Nintendo was “kind of liberal” with the Super Mario cartoons, writer says
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario had a series of different cartoons way back in the day. The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, and Super Mario World all ran on television in the late ’80s and early ’90s.
Phil Harnage was directly involved with the different cartoons. As a writer, he played a prominent role in determining how the different episodes would play out.
More: interview, Mario, Phil Harnage, top
Video: ARMS dev talk with Kosuke Yabuki
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has published a new video discussion with ARMS producer Kosuke Yabuki. In it, Yabuki offers a behind-the-scenes look at the game’s development and some gameplay advice. We have the full video below.
More: Arms, interview, Kosuke Yabuki
Niantic CEO reflects on Pokemon GO Fest 2017’s issues and how the company will avoid similar problems this year
Posted on 6 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Pokemon GO Fest did not go well for Niantic last year. Due to technical issues, many of the events that had been planned couldn’t take place or were severely impacted. Many players who stopped by couldn’t even log in due to an abundance of traffic and other problems.
Despite Pokemon GO Fest not going over well in 2017, Niantic is trying things again this year. The company announced earlier today that the big event is returning to Chicago in July. Following the news, IGN caught up with Niantic CEO John Hanke, who reflected on all of the problems that occurred last year and how the company has learned from its mistakes.
More: interview, John Hanke, Niantic, top
Fire Emblem Warriors devs on the end of DLC, Awakening DLC Pack, why Darios isn’t playable, sequel interest
Posted on 6 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 0 comments
In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.
Find some excerpts from the interview below plus some concept art. You can read the full discussion here.
SEGA CEO on turning around Sonic and focusing on quality, teaming up with Mario
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
CNBC recently caught up with Haruki Satomi, the president and CEO of SEGA. There was some interesting discussion between the two sides about trying to make a turnaround with Sonic the Hedgehog after disappointing fans in the past, and wanting to focus on quality. Satomi was also asked if he believes Sonic can beat Mario – which he thinks is possible – but also pointed out how they’ve teamed up in the past for the Olympics titles.
Below are a few notable excerpts from the interview with CNBC:
More: Haruki Satomi, interview, SEGA
Pokemon designers talk Pikachu – why it was a “rare character” in-game, canned evolution called Gorochu, more
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Siliconera has translated more comments from the new interview with Pokemon illustrators / designers Ken Sugimori, Atsuko Nishida, and Koji Nishino on Yomiuri. The three spoke about Pikachu in-depth, including why it was more of a “rare character” to find, a canned evolution called Gorochu, and more.
Here are a few excerpts:
Video: Splatoon 2 producer talks Octo Expansion
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo published a new Splatoon 2 video interview today with producer Hisashi Nogami. Take a look at the brief discussion below.
More: Hisashi Nogami, interview, Splatoon 2
Nintendo on big mobile ambitions, entering new markets with Switch, new decision-making panel
Posted on 6 years ago by Brian(@NE_Brian) in Mobile, News, Switch | 0 comments
Today, Japanese publication Nikkei published some new comments from soon-to-be Nintendo president Shuntaro Fukugawa as well as current president Tatsumi Kimishima. The two discussed the company’s mobile ambitions, plans to expand Switch into other regions, and more.
While Nintendo’s consolidated operating profit has increased thanks to Switch, Fukugawa wants to increase performance in other areas as well – with mobile being a specific highlight. The policy under Fukugawa will be to improve the smartphone game business with a title that can generate an explosive hit. Nintendo is looking for smartphone game operations to become a 100 billion yen ($910 million) business.
More: interview, Shuntaro Furukawa, Tatsumi Kimishima, top
Etrian Odyssey X director on how the game to be, including a world map, new Hero class
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Recently, Famitsu had its first coverage on Etrian Odyssey X. The magazine’s feature included an interview with director Shigeo Komori. During the discussion, Komori weighed in on the game’s inception, including a world map, and the new “Hero” class.
You can find resposnes to these comments below. RPG Site has the full interview here.
More: Atlus, Etrian Odyssey X, interview, Shigeo Komori
Outlast dev talks Switch sales, porting process, decision to go with 30 FPS, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Red Barrels conducted a Reddit AMA this week all about Outlast on Switch. Philippe Morin, co-founder and senior game designer, as well as senior programmer Mathieu Gauthier participated.
Between the two, they spoke about how the games have been selling on Switch, porting them to the console, why they run at 30 frames per second rather than 60, and more. We’ve rounded up some of the more noteworthy comments below.