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PlatinumGames’ Atsushi Inaba and Hideki Kamiya raised hopes for a Switch port of The Wonderful 101 at Reboot Develop today. The two also commented on Bayonetta 3, though in general terms.

Inaba first weighed in on how he views Bayonetta 3 as a turning point for PlatinumGames, and needing to top previous entries in the series. Via translator Ben Judd, Inaba stated:

Earlier in the month, an interview was published with Nintendo Labo director Tsubasa Sakaguchi, Switch director / Nintendo Labo producer Kouichi Kawamoto, and Nintendo Labo hardware lead Mr. Ogasawara. The developers had plenty to say about the new initiative for Switch during that discussion.

Today, the second portion was published online. The three developers had even more interesting things to share, including prototypes, why cardboard is used, and more.

You can read the next part of the interview below.

Suda51 has said that he’s thinking about bringing back classic characters for Travis Strikes Again, including dead ones. Speaking in an interview with Nintendo UK, he explained that in order to bring back the people Travis has killed, he would have to iron out “several things”.

Suda51 stated:

The Wave Race series has been dormant for a very long time. We’re closing in on two decades since Wave Race: Blue Storm, which came to GameCube in 2001.

Could Wave Race finally return on Switch? There are no promises, but Nintendo managing executive officer Shinya Takahashi – who has played a large role with the console – seems interested in the possibility.

Travis Strikes Again is quite a bit different from the original No More Heroes games. You’ll be entering the worlds / genres of a few different titles, including action, racing, and puzzle.

The origins of these different games are rather interesting. In an interview with SideQuesting, director Suda51 revealed that the team took inspiration from “several old projects that I had in mind that I made project documents about, but they never went anywhere.”

If there’s one person who has something to gain from Billy Mitchell’s high scores in Donkey Kong having been thrown out, it would be Steve Wiebe. As depicted in the 2007 documentary, The King of Kong, Wiebe had been attempting to overtake Mitchell’s score at the time.

So what does Wiebe make of the recent controversy surrounding Mitchell? Before saying that it’s been “surreal” being back in the news a decade later, he told Variety:

We’ve known that Square Enix has had plans to bring Dragon Quest XI to Switch for a very long time. Even before the system had its name, back when it was known as NX, there was talk about putting the RPG on Nintendo’s newest platform. Yet even after a few years, we’ve yet to see a single piece of media for the Switch version.

So why make such an early announcement? In an interview with Game Informer, Dragon Quest XI producer Hokuto Okamoto spoke about Square Enix confirming Dragon Quest XI for Switch when it did.

Nintendo’s Shinya Takahashi was on hand for the BAFTA Games Awards earlier today. After the event wrapped up and the company took home a few awards, BBC briefly conducted an interview with Takahashi.

To begin, BBC asked how it feels to be a part of Nintendo’s comeback. Takahashi said in response:

This week, Atlus published a massive developer Q&A for Shin Megami Tensei: Deep Strange Journey. Director Eiji Ishida, world setting investigator / level designer Tatsuya Watanabe, and Alex’s character designer / new demon designer Masayuki Doi fielded all sorts of questions from fans.

The developers spoke about the game itself, including setting, characters, and difficulty. Other topics like the series’ future and more were touched on as well.

You can read the full Q&A below.

Bethesda has been supporting Switch much more than any other prior Nintendo platforms. The Elder Scrolls V: Skyrim and Doom made it to the system late last year, with Wolfenstein II following sometime in 2018.

In an interview at PAX East, Bethesda Softworks senior VP of marketing Pete Hines was asked quite a bit about Switch. The discussion started with the possibility of bringing other previously-released titles to the platform, to which Hines stated:


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