Aonuma reflects on Majora’s Mask’s short dev time, was originally worried about fans accepting the game
Majora’s Mask might be one of the most interesting games in the Zelda series. Not only is the title darker and different from other entries, but development itself was also atypical.
Eiji Aonuma reflected on the original release of Majora’s Mask in a recent issue of GamesMaster. In his chat with the magazine, he discussed the game’s short development cycle, and how “innovation truly comes when you have to work under some kind of big pressure.”
Below are his words in full:
Video: Monster Hunter 4 Ultimate – Ryozo Tsujimoto shares his top 3 monsters
Lords of the Fallen unlikely to hit Wii U, up to the publisher
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii U | 90 Comments | 0 Likes
In the latest issue of Gamesource, Deck13’s creative director Jan Klose was asked about the possibility of bringing Lords of the Fallen to Wii U.
The chances of that happening aren’t very high, as Klose stated that the team probably won’t be doing a Wii U port. Such a move would ultimately be a publisher decision.
Right now I don’t think that we are going to do a Wii U port of the project, even though we love Nintendo devices. But in the end this is a decision of the publisher, whether they think supporting the Wii U is reasonable for their sales or not.
Thanks to mahdi for the tip.
Sakurai on how it was decided which stages to bring back for Smash Bros. Wii U/3DS
Super Smash Bros. for Wii U and 3DS feature stages from previous games in the franchise. There are some stages from Brawl, Melee, and even the original release.
In his latest “Smash Bros. Diaries” entry included in this month’s issue of Game Informer, director Masahiro Sakurai addressed a question about how the team decided on which stages to bring back.
There are several factors that came in to play. Sakurai mentioned “the popularity of the stage, whether or not it’s a match for the 3DS screen, and whether or not two stages from the same setting are getting ported” were all considered.
Below are Sakurai’s full comments:
Masuda has “big-picture ideas” for Pokemon’s future
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 50 Comments | 0 Likes
Pokemon as a gaming franchise has been around for nearly two decades. Given its popularity, Pokemon won’t be slowing down any time soon and we’ll continue to see new entries in the franchise.
Where might Pokemon go from here though? Game Freak’s Junichi Masuda won’t give any specifics away, but he did tease to Polygon that he has “some big-picture ideas” for the series.
There’s probably going to be a lot more games; we might not be able to use the “Gotta catch ’em all” catchphrase anymore [laughs]. Of course, we want to keep creating things that will surprise and delight fans. I don’t think that’s going to change. … I have some big-picture ideas, but I can’t really talk about them.
Koei Tecmo’s Koinuma shares more on his Mario Musou idea, Masuda open to Pokemon Musou
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 15 Comments | 0 Likes
Last year, Koei Tecmo executive vice president Hisashi Koinuma mentioned that he’d love to use Mario in a Musou-type game. That was not a joke – Koinuma was being completely serious.
Koinuma elaborated on his original comment while speaking with Polygon, with the site reporting:
He sees Mario as a character that would need to branch out from hand-to-hand combat but could focus on his distinctive moves. Speaking hypothetically, Koinuma suggests Mario could “blast enemies off the screen or knock them unconscious” with his moveset. “I suppose the game would be balanced so the kids could enjoy it as their first action game experience, whereas the adults could enjoy the game with friends and families as a group,” he says.
Pokemon producer Junichi Masuda also weighed in on Musou. He’d be open to seeing the Pokemon franchise cross over with Koei Tecmo’s IP if it wasn’t too violent. During his discussion with Polygon, Masuda suggested that perhaps players could throw out a lot of Pokeballs. It would also need a new form of gameplay so as to not feel too familiar.
Pokken Tournament came about thanks to an idea from Pokemon president Tsunekazu Ishihara
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments | 0 Likes
Bandai Namco’s Katsuhiro Harada briefly touched on Pokken Tournament’s origins while speaking with Polygon. When Bandai Namco met with Pokemon Company president Tsunekazu Ishihara about licensing music for Taiko Drum Master, Ishihara surprised them with an idea for a game similar to Tekken. Harada says he is spending a lot of time on Pokken Tournament since it’s the first title in a potential new franchise and because the team has less experience than the group behind Tekken.
Dan Adelman on third-parties, Nintendo culture, demos, eShop quality control, Virtual Console
Posted on 3 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 30 Comments | 0 Likes
Dromble published a fantastic interview with Dan Adelman today. Adelman worked at Nintendo of America for several years and ended up leading the company’s indie efforts, though he departed last year.
Dromble’s interview touches on several topics – third-parties, culture at Nintendo, demos, eShop quality control, and the Virtual Console. You can find excerpts below, and the full discussion here.
Choice Provisions interested in bringing Woah Dave! to the NES
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments | 0 Likes
Woah Dave! came to the 3DS eShop a few months ago. Sometime in the future, the game could end up launching on another – albeit much older – Nintendo system.
Speaking with Tiny Cartridge, Choice Provisions’ Jason Cirillo said that the company is interested in making a NES version.
“Yes, we are very keen on doing a cart-based version of Woah Dave! Our preferred platform would be NES because the NES is rad. I think we can all agree on that.”
“I imagine we might have to tone down the gameplay just slightly to keep people’s NES consoles from exploding, but it might be possible.”
“In fact, our own Adam Rippon who has so expertly ported Woah Dave! to various console, has an extensive knowledge on coding for legacy hardware such as Game Boy and the like.”
Monster Hunter 4 Ultimate devs on lack of Wii U version, collaborations, support from Nintendo, and more
Posted on 3 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 23 Comments | 0 Likes
Another interview with Monster Hunter 4 Ultimate executive producer Ryozo Tsujimoto and creative director Kaname Fujioka has appeared, this time coming from Nintendo Life. The two developers tackled various topics such as the lack of a Wii U version, collaborations in the game, support received from Nintendo, and more. Check out some excerpts from the new interview below.