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mario golf super rush battle mode adventure mode

We have more insights from the Mario Golf: Super Rush development team in which key developers discussed Battle Golf, Adventure Mode, new characters, and fashion.

Yesterday we posted the first half of the Nintendo Dream interview with some of the lead staff on Mario Golf: Super Rush, which covered the team’s approach to new entries in the franchise, opening cinematics in Mario sports games and much more. In the second half of the interview, the team goes on to talk about other aspects.

Here’s the rest of the translation:

Button City review

System: Switch
Release date: August 10, 2021
Developer: Subliminal
Publisher: Subliminal


Button City is a colorful low poly narrative adventure game about friendship and community. Enter a pastel diorama world inspired by 90’s nostalgia and filled with cute characters to befriend. As Fenn, the new fox in town, you’ll explore your new community and make new friends in the process, but what is the core gameplay of such an easy-going and colorful experience?

mario golf super rush opening

A few developers behind Mario Golf: Super Rush have opened up about the game, including how the title came to be and the series’ history, the opening movie, Swing Mode, change in mechanics the franchise has seen previously, and more.

You may recall that we recently posted some excerpts from a Nintendo Dream interview conducted an interview with some of the lead staff involved with the development of Mario Golf: Super Rush. Camelot’s Hiroyuki Takahashi (Producer) and Shugo Takahashi (Director), along with Nintendo’s Shinya Saito (Producer) and Tomohiro Yamamura (Director) gave readers a peak behind the development curtain by talking through their experiences making the game.

Since the interview is quite lengthy, we’ve decided to split it up into two parts. Our translation of the first half can be read below.

Sonic Colors Ultimate review

System: Switch
Release date: September 7, 2021
Developer: SEGA / Blind Squirrel
Publisher: SEGA


By the time the credits rolled during my playthrough of Sonic Colors: Ultimate, a remaster of the well-received 2010 Wii exclusive Sonic Colors, I had been converted from a skeptic into a believer. Beyond dabbling in a few of the 2D games as a kid, I had long been hesitant to dive into a modern 3D Sonic game; this is a franchise with baggage, so much so that not even Sonic Team seems certain how to please its most diehard fans. So I’m thrilled to report that Sonic Colors: Ultimate is not only overwhelmingly fun to play, but also that the Switch is an excellent place to play it.

Hello! I have a quick site update to share with you all.

I’m not sure how many of you use RSS feeds these days, but ours was recently updated to include photos. If you use something like Feedly (or any other RSS reader), the featured image for each post should finally appear. A few of you requested this in the past, and since I figured it’d be easy enough to implement, I’ve been slightly reworking our RSS feed over the past few days. Nothing ever comes easy and we had to clear a few unforeseen backend issues, but I believe everything should be running properly now. If this isn’t working for you for whatever reason, shoot us an email and we’ll try to troubleshoot.

I also wanted to provide a quick update regarding the call for open positions back in August. We’ve been making good progress, but I’ll ask everyone for their patience in knocking things out there. There’s been a lot happening as of late between Gamescom, various indie live streams, showcases, and more. That’s been taking up a lot of time, along with my many other daily/weekly responsibilities. I think you all know that it’s extremely rare for me to talk about myself in any way since I always put the focus on Nintendo news, but I’ll just say outright that I’m feeling very exhausted. In any case, I’m hoping to have a final resolution with the open positions within the next couple of weeks or so – we’ll follow up with those that we’ll be moving forward with. Thank you for your patience!

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Cruis'n Blast interview

Ahead of Cruis’n Blast’s launch on Switch this month, we’re publishing a new developer interview with series creator Eugene Jarvis. Jarvis had much to say about putting the racer on the console, including how this new version came to be, why it’s an exclusive, and whether we could see online play supported in the future.

Our full discussion can be read in full below.

A new month rolled right on in this week. Now that we’re in September, we want to know what you’ve been playing.

There’s no question that No More Heroes 3 has been a major highlight for Switch having released last Friday. Other notable August games include Shadowverse: Champion’s Battle, Axiom Verge 2, Slime Rancher, Quake, and Spelunky 1 and 2. Have you picked up any of these games? No matter the case, let us know in the comments below.

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Cruis'n Blast Switch performance frame rate

Nintendo Everything recently had the opportunity to speak with Cruis’n creator Eugene Jarvis. As part of that, we received information regarding the technical performance of Cruis’n Blast on Switch, including frame rate and resolution.

Cruis’n Blast is confirmed to run at 60 frames per second in single-player when docked or playing in portable mode. As for multiplayer, Jarvis told us: “For two-, three- and four-player split-screen modes, the game runs at 60-30 FPS in both docked and portable modes.” We also can confirm that Cruis’n Blast always runs at 1080p when docked and 720p when in portable mode.

Monster Harvest review

System: Switch
Release date: August 31, 2021
Developer: Maple Powered Games
Publisher: Merge Games


There’s no denying the growth and exposure farming sims have garnered over the course of the last few years. These games have helped inspire and create so many unique experiences that remain both familiar yet refreshing with each new property that comes out that wants you to be invested in their town, city, and world of the farming life. With so many unique experiences continuing to come out, Monster Harvest debuted with the premise of not only living a farm life, but shaping crops into Planimals which serve as a party of protectors you could defend and battle with. The biggest drawback, however, is that the game itself seems to have more cons than pros, and Monster Harvest – which clearly has love put into it – still wasn’t ready for release despite its multiple delays.

cruis'n arcade

Could the original Cruis’n arcade trilogy appear on Switch at some point in the future? Series creator Eugene Jarvis does at least seem interested in the idea.

Speaking with Nintendo Everything in a recent interview about the series’ future, Jarvis brought up the possibility of Switch ports that would support full HD. This would feature Cruis’n USA, Cruis’n World, and Cruis’n Exotica.

Jarvis’s full words:


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