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USGamer has published a new interview with Yugo Hayashi and Yusuke Hashimoto, the two directors of Star Fox Zero. Both had plenty to say about the Wii U title. Among the topics discussed in the interview include the workload split between PlatinumGames and Nintendo, reaction to the game, and putting the focus on single-player.

We’ve posted some excerpts from the talk below. You can read the full interview here.

EA will make games for NX “if it makes sense” for the publisher to do so, according to executive vice president Patrick Soderlund.

In an interview with with BBC, Soderlund had this to say about supporting the new console:

“I personally and the company are huge fans of Nintendo, they’re the reason why I started making games. We’re in constant communication with them and when they come to market something – and if it makes sense for us – we’ll be there.”

Many remember when EA appeared on stage at Nintendo’s E3 2012 media briefing to announce an “unprecedented partnership” between the two sides. That relationship fizzled out soon after the console’s launch. EA’s final Wii U game was Need for Speed: Most Wanted.

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It’s been nearly a decade since we last saw an entry in the Elite Beat Agents / Ouendan franchise. That begs the question: will iNiS ever work on a new game? Elite Beat Agents creator Keiichi Yano does seem up for it.

Speaking with Polygon, Yano mentioned the following:

“I have a great relationship with Nintendo. I think, as with many of these types of games that have this following and at some point they come back, I think there will be a right time when it feels like [the series] should come back. A lot of times, the platform will dictate those kind of things.”

Yano also said that he would “certainly love to make another version of it, and hopefully it’s on the next platform.”

Look at the video below for Yano’s full response.

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Nintendo first gave Humble Bundle a shot last May, and returned to the service a couple of weeks ago with the Humble Friends of Nintendo Bundle. There was quite a bit of planning involved, as Humble Bundle co-founder John Graham told Nintendo Life that talks about a second promotion began right after the first one drew to a close.

He said:

“I think right after the first promotion ended, and we had seen over $750,000 come in for developers and charity across 82,000 purchases in two weeks, we began trading ideas and plans for the next promotion.”

Graham also mentioned that he hopes to see Nintendo bundles “continue to blossom into a more frequently recurring tradition.” Aside from that, he noted that his “expectations have been exceeded” with the Humble Friends of Nintendo Bundle.

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Star Fox

This month’s issue of Japanese magazine Nintendo Dream contains a lengthy interview which mainly pertains to Star Fox Zero. The publication spoke with Shigeru Miyamoto and co-director Yugo Hayashi about the recently-released Wii U game.

We now have a summary of what was shared in the interview. Miyamoto and Hayashi talked about the approach to the story, GamePad, vehicles, and even a bit about Star Fox Guard, among other topics. Head past the break for the full rundown.

ICv2 put up a new interview this week with VIZ Media senior editorial director Beth Kawasaki. In it, Kawasaki discussed the success of Yo-kai Watch and also shared some information about The Legend of Zelda: Legendary Edition.

Continue on below for some excerpts from the interview. You can read the full piece here, which includes some talk about Pokemon (including a cookbook coming this year).

Yesterday, [a]listdaily published a new interview with GameStop CEO Paul Raines. When it came to Nintendo, Raines discussed three topics: Wii U, NX, and mobile.

Regarding Wii U, Raines said that the system “was disappointing to everybody” – Nintendo included. However, he was quick to point out that Nintendo has strong franchises.

Raines’ full comments on Wii U:

“Wii U was disappointing to everybody, including them. They made some bold bets, and maybe some of them didn’t work out. But they have a lot of creativity there. They’re a very innovative group of people, so we never count out Nintendo. Even now it’s incredible how strong some of their IP is—Pokémon, for example. We could have a Pokémon weekend this weekend at GameStop and we would break sales records just because every time they put out a new game they have a very loyal fan base. Super Mario, Zelda, all those IPs have a huge, loyal fan base.”

SEGA

SEGA was a strong proponent of the Wii Virtual Console back in the day. The company also has quite a number of titles up on the eShop. It sounds like SEGA wanted to work with other companies like Capcom and Bandai Namco on VC titles, but things sadly never came together.

SEGA told Yosuke Okunari in a recent interview:

“During the Wii Virtual Console days, we worked with other developers and were able to port games that were on Megadrive and other Sega systems. Those were all made on our side. However, negotiations with some publishers, like Capcom and Bandai-Namco, didn’t go through. We did consider negotiating again when the 3DS came along, but business-wise, nothing really came together.”

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While SteamWorld Heist has been on the 3DS eShop since the end of last year, Image & Form has been working on other versions of the game. We do know that it’ll be launching on Wii U in the near future.

Speaking with Nintendo Life, Image & Form CEO Brjann Sigurgeirsson shared a status update on the Wii U version:

News: the Wii U version is coming, and you’ll be happily surprised. Not in a way that should put you off getting it for 3DS – because you should! But… yeah. There’s a pleasant surprise there.

DLC: Yes, The Outsider will be available day one on Wii U. Some people think day-one DLC is a nuisance, and that the content should have been included in the game – preferably at no cost. I don’t agree. We’ve spent hundreds of thousands of dollars (even pounds!) making The Outsider, and we obviously have to charge for our content, so that we can continue making new stuff. Including DLC content as part of the game and raising the price point is also a matter of taste. I think providing DLC outside the game gives players the choice whether they want to spend additional money on a game or not. It’s pretty fair.

No names, but some friends of mine initially released DLC content for one of their games for free – and then started charging for it, since it made no financial sense. It turned out a bit nasty for them. I think it’s better to be upfront about it. We make content. Content costs money.

Sigurgeirsson also said that cross-buy promotions are planned for those who want SteamWorld Heist on both Wii U and 3DS.

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Good news, Runbow fans: there’s still more content in the pipeline. 13AM Games’ Tom McCall told Toronto GameDevs in an interview that the team is “not done” with the game just yet. He added: “Keep your eyes and ears peeled, we hope to have some exciting announcements soon.”

Runbow became a Wii U eShop hit last August. 13AM Games just came out with some substantial DLC for the title last week.

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