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The Legend of Zelda: Breath of the Wild’s E3 trailer last week showcased voice acting. Producer Eiji Aonuma has since elaborated on that aspect of the game, in which he told Polygon:

“It’s really difficult to leave an impression on players with just text. It’s not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.”

“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”

During his interview, Aonuma spoke about a moment early in development when he first heard a character with “actual human voice.” That moment “touched [his] heart” and “was really striking emotions.”

At E3 last week, Game Informer chatted with Shigeru Miyamoto and Nintendo’s Bill Trinen about The Legend of Zelda: Breath of the Wild. Miyamoto touched on the gameplay, why he’s conflicted about hunting, and why these games are so hard to create. The full interview is below.

Later this year, Natsume will be bringing out Harvest Moon: Skytree Village. It’s the second game in the series following the split with Marvelous over the Bokujo Monogatari titles, which Natsume previously localized. Harvest Moon now refers to the games that Natsume makes internally.

Polygon spoke with Natsume vice president of operations Graham Markay about Skytree Valley at E3 last week and the franchise as a whole. He commented on how the series is constantly evolving, the divide with Story of Seasons, and more.

Head past the break for some of Markay’s responses. You can read Polygon’s full article here.

Initially, River City: Tokyo Rumble was only going to be distributed as a digital title. But while an eShop release is still planned, Natsume vice president of operations Graham Markay has now confirmed to Polygon that a limited edition physical release is in the works as well.

Markay told the site:

“[Tokyo Rumble] was going to be digital-only. You don’t have to sell to retail or try to explain or try to get the physical product placed on store shelves [with online exclusive releases]. That gives you the ability to take a few more chances.”

“When we announced [Tokyo Rumble], there was an outcry of, ‘It better be physical.’ So we’re going to do a limited edition physical release.”

River City: Tokyo Rumble is scheduled for release this year.

Source

During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.

Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.

Head past the break for the fully translated interview.

Update: Fabian Mario Döehla has since indicated that the talk isn’t to be taken seriously. He’s looking forward to NX personally, but it doesn’t seem like he has any major inside knowledge.


The Witcher series developer CD Projekt Red believes that the NX “will be fantastic.” That’s according to the company’s communications manager Fabian Mario Döehla, who spoke in vague terms about Nintendo’s new console during a Rocket Beans TV interview as translated by NintenGen.

Here’s the full exchange between the two sides:

Host: What do you know about NX?

Fabian: It will be fantastic. As developer [CD Projekt] you get access to the hardware and everybody [at CD Projekt] is looking forward. We know things.

Host: Are you lying now?

Fabian: No, no.

Host: Sometimes I cannot tell if you are telling the truth or not.

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”

At E3 this past week, YouTube user GhostRobo spoke with Shigeru Miyamoto all about Zelda: Breath of the Wild and more. On top of that, the two faced off on a drawing challenge. Here’s the full video:

Rockstar Games and 2K Games parent company Take-Two is “very interested” in NX. So says Strauss Zelnick, the company’s CEO.

While talking about the new system in an interview with TheStreet, Zelnick shared the following:

It could be very exciting. You never want to count Nintendo out. They go quiet for a while and then they come to market and do something really exciting. We are very interested and watching closely the development of what Nintendo plans to do next.

While Zelnick’s comments are encouraging, it most definitely does not guarantee support for NX. In 2011, when asked about Wii U, Zelnick did say that Take-Two was “looking at it seriously”. The following year, he mentioned that Take-Two was “skeptical” of the console. Zelnick’s latest comments are at least more favorable than what’ve we’ve heard from him regarding Nintendo in recent years.

Source

When Zelda: Breath of the Wild’s was initially announced, there was talk about Link possibly being female. Producer Eiji Aonuma eventually shot down that idea, but speculation had been swirling before this week that the game could include an option that would allow players to choose a gender.

Link may look a bit feminine in Breath of the Wild – or at least slightly less masculine compared to how he looks in Twilight Princess. However, his appearance is intentional.

Aonuma explained to TIME that he “wanted Link to be gender neutral” going all the way back to Ocarina of Time. This was done so that different types of players could relate to the character. Aonuma said that he “went a different route and created a version of Link that was more masculine” with Twilight Princess, but “went back to the drawing board and decided Link should be a more gender-neutral character” after that title.

Aonuma’s comments in full:


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