Zero Time Dilemma was announced several months back, but information about the game has only been trickling out slowly. Aksys Games and Spike Chunsoft did share another update today thanks to the release of a new piece of art, pictured above.
The image also comes with the following teaser:
ATTENTION PEOPLE OF THE WORLD
It has been more difficult than anticipated to smuggle information out of Dcom regarding the viral Zero Time Dilemma, but we at Crash Keys have finally obtained the most bare bones of details that should prove useful to surviving the coming apocalypse. It is necessary to reveal everything in small doses as to avoid detection, but we can share the first piece now. Stay alert for future communiqués.
Remember, the threat is real.
Hopefully we’ll be getting a more steady stream of Zero Time Dilemma updates in 2016!
Capcom put up an official interview with Monster Hunter 4 Ultimate directors Kaname Fujioka and Yuya Tokuda. Watch it in full below.
Questions asked in the video include (with times during the video):
0:42 Could you give us an overview of the monster design process?
1:43 What was the most challenging monster to develop?
3:00 Which returning monster was the most challenging to bring to the MH4U gameplay engine?
4:09 What was the most fun monster to design?
5:33 Which was the most challenging weapon to balance in MH4U?
7:18 How was the process of balancing the Life Honing feature?
9:07 How did you come up with the Charge Blade’s Guard Point mechanic?
11:07 How did you come up with the specific features to Seregios’s weapons (Auto-Sharpening, Auto-Reload)?
12:47 How did you settle on Mounting as the core feature of MH4U?
And questions that aren’t specific to the game:
14:51 Why is Monoblos only available for hunting in Single-Player quests?
16:15 What is the language the Diva uses while singing?
17:48 How is a flagship monster created, and why is that a necessary feature of the game?
You may recall that, last year, Amazon selected the top 10 games of 2014. The retailer has now done the same thing once again this year.
Super Mario Maker ended up beating out all other games released in 2015 as the top choice. Splatoon also made the list, having come in at the ninth spot.
Here’s the full list:
10. Rocket League
9. Splatoon
8. Life is Strange
7. Batman: Arkham Knight
6. Bloodborne
5. Cities Skylines
4. Metal Gear Solid V
3. The Witcher 3
2. Fallout 4
1. Super Mario Maker
Interested in seeing last year’s list? The full rankings from 2014 are located here.
Family Gamer TV caught up with 505 Games producer Dean Scott to learn more about the 3DS version of Terraria. You can listen to the full interview below, which also contains snippets of Wii U footage.
Famitsu has more coverage of Shin Megami Tensei IV Final this week. In the latest issue, we get a look at three more characters from different factions that will be partner characters. The image above has a first look at “Hallelujah” from the Ashura-kai, “Toki” from Ring of Gaea, and “Gaston” who is a Samurai.
Get a closer look at the three characters in the video below.
We also have these details from the videos:
– Gaston is the one in white
– He is actually Navarre’s younger brother
– Hallelujah (in the yellow jacket) points out that his personality and the way he talks is exactly the same
– Gaston doesn’t take too kindly to those remarks, and denies that he ever had a brother
– He says “no such blood runs in his veins”
– Gaston is shown not trusting Toki, who says that she has the same objective as the others, and has no intention of going against them as an enemy
Many years ago, Rare was working on something known as “Dream” for the SNES and N64. This eventually became Banjo-Kazooie after it was heavily reworked.
We never got a proper look at Dream… until now. Rare published a video today showing the title running on both the SNES and N64. Brand new footage is below, along with staff interviews.
Zelda: Tri Force Heroes’ new update, version 2.1.0, went live several hours ago. You’ll need 1,108 blocks of space for the download. That amounts to roughly 138.5MB.
A new Miiverse update went live this week. There aren’t any major additions, but there are a couple of changes.
First, for the Wii U, 3DS, and PC version of Miiverse, users now need to choose a tag when creating a message in the Discussion section. Options include “Hint”, “Question”, “Looking for Teammate”, and more.
Also new to the PC version of Miiverse are links to different game pages on Nintendo’s Japanese website. These pages have basic information about different titles and allow consumers to make purchases. Note that this feature is only live in Japan at the moment.
This week’s issue of Famitsu features comments from various developers about what’s in store for 2016. For Pokemon developer Game Freak, the studio shared the following:
“2016 is Pokémon’s 20th anniversary. We’d like to make it into a great year of celebrations.”
There are a couple of other Nintendo-related comments from other developers as well. Here’s what Arc System Works and Koei Tecmo said:
Arc System Works: We have various things planned out for the excitement of Kunio-kun series’ 30th anniversary.
Koei Tecmo: Attack on Titan, Yo-kai Watch: Three Kingdoms, Ni-Oh,and more. There are many big titles that we wouldn’t able to fit in here, along with some amazing titles that we’ve yet to announce.