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IGN has more on Linkle, one of the new roster additions to Hyrule Warriors Legends, from Zelda series producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi. The two spoke with the site about Linkle’s origins, how the response from fans motivated the team to reconsider her, and the character’s personality. Head past the break for Aonuma and Hayashi’s comments.

Linkle is making her debut in Hyrule Warriors Legends. However, it’s possible that we’ll see the character in future Zelda games.

Speaking with IGN, series producer Eiji Aonuma said: “I’m sure we will keep her in mind when thinking about future titles.”

Aonuma also said that he was able to share input about Linkle during the development of Hyrule Warriors Legends:

“I had a chance to give feedback on Linkle during development, but the satisfying action of using a crossbow, which we developed for the spinoff title Link’s Crossbow Training, was implemented this time completely by Koei Tecmo. It may feel a little different from other titles in the franchise, but she doesn’t feel out of place at all in the world of the Zelda games.”

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During the Nindies@Night event a few months back, amiibo support was announced for the indie game Hive Jump. Developer Graphite Lab has since shared a little bit of additional information about what we should expect from the functionality.

In a recent interview, it was stated that you can use amiibo to unlock “custom challenges and unique treasures”. It’s a work-in-progress though, so Graphite Lab can’t share any other information just yet.

Here’s the full quote:

“Let me start by saying we would LOVE to have Samus in the game, but I don’t know if that is on the table. There are a lot of very good reasons why a cameo might not make sense for our game right now. We are planning on including custom challenges and unique treasures which could only be unlocked with amiibo. This feature is still in development so we’re not at a point where we can share more just yet.”

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Gamereactor has gone live with a new interview featuring Xenoblade Chronicles X senior director and chief creative office Tetsuya Takahashi. Topics included player feedback, where he’d like to take the series next, Monolith Soft’s relationship with Nintendo, and more.

You can find several excerpts from the interview below. A couple of additional questions and answers are on Gamereactor here.

In addition to NX, new Nintendo president Tatsumi Kimishima addressed several other topics pertaining to the company while speaking with TIME. These include mobile, Wii U support in the future and how he didn’t say the system would be a failure, amiibo, Shigeru Miyamoto’s “fellow” role, Genyo Takeda, Quality of Life, and the length of his presidency.

We’ve rounded up Kimishima’s comments below. You can also find TIME’s original piece here.

TIME magazine recently caught up with Nintendo president Tatsumi Kimishima. Among other things, he shared a bit more about NX, though in vague terms.

Here’s what he said about the upcoming system:

“NX [the codename for Nintendo’s next game system] is in development. (It is) a next step in our dedicated device strategy, the core and primary focus of our business.”

“As far as NX goes, I’ve said it’s different and obviously a new experience. If you look back to the beginning of our conversation today, we talked about the transition from Wii hardware to the Wii U hardware and how difficult it is to explain to the consumer base what is different and new about the new hardware. It’s difficult to convince them to switch from their current platform to the next platform. That being said, I can assure you we’re not building the next version of Wii or Wii U. It’s something unique and different. It’s something where we have to move away from those platforms in order to make it something that will appeal to our consumer base.”

Kimishima also commented on the “NX” codename. It seems that there’s no “real meaning behind it” – at least as far as he knows.

Kimishima said:

“As for the codename NX, I don’t believe that there’s any real meaning behind it, and to be perfectly honest, I don’t know where it came from. Or perhaps Mr. Iwata had meant to tell me and then never got the chance.”

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Although the Kickstarter for Shantae: Half-Genie Hero met its goal and the campaign went well, some content included in stretch goals (such as more chapters) wasn’t funded. Might we see this in the form of DLC? Developer WayForward isn’t ruling out the possibility.

In an interview with The Mary Sue, the studio’s Matt Bozon stated:

“If we sold a lot of copies, and there was a lot of clamor for more DLC, that’s a possibility. The game lends itself to a lot of expansion if that’s what fans want! There will already be a ton of content with all of the stretch goal that were reached… costumes, extra characters, and Risky Boots Mode! There’s a ton of game there, but there’s always room for more!”

And of course, the interview wouldn’t be complete without a question about Smash Bros. and the chances of Shantae appearing. Here’s what Bozon had to say on that front:

“I’m really excited about Shantae being a possibility for Smash! How cool would that be? Amazing, right? I think stylistically she’d be a good fit, being something that exists somewhere between Mega Man and Peach. I’d hope she could recover in Harpy form, or maybe pull off some incredible dance and transformation for her Final Smash! I would love to see this happen, and if not now, then some time in the future!”

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Level-5 CEO Akihiro Hino is aware that making Yo-kai Watch a success in the west will be challenging. In an interview with Technobubble, he said:

“We’re working in a market packed with both Pokémon and all kinds of other attractive content, so for a new entry like ours, it was going to be challenging no matter what.”

One reason behind the tough localization process is due to the “yokai” term being inherently Japanese. In other territories, there isn’t a quick and direct equivalent.

As Hino said:

“To Japanese people, yokai aren’t monsters precisely — they’re a more special kind of thing. In the past, we used the term to refer to the personified souls of people, animals, or things that made contact with and grew attached to people.”

The most recent of Famitsu has a two-page feature on Lost Reavers, Bandai Namco’s upcoming free-to-start title for Wii U. There’s more about the game in general as well as a brief interview with producers Takashi Otani and Katsuhiro Harada.

First, here’s an overview of the different characters:

Sayuri: “The Short Range and Long Range All-Rounder”

Using a katana for short-ranged attacks and a submachine gun for shooting, it is easy to use her and is thus recommended for first-time players.

Dwayne: “A Firepower Oriented Power Type”

At the core of this character is his assault rifle, though there is the possibility of using many other smaller firearms. When using his powerful bazooka, the exhilaration one feels is outstanding.

Shadow Stalker: “Tricky and Versatile in Attacking”

Fights wielding both a melee weapon and a shotgun. Has a characteristic combo that consists of him reloading while attacking. For advanced players.

Victoria

Rather than rapid-fire damage, she is a skilled shooter who focuses more on dealing damage in one shot. Recommended for those who enjoy shooting games.

Japanese outlet Game Watch interviewed Shigesato Itoi at an Earthbound event in Japan. The discussion has since been translated by Tuxedo Unmasked.

We’ve posted some of Itoi’s comments below. He addressed Earthbound’s continued popularity, Mother 4, Iwata’s passing, and several other topics. If interested, you can also read the full interview here.


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