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With the launch of the Cubic Ninja exploit for 3DS, creator 22 year old Jordan Rabet, is saying that his hack was intended to entice homebrew developers to bring their games to the 3DS console and not to promote piracy.

In a recent interview with Eurogamer Rabet states:

It’s very dangerous. If you release an exploit that’s too powerful you might let people do whatever they want with their console – which can be great – but you also have the possibility of piracy… which isn’t so great.
I don’t care if people pirate in their private lives, but I don’t want to be a part of it. I don’t want to release something others can use to steal someone else’s intellectual property. That’s not what I want. I wouldn’t release something that could be used for piracy… it’s just not something I want to do.
Right now I’m hoping the loader attracts more developers and people start building more homebrew games. I’m working on the 3DS version of Minecraft and a bunch of people are working on emulators. I’d really like to see how far we can push the 3DS.

Jordan Rabet also explains his thoughts on whether he feels that emulation is another form of piracy or not:

I would say the emulator itself definitely isn’t piracy, to me. Pirating ROMs is definitely not legal or morally responsible – but if you own the game and want to play it on the go, I don’t see anything wrong with that. I guess there’s the argument that emulators may hurt Virtual Console sales but, honestly, the homebrew scene is pretty small. Cubic Ninja is not a game that was sold a lot and now it is being sold at super high prices, so it’s not going to cause any significant damage.

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Dragon Quest producer Noriyoshi Fujimoto recently spoke in an interview about wanting to localize all Dragon Quest games in the series, specifically mentioning the Dragon Quest VII 3DS port. Here’s what he had to say in a recent TechnoBuffalo interview:

For a game like Dragon Quest VII for 3DS, Koshimizu (Director of Localization) and Inoue (Head Translator) noted that “the sheer volume is what presents the greatest challenge” to localization. That involves a great level of consistency between the team of translators and coordinators, who need to know the game intimately before attempting a localization.

Fujimoto added that for Dragon Quest VII, the translation process itself would take at least a year to complete. But easing the workload isn’t a simple matter of distributing it among as many translators as possible.

“Each translator has his or her own style, and the more we add, the harder it becomes to maintain consistency on the whole,” he said. “We rely on a small group of highly talented writers to produce a superior translation, which is then handed to the editor, who sees to it the feeling and fun of the story never falters, from start to finish.”

What do you think, would you like to see them start the localization process even if it won’t be finished until much further down the line? You can check out what else he had to say here

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The Twilight Princess pack is coming to all territories on November 27th. Midna, the Dominion Rod and the new Adventure mode map will all be available for 500 yen each (prices for other territories TBA) and the costumes will be 200 yen.

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Some interesting Smash Wii U facts are starting to pop up all over the place and while they’re not all big headliners, some of them are definitely worth sharing! Here’s a round-up of what we’ve found so far (we’ll update the post if any other interesting ones pop up):

  • Japanese New 3DS’s have been confirmed to work on the NA version of Smash Wii U, so we can assume there’s no region locking on 3DS’s as controllers
  • After playing someone online in For Fun / For Glory, you can send them a friend request
  • The random name generator in the game has a few cool entries, “FILS-A-MEK” and “PLAYITLOUD” are entries that may pop up when shuffling for a name

Not huge news by any means, but definitely neat little additions!

Source1, Source2 (via), Source3/4 (via)

Not a whole lot to say today, it’s launch day… Well, if you’re in the Americas at least (as Sakurai points out):


He continues with some information on control schemes:

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Here’s a look at the controls screen for the Wii U Pro Controller. We needed to match the default settings for all controllers for buttons such as L and R, but there must be players out there that want to use the ZL and ZR Buttons for shielding. You can set the controls closer to the GameCube controller if you set the B Button for standard attacks and Y for special moves. Set up your controls however you like in Controls.

Since we’re being careful with spoilers here, head past the break for the video!


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