Koei Tecmo president interested in working with Mario
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Koei Tecmo has worked with a number of Nintendo-related IPs in the past, including Pokemon, Zelda, and Fire Emblem. President Hisashi Koinuma also has his sights set on another franchise: Mario.
In an interview with Kotaku, Koinuma stated:
More: Hisashi Koinuma, interview, Koei Tecmo, top
Sonic designer Yuji Naka really wanted to work at Nintendo
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Yuji Naka was instrumental for the creation of Sonic. He programmed the very first game, and continued to work on the series – as well as SEGA projects – for over two decades.
Naka would eventually leave SEGA in 2006 to form his own studio Prope. Earlier this year, he joined Square Enix.
Hollow Knight dev says the Switch version is “near the finish line”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Nintendo Life caught up with Team Cherry at BitSummit over the weekend. William Pellen and Ari Gibson talked about the Switch version, and provided a good status update regarding progress. The team is now “near the finish line”, Team Cherry says.
Below are a few excerpts from the discussion:
GoldenEye 007 director on original plans for four different Bonds, how Oddjob made it in
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Often during a game’s creation, developers have to scrap various elements. It could be due to a lack of time, or a completely different reason.
In the case of GoldenEye 007, Rare originally intended to have four different Bonds included. Sean Connery, Roger Moore, Timothy Dalton, and Pierce Brosnan would have all been playable in the end. Unfortunately, this was left on the cutting room floor, though some elements were left behind in the original code and files.
More: GoldenEye 007, interview, Martin Hollis, Rare, top
Hamster on the process of making Arcade Archives Mario Bros. for Switch, working with Nintendo, future, much more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
A little while back, Japanese magazine Nintendo Dream conducted a lengthy interview with Hamster CEO Satoshi Hamada. There was some very interesting discussion about releasing Arcade Archives Mario Bros. on Switch, including why it was selected first out of all Nintendo titles, how it even happened in the first place, working with Nintendo, and the intricate process used to bring it to the console.
The discussion started with Nintendo Dream thanking Hamster for bringing Arcade Archives to Switch. This marks the first time arcade titles from Nintendo have been completely ported, the first one being Mario Bros. Hamada explained that Arcade Archives was born from the desire to let as many people as possible to know about the past arcade games, and he also wants to expand it to many game consoles, including Switch.
More: Arcade Archives, Hamster, highlight, interview, top
Nintendo was “kind of liberal” with the Super Mario cartoons, writer says
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Mario had a series of different cartoons way back in the day. The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3, and Super Mario World all ran on television in the late ’80s and early ’90s.
Phil Harnage was directly involved with the different cartoons. As a writer, he played a prominent role in determining how the different episodes would play out.
More: interview, Mario, Phil Harnage, top
Video: ARMS dev talk with Kosuke Yabuki
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has published a new video discussion with ARMS producer Kosuke Yabuki. In it, Yabuki offers a behind-the-scenes look at the game’s development and some gameplay advice. We have the full video below.
More: Arms, interview, Kosuke Yabuki
Niantic CEO reflects on Pokemon GO Fest 2017’s issues and how the company will avoid similar problems this year
Posted on 6 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Pokemon GO Fest did not go well for Niantic last year. Due to technical issues, many of the events that had been planned couldn’t take place or were severely impacted. Many players who stopped by couldn’t even log in due to an abundance of traffic and other problems.
Despite Pokemon GO Fest not going over well in 2017, Niantic is trying things again this year. The company announced earlier today that the big event is returning to Chicago in July. Following the news, IGN caught up with Niantic CEO John Hanke, who reflected on all of the problems that occurred last year and how the company has learned from its mistakes.
More: interview, John Hanke, Niantic, top
Fire Emblem Warriors devs on the end of DLC, Awakening DLC Pack, why Darios isn’t playable, sequel interest
Posted on 6 years ago by Brian(@NE_Brian) in New Nintendo 3DS, News, Switch | 0 comments
In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.
Find some excerpts from the interview below plus some concept art. You can read the full discussion here.
SEGA CEO on turning around Sonic and focusing on quality, teaming up with Mario
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
CNBC recently caught up with Haruki Satomi, the president and CEO of SEGA. There was some interesting discussion between the two sides about trying to make a turnaround with Sonic the Hedgehog after disappointing fans in the past, and wanting to focus on quality. Satomi was also asked if he believes Sonic can beat Mario – which he thinks is possible – but also pointed out how they’ve teamed up in the past for the Olympics titles.
Below are a few notable excerpts from the interview with CNBC: