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interview

Mario had a series of different cartoons way back in the day. The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, and Super Mario World all ran on television in the late ’80s and early ’90s.

Phil Harnage was directly involved with the different cartoons. As a writer, he played a prominent role in determining how the different episodes would play out.

ARMS - Kosuke Yabuki

Nintendo has published a new video discussion with ARMS producer Kosuke Yabuki. In it, Yabuki offers a behind-the-scenes look at the game’s development and some gameplay advice. We have the full video below.

Pokemon GO Fest

Pokemon GO Fest did not go well for Niantic last year. Due to technical issues, many of the events that had been planned couldn’t take place or were severely impacted. Many players who stopped by couldn’t even log in due to an abundance of traffic and other problems.

Despite Pokemon GO Fest not going over well in 2017, Niantic is trying things again this year. The company announced earlier today that the big event is returning to Chicago in July. Following the news, IGN caught up with Niantic CEO John Hanke, who reflected on all of the problems that occurred last year and how the company has learned from its mistakes.

Fire Emblem Warriors - Awakening DLC Pack

In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.

Find some excerpts from the interview below plus some concept art. You can read the full discussion here.

Sonic the Hedgehog

CNBC recently caught up with Haruki Satomi, the president and CEO of SEGA. There was some interesting discussion between the two sides about trying to make a turnaround with Sonic the Hedgehog after disappointing fans in the past, and wanting to focus on quality. Satomi was also asked if he believes Sonic can beat Mario – which he thinks is possible – but also pointed out how they’ve teamed up in the past for the Olympics titles.

Below are a few notable excerpts from the interview with CNBC:

Pikachu

Siliconera has translated more comments from the new interview with Pokemon illustrators / designers Ken Sugimori, Atsuko Nishida, and Koji Nishino on Yomiuri. The three spoke about Pikachu in-depth, including why it was more of a “rare character” to find, a canned evolution called Gorochu, and more.

Here are a few excerpts:

Splatoon 2: Octo Expansion

Nintendo published a new Splatoon 2 video interview today with producer Hisashi Nogami. Take a look at the brief discussion below.

Today, Japanese publication Nikkei published some new comments from soon-to-be Nintendo president Shuntaro Fukugawa as well as current president Tatsumi Kimishima. The two discussed the company’s mobile ambitions, plans to expand Switch into other regions, and more.

While Nintendo’s consolidated operating profit has increased thanks to Switch, Fukugawa wants to increase performance in other areas as well – with mobile being a specific highlight. The policy under Fukugawa will be to improve the smartphone game business with a title that can generate an explosive hit. Nintendo is looking for smartphone game operations to become a 100 billion yen ($910 million) business.

Etrian Odyssey X boxart

Recently, Famitsu had its first coverage on Etrian Odyssey X. The magazine’s feature included an interview with director Shigeo Komori. During the discussion, Komori weighed in on the game’s inception, including a world map, and the new “Hero” class.

You can find resposnes to these comments below. RPG Site has the full interview here.

Outlast - Nintendo Switch

Red Barrels conducted a Reddit AMA this week all about Outlast on Switch. Philippe Morin, co-founder and senior game designer, as well as senior programmer Mathieu Gauthier participated.

Between the two, they spoke about how the games have been selling on Switch, porting them to the console, why they run at 30 frames per second rather than 60, and more. We’ve rounded up some of the more noteworthy comments below.


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