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Nippon Ichi Software president Sohei Niikawa participated in a new Reddit AMA today. Niikawa was asked quite a bit about Disgea, including a possible amiibo, future Switch support, and more. He also indicated that Phantom Brave 2 could be possible thanks to interest from some of the company’s developers who ask about a sequel.

We’ve picked out the notable comments from the AMA below. You can check out the full thing here.

THQ Nordic currently has two games in the pipeline for Switch: Battle Chasers: Nightwar and Sine Mora EX. Speaking with GamesIndustry, business and product development director Reinhard Pollice said that the company is looking to support Switch “wherever it’s possible.” Pollice would have preferred “more beefy hardware but it is what it is, so we just have to work our way around it.”

Pollice’s full words:

“We’ve been in touch with [Nintendo] about Switch for more than a year, so we’ve been looking at it for our current line-up and… we look wherever it’s possible. It’s a bit sad that they haven’t gone out with a more beefy hardware but it is what it is, so we just have to work our way around it.”

Regarding Battle Chasers: Nightwar, Pollice did say that it has been “a challenge to get running smoothly on Switch”. Also, the open-world sci-fi RPG Elex is “just too demanding right now.”

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The only release Telltale Games currently has planned on Switch is Minecraft: Story Mode – Complete Adventure, the full package from season 1. However, more titles could end up on Nintendo’s console in the future.

Telltale head of communications Job Stauffer spoke with GameSpot about the company’s Switch support in a new interview. Not only are the developer at the studio “big fans” of the system, but Stauffer also said it’s also “kind of perfect for what we do.”

Stauffer’s full words:

“We haven’t quite announced [Minecraft: Story Mode Season 2 for Switch] but we certainly hope to continue things on that platform; we’re big fans.

It wouldn’t be unheard if more of our series also made it to Switch; we love the platform. It’s kind of perfect for what we do. All of our games are the same on mobile as they are on consoles. And for a mobile console [like the Switch] it’s pretty awesome.”

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Over the past few years, the toys-to-life market seemed to be on the way out. Disney Infinity is dead. LEGO Dimensions hasn’t seen as much content as it once did. Activision also didn’t have a new Skylanders in 2017 for the first time in many years.

So at E3, it was somewhat surprising to see Ubisoft announce Starlink. And while Activision doesn’t have something completely new for Skylanders this year, it sounds like they’re still committed to the series.

In an interview with GamesIndustry, Activision CEO Eric Hirshberg had this to say about the state of Skylanders and the overall toys-to-life market:

Yet another Metroid: Samus Returns interview has appeared online with Yoshio Sakamoto. In a talk with CGMagazine, Sakamoto commented on the game’s new melee counter, working with MercurySteam, how the game was brought to life, heavier action focus, and more.

We’ve highlighted notable excerpts from the interview below. You can read the full discussion here.

Ubisoft had plenty to show at E3 2017 last month, and CEO Yves Guillemot spoke about the publisher’s slate in the video below. Guillemot talked Mario + Rabbids Kingdom Battle, Starlink, and more.

Idea Factory and Compile Heart have yet to release any entry in the Neptunia series on a Nintendo platform. In the future though, perhaps that could change.

Neptunia producer Naoko Mizuno was asked about the possibility of the franchise appearing on Switch. Mizuno said in response, “It would be great if we hear feedback from our fans letting us know if they’d like to see Neptunia on the Switch, then it might be realized.”

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A recent issue of Famitsu contained an interview with Kosuke Yabuki, the producer of ARMS. Much of what was said has been covered in interviews that have appeared over the past few weeks, but there were a couple of highlights we wanted to mention.

First, during development, Nintendo temporarily used 3D models of characters such as Mario, Link and some others. But because their heights didn’t fit well with gameplay, they decided to use Wii Fit Trainer who is taller. She has well-trained muscles and it was easier to differentiate each part of her body. It was a good fit as your character or your opponent.

alistdaily published its own interview with Doug Bowser, senior vice president of sales and marketing for Nintendo of America. Among other things, Bowser weighed in on eSports, Switch’s success, and the status of third-parties now that the system is catching on with consumers.

You can read these excerpts below. alistdaily has the full discussion here.

Vice recently spoke with Super Mario Odyssey director Kenta Motokura. Motokura talked about why Mario is traveling the world in this game, noted that Nintendo is considering “many characters” for the game including potentially Luigi, and more. The developer also confirmed that Mario is human even though he may look out of place in New Donk City.

We’ve picked out the notable highlights from Vice’s interview below. For the full discussion, head on over here.


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