Bandai Namco has announced a new title for 3DS based on the Majin Bone card game and anime. It’ll feature three-on-three co-op battles and some functionality which allows Data Cardass cards from the arcade game to be read. The game will be available this fall.
A new Wii Sports Club update has hit Japan today, which adds a total of nine new holes for the game’s golf section. What’s particularly interesting is that all of the holes come from Wii Sports Resort. The update is free, and I doubt it’ll be too long before it reaches North America and Europe as well.
NeoGAF’s creamsugar, who always comes through with reliable NPD leaks, has once again shared a few pieces of noteworthy data. Specifically, we have rough US sales estimates for four Wii U titles.
They are as follows:
Rayman Legends – about 99,000 units sold
Monster Hunter 3 Ultimate – about 97,000 units sold
Sonic: Lost World – about 94,000 units sold
The Wonderful 101 – about 65,000 units sold
creamsugar also says that Monster Hunter 3 Ultimate has sold about 240,000 units on 3DS.
It’s a double dose of Nintendo title updates tonight. In addition to Steel Diver: Sub Wars, Wii Fit U has received a new patch of its own.
Here’s what’s new in version 1.2.0:
- Users that have a Fit Meter registered can now access their own data immediately after starting Wii Fit U from the Fit Meter transfer screen.
- Users can now post their Fit Meter activity screen to Miiverse after starting Miiverse from the Home Menu.
- At the Piggy Bank screen, after transitioning from the Fit Meter, users can now display the consumed calorie value that was just transferred.
- An error was resolved that could cause miscalculation of “Fit Meter Challenge” data if it was transferred from the Fit Meter at the exact time the date changes.
Steel Diver: Sub Wars’ first update is now available. Simply head to the eShop and grab the update download – after that, you’ll be good to go!
Here’s the full update notes from Nintendo:
- Morse-code chat has been closed under Internet Mode. Users can continue to enjoy lobbies and Morse-code chat during Random Battles and Matched-Skills Battles.
- Minor changes to Morse-code chat functionality have been made:
- The duration of chat in a lobby has been cut from two minutes to one minute
- A three second time interval has been set for Morse-code signals
- Overall stability improvements to the online modes have been made to minimize communication errors during online play
- Fixed an issue where a user’s sequential wins were interrupted due to communication errors during online play
- Adjustments have been made to the specs of some submarines to further improve the game’s balance
Thanks to NintenDav for the tip.