How New Super Lucky’s Tale ended up on Switch, and how Nintendo helped along the way
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
New Super Lucky’s Tale has had an interesting journey to Switch. Originally, the game released on Xbox One and PC as simply Super Lucky’s Tale, and Microsoft handled publishing. Now Playful is putting the finishing touches on the new version of the game exclusively for Switch, and will be in charge of releasing the game directly.
Speaking about the origins of New Super Lucky’s Tale on Nintendo’s console, director Dan Hurd told Nintendo Everything:
More: highlight, New Super Lucky's Tale, Playful Corp, top
[Interview] Sayonara Wild Hearts dev on the name, making a non-rhythm music game, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Simogo has developed a number of acclaimed titles, including the Wii U game Year Walk. Its latest project, Sayonara Wild Hearts, recently debuted on a Switch close to a year after it was announced at The Game Awards.
Not too long ago, we spoke with the team at Simogo to discuss Sayonara Wild Hearts in-depth. The studio discussed how the backstory behind the name, wanting to make a game about the flow of music instead of the beats, and more.
Here’s our full discussion:
[Review] Super Monkey Ball: Banana Blitz HD
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: October 29, 2019
Developer: SEGA
Publisher: SEGA
The Super Monkey Ball franchise naturally yields many questions. For instance: why are these monkeys locked in see-through balls? Why do they roll around at hundreds of miles per hour? Why do they live in hellscapes made up of floating physics-based obstacle courses? And perhaps most importantly, why would SEGA decide to remaster Banana Blitz, one of the series’ less popular entries, instead of the much more beloved titles on GameCube? Yet SEGA has indeed brought Banana Blitz back onto modern platforms with this new HD re-release after its first appearance more than a decade ago on the Wii. So now that everyone’s favorite primate-rolling franchise has finally debuted on current-gen hardware, the most pertinent question remains to be answered: does this new edition address the issues that plagued Banana Blitz’ first release, or does it merely monkey around?
[Nintendo Everything Podcast] – episode #51 – Persona 5 Scramble: secretly just Kingdom Hearts
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my phantom thieves! This week on NEP, we’re introducing our Fallout 76 inspired subscription membership service: Nintendo Everything Podcast 1st. It just works! Then we comb over all the details of Persona 5 Scramble, which Galen has a “Revelation” about… Oni isn’t pleased, but quickly regains happiness as the gang discuss Swery and Suda51’s new collab project. And, of course, the weekly dose of Pokemon gets added to the mix, as well.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
This week, the podcast is sponsored by Koei Tecmo. Check out Atelier Ryza: Ever Darkness & the Secret Hideout, releasing on Nintendo Switch October 29th in North America, November 1st in Europe.
[Let’s Talk] Thoughts on amiibo, five years later
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
Do you remember the early days of amiibo? Nintendo first announced the merchandise line during its E3 2014 video presentation and had only confirmed plans for Super Smash Bros. at the time. The launch would take place in November, and things quickly took a crazy turn after the figures became scarce. amiibo were selling for ridiculous amounts on eBay and people camped out at stores for a chance to obtain the new collectibles.
Here we are nearly five years later, and the situation is much different. Nintendo is still continuing with amiibo, though perhaps not quite as much as it did even a couple of years ago. Smash Bros. is going strong, but Zelda: Link’s Awakening was the only other Nintendo game in 2019 to be accompanied by a new figure.
Since the fifth anniversary of amiibo is almost here, how is everyone feeling about it today? Are you trying to collect every Smash Bros. figure, or have you given up on that quest? Do you view amiibo favorably or unfavorably? Let us know in the comments below.
[Interview] Elder Scrolls: Blades devs on Switch’s new features, amiibo, lack of touch support, considering offline mode, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch eShop | 0 comments
At E3 this year, Bethesda announced a reworked port of their mobile title, The Elder Scrolls: Blades, for Nintendo Switch. The upcoming game will have many new features including button controls, PvP, seamless pick-up and play between devices, and much more.
We were able to catch up with Craig Lafferty and Matt Carofano (project lead and art director on Blades, respectively) earlier this year for an interview on the upcoming title. We we asked them questions about Switch’s new features, in-depth aspects they haven’t talked about yet, and many more questions that fans want to know.
Check out our transcript below:
More: Bethesda, highlight, The Elder Scrolls: Blades, top
[Review] Overwatch
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: October 15, 2019
Developer: Blizzard / Iron Galaxy Studios
Publisher: Blizzard
Overwatch took the world by storm when it released in 2016, and even now years later it has grown into a property worth billions of dollars. The Switch version sees its release in 2019 three years after its launch on PC and consoles, sporting newly featured gyro controls and the ability to make the experience portable. But as great as Overwatch is, are the sacrifices made to run on what is essentially a tablet worth it at the end of the day? Parity is key here, but Switch finds itself in a situation of the age old saying, “Just because you could, doesn’t necessarily mean you should.”
[Nintendo Everything Podcast] – episode #50 – Tokyo Mirage Cessations #Censorship , Pokemon, Activision-Blizzard
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my pop stars and mirages! This week on NEP, it’s nonstop controversy. Tokyo Mirage Sessions #FE Encore is going to be censored in all regions, including Japan. What does that mean? What really happened? There’s a lot of misinformation out there, so let us break it down for you. Same thing with Activision-Blizzard recently. Overwatch came out on the Switch this past week—did you notice? We do our best to inform you on what’s going on. And we lighten things up with some heavy, chonky Pokemon announcements. Longcat Meowth is a good boy. Plus, our ideal Pokemon catching tutorial stories. We tidy things up with a chat about Xenoblade Definitive Edition thanks to our lovely listener mail.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Fairy Tail producer on creator’s involvement, battle system, story, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Koei Tecmo and Gust surprised fans last month when they announced that a brand new RPG is in development based on the Fairy Tail manga / anime. Following the reveal, Nintendo Everything was able to speak with producer Keisuke Kikuchi.
During our chat, Kikuchi discussed a few aspects of the game, including the battle system and story. He also talked about the involvement from Fairy Tail creator Hiro Mashima. Oh, and we asked about Fatal Frame, because we absolutely had to.
Here’s our full discussion:
More: Fairy Tail, Gust, highlight, Koei Tecmo, top
[Impressions] Final Fantasy Crystal Chronicles Remastered Edition
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Previews, Switch | 0 comments
At Tokyo Game Show 2019, Square Enix kindly set us up with a special demo session of the upcoming Final Fantasy Crystal Chronicles Remastered Edition for Switch. Sifting through the miasma, I sat down with three others to crawl through the dungeon-like environments and bring back some Myrrh (AKA impressions) for our readers. Though I’m not so sure the town will be very festive upon my return from this excursion…
You listen to me chat about gaming and more by joining in on our weekly Nintendo Everything Podcast, available on nearly all platforms (including iTunes, Spotify, PocketCasts and more).