Sakurai wants Smash Bros. to appeal to all types of players.

Head past the break for the interview breakdown. Please note that this particular post is more of an abridged/summary version rather than a word-for-word translation.

We all know that The Legend of Zelda is celebrating its 30th anniversary this year. The big day itself is actually today since it’s now February 21 in Japan! The original Zelda debuted on the Famicom way back on February 21, 1986.

The Legend of Zelda has had such a major impact on Nintendo and gaming in general. It’s kind of crazy that it’s been around as long as it has! For me, Zelda is the biggest reason why I’m personally a gamer today. If I never had the opportunity to play Ocarina of Time, I can’t even begin to imagine how different my life would be. Nintendo Everything probably wouldn’t have existed!


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