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The latest “Honest Game Trailer” from Smosh pokes a bit of fun at Splatoon. Check it out below.

ZeNfA Productions announced today that the new patch for ZaciSa’s Last Stand is due out this Thursday in North America. The update will bring the game up to version 1.2.

ZaciSa’s Last Stand’s latest patch adds a whole bunch of content and makes a number of changes. The full outline is posted below, along with a trailer.

  • 60 FPS Gameplay and other major game improvements.
  • 4 Brand New Maps
    • PING 1.5+ – Indie Cross-over Map featuring PING 1.5+
    • BLOK DROP U – Indie Cross-over Map featuring BLOK DROP U
    • GAF – Fun extra map. Be sure to upgrade to GAF GOLD!
    • Pollux System – Defend your outpost station orbiting the Pollux Star. Watch out for those solar flares!
  • New Game Mode: Insanity Mode
    • Focusing the game on speed and the chaos it brings,the mode starts out with faster enemies and more enemies to keep up with. Designed with chaos in mind, each level features a random Special Event that can either help you or harm you. This Special Event can help you, such as enemies for that level having reduced health or enemies giving you double the money or score points. Or, this can possibly sink you with enemies moving at much faster speeds or the dreaded Double or Triple Enemy Spawns to overwhelm you. How lucky are you?
  • Online Leaderboards
    • All maps will now have Online Leaderboards for each of the following Modes: Hard, Insanity & Endurance.
    • Can you crack the top 100?
  • Top Five Average!
    • Another new Online Leaderboard feature is the Top Five Average! This new ranked feature will take your top 5 Online Scores in each of the eligible modes (Hard, Insanity & Endurance), combine them and average them to get your new score. This combined score will be ranked among others in each of the modes mentioned. Allowing for a new way to face off against your friends and strangers across the world!
  • Miiverse Posting
    • Want to show off your brand new score on any of the maps? Use the new Mivierse Post button to post to Miiverse! Will automatically attack a screenshot of your game’s map last second before total destruction to show off your strategy.
  • New Weapon Bot: Tesla Coil Bot
    • Brand new high level bot that zaps at enemies quickly and forms chains to reach enemies well beyond its range. As you increase its chain ability, this will become a very powerful new weapon to unleash on your enemies.
  • 2 New Enemies
    • Not to be outdone, the enemy has some brand new tricks up it’s sleeves. These brand new enemies are featured later in the game to help ensure their universal dominance.
    • Spe’d Bug: A fast little ship that does little damage but is capable at moving fast and is a pro at cutting through your defenses like butter.
    • The Destroyer 2.0: The mothership. Even though it’s very slow, its capable of doing a lot of damage to your bases. Better watch out, as it will spawn brand new enemies to distract you.
  • 5X Game Speed
    • Want to watch each level fly by? Well, now you can. This will allow you to reach higher levels even quicker then before. Due to the chaos in Insanity Mode, 5X Game Speed is omitted however.
  • GulAtiCa Bank Loans
    • Need a little extra pick-me-up? GulAtiCa’s Services are here to help! For a small service charge of course. Take out a new loan to help fight off those nasty evildoers. While a loan is active, rewarded money & score from enemies is reduced until the loan is paid off. Once the loan is paid off automatically or manually in advance, things will return to normal. Better pay off that loan before gameover though!
  • Other various game improvements and changes.

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Shin Megami Tensei X Fire Emblem has not one, but two directors. There’s chief director Mitsuru Hirata, who we heard from earlier today. Atlus’ Eiji Ishida of Radiant Historia fame is also a director, and he too shared a message on the official Shin Megami Tensei X Fire Emblem website.

Here’s the translation from Siliconera:

It’s a pleasure to meet you all!

I am Atlus’ Eiji Ishida, the development director and the chief designer for battles. I previously worked as the chief designer for Shin Megami Tensei IV and the development director of Shin Megami Tensei: Strange Journey.

Hirata, who was the supporting director of Strange Journey, and also provided countless “questionable” maps (in the best way possible, Hirata-san!) in the level design for the game, is who I’m teaming up with as the director of Shin Megami Tensei X Fire Emblem.

Our Xenoblade Chronicles X video coverage has mostly come to a close (at least until the North American version approaches), but we’re making one exception here. The folks at ntower have captured 25 minutes from the RPG’s title screen, showing the game’s various – and beautiful – landscapes. Give it a look below.

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Nintendo reached a new milestone with its North American YouTube account. Just recently, the company’s channel hit one million subscribers.

YouTube celebrated the milestone by sending Nintendo a special plaque. Kit and Krysta from Nintendo Minute unboxed it in the video below, which also contains a message from Nintendo of America president Reggie Fils-Aime.

More:

Nintendo has prepared another commercial for the New 3DS XL, which should begin airing soon in North America if it hasn’t already. You can check it out below.

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When LEGO Marvel’s Avengers was announced earlier in the year, Warner Bros. Interactive stated that the title would be available this fall. Those plans have since changed. Along with the new trailer sent out today, Warner Bros. announced that LEGO Marvel’s Avengers will ship sometime this winter.

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WayForward has confirmed on Twitter that the New 3DS update for Shantae and the Pirate’s Curse is launching in North America tomorrow. Previously, the patch came to Europe last week.

WayForward’s tweet is as follows:


The Shantae and the Pirate’s Curse New 3DS update adds a couple of features. Here’s a brief summary from WayForward:

-Use ZL or ZR to quickly swap between Inventory and Map screens.
-Use the Right Control Stick to “Quick Select” your magic and items.
-Tap the Touch Screen at any time to revert to Original controls.
-Owners of original Nintendo 3DS or 3DS XL can also access these features by connecting the Circle Pad Pro accessory.

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GameSpot has a new interview up with Nintendo of America Reggie Fils-Aime. Reggie was asked about a variety of topics, including classic games for 3DS, why the standard New 3DS didn’t come to North America, and more. He also left a tease stating that more 3DS announcements are coming past E3.

Head past the break for the full Q&A. GameSpot’s full piece is located here.

In an interview with USgamer, SEGA producer Omar Woodley spoke about the future of the Sonic franchise. Woodley indicated that there are plans for both modern Sonic and legacy Sonic (Boom and the other side handled by the Sonic Team).

He said:

“Sonic Boom is meant to branch away from the classic/legacy Sonic. Our plan is to go forward with both the modern Sonic and the legacy Sonic, but the Sonic Team will handle the legacy side of things in Japan. For us, the Western initiatives will tie into the toys, merchandizing, animation – movies potentially even. We’re branching out into the more upbeat adventure style theme for Sonic Boom.”

“Our main target audience is 7-11, but what we saw when we released the first game is that Sonic fans picked it up. That’s a challenge: you’ve got your older audience and younger audience, but the older fans had a harder time getting into it, because it they’re so used to classic and legacy Sonic, and that’s what they thought Shattered Crystal was going to be.”

“It can be tricky sometimes. You’re developing a game that is for an intended audience, but we have a legacy group of people that played the Genesis and Megadrive games. Then you have the audience that played the Dreamcast and GameCube era games. Then you have the modern, younger audience. Each of these three groups is looking for something slightly different. Our challenge is how do you make a game that appeals to everybody. That everyone can play and say, “I like this.” That’s the challenge we’re working with.”

“We have all the Sonic Boom stuff, but we also do classic lines of stuff. There’s all sorts of merchandizing that’s designed to appeal to the older audience and the younger audience. When we first announced the Sonic Boom initiative, the fans were all, “why is Knuckles so big, and why does Sonic have a scarf”. All these little things. But we said, “don’t worry, we’re not taking the old Sonic and getting rid of him.” The original Sonic design is still here and he’s here to stay. They’re just two separate universes that are running parallel to one another.”

“We’re thinking bigger than just the video game. We want to branch out into the Western market a bit more and update Sonic’s look and appeal to a younger age group – the new gamers. And so we wanted to do something exploration-based. We didn’t want to just reboot the classic series. We wanted to do something new – and not alienate the classic players.”

Woodley also commented on issues that were present in the first Sonic Boom, which were presumably directed towards the Shattered Crystal on 3DS.

“I think we went a bit too far with the exploration in the last game. There were a lot of speed runs and rhythm play sections, but they were so spread out you lost that speed aspect of the game. That was one of the big things that people complained about – “if you slow down Sonic, it doesn’t feel like Sonic.” Now we’re trying to fix that. We want to keep what’s going on in the animated series, the adventure and exploration, but we also want to keep the feel of classic Sonic. So now we’ve made the levels smaller, and cut a linear path through them, and plugged in all the classic Sonic pieces, and now the game feels more like the classic game.”

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