Two Tribes wants to continue supporting Nintendo consoles
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Toki Tori and RIVE developer Two Tribes is interested in supporting Nintendo in the future, so long as the company continues to produce consoles.
The studio’s Martijn Reuvers told Nintendo World Report:
“If they still make consoles then, and I hope they will especially after the NX, I’ll always support them. I’m not just saying that because I want to please them, we’ve been working with them for 15 years and it just feels right. If they’re still making consoles, we’ll be there.”
More: indie, interview, Two Tribes
The Pokemon Company on 20th anniversary, could have “big plans” in store
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
The Pokemon Company’s J.C. Smith has further commented on what’s in store for the series’ future. Early next year, the franchise will be celebrating its 20th anniversary.
Nintendo World Report caught up with Smith at the Pokemon World Championships last weekend. While nothing specific was revealed, he did tease that there could be some big things in store.
Read up on the full exchange below.
NWR: 20 years. February 27th, 2016. What kind of plans you got, other than Pokkén Tournament?
JS: [Laughs] Wish I could tell you but I can’t!
NWR: Are there big plans for it?
JS: There’s always big plans for it. And obviously, you’re seeing some big product stuff for it that’s been announced that’s exciting for the year and we always want to keep fans on their toes, but nothing I can reveal at this time.
More: interview, J.C. Smith, Pokemon
The Pokemon Company casts some doubt on Pokken Tournament arcade releasing in the west
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
Pokemon Tournament’s Wii U version is launching worldwide next spring. The fighter is also on arcades in Japan, but its future in the west is unclear.
Take a look at this exchange between Nintendo World Report and The Pokemon Company’s J.C. Smith:
Nintendo World Report (NWR): So the whole Dave & Buster’s thing…
J.C. Smith (JS): Mhm.
NWR: How that’s moving towards arcades presumably next year. We’ll see how that goes. Was that organized by The Pokémon Company International also?
JS: It was not actually. In fact, I haven’t been involved in that, but I’ve been told that the arcade machine is not coming to the U.S., so I don’t know exactly what the plan is. But that was a long while ago, so who knows what may have changed. You know, you can’t stop someone from buying an arcade system so who knows what’s down the road.
NWR: So last you heard, there were no plans.
JS: Yeah, I haven’t been working closely on the arcade side at all because, really, I never worked on the arcade side but we’ll see. I think that will be handled by Bandai Namco. But I’d have to follow-up with you on that.
We had originally heard from Dave & Buster’s Kevin Bachus that Pokken Tournament would be tested in their arcades. Is that still in the cards? I don’t think anyone can say for certain at this point.
More: Bandai Namco, interview, J.C. Smith, Pokken Tournament
Pokken Tournament isn’t the main Pokemon thing planned for early 2016
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 14 Comments
At the 2015 Pokemon World Championships last weekend, Nintendo World Report asked The Pokemon Company’s J.C. Smith if Pokken Tournament is intended to be the main attraction for the series’ 20th anniversary in early 2016. Smith merely replied by saying no, but after being pressed further, he added the following:
“I’m splitting hairs. No, there’s lots of stuff planned for the 2016 year but nothing I can talk about now.”
During the same discussion, Smith also said that flowers will be important to Pokemon’s future.
It’s completely unknown what The Pokemon Company has planned at this time. As Nintendo World Report also points out, there could be something – or multiple things – that are of equal importance to Pokken Tournament that we’ll be seeing early next year.
More: interview, J.C. Smith, Pokemon
Shin’en wants to stick with Nintendo platforms, may talk about its next game in 2016
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U eShop | 38 Comments
Shin’en is still working on FAST Racing Neo for the Wii U eShop. But in terms of what the future holds, we could hear about the studio’s next game in 2016. The company, unsurprisingly, will almost certainly be sticking with Nintendo platforms with future titles.
Shin’en’s Martin Sauter told Nintendo World Report in an interview at Gamescom:
“We’re already brainstorming but we can talk about it when we’re ready. Fact is, we don’t know what’s in the future, but we’d love to stick with Nintendo hardware, eShop games and if FAST is a success we’ll keep going. Maybe next year we’ll talk about the next game.”
Brainseed Factory has ideas for another Typoman, working on a new concept
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Brainseed Factory already has ideas for another Typoman, which could be a sequel or possibly even a prequel. The studio is also working on “a totally new game concept”.
Brainseed Factory founder and CEO Bilal Chbib told Nintendo Life:
“We’re already working on a totally new game concept, but we also have a couple of ideas for a Typoman sequel (or maybe prequel?) as well. As you stated, it largely depends on the success.”
Before we see anything else from Brainseed, the company will first need to wrap up Typoman. The game is scheduled to launch sometime during the third quarter of this year.
More: Bilal Chbib, Brainseed Factory, indie, interview, Typoman
Pokemon marketing director points to “flowers” as a keyword for the series’ future
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 41 Comments
Flowers will apparently be playing a big role in the future of Pokemon. When asked for a tease of what lies ahead for the series, The Pokemon Company director of consumer marketing J.C. Smith pointed to this keyword. Sadly, Smith didn’t share any additional information.
More: interview, J.C. Smith, Pokemon
Image & Form on SteamWorld Heist’s difficulty levels
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
SteamWorld Heist will come with a few different difficulty levels. Based on comments from Brjann Sigurgeirsson, it sounds like there will be five in total, ranging from “Easy” to “Impossible”.
When cranking up the difficulty, players will encounter more enemies. There are also plans to implement more intelligent enemies. Sigurgeirsson believes that just “a few people on the planet” will be able to finish SteamWorld Heist on its hardest difficulty.
He told Nintendo World Report:
“… in SteamWorld Heist, we have difficulty levels so you can play Easy, Medium, Hard, Elite and Impossible… that’s the name of the difficulty levels today. So that’s the thing – you have to play it well, or you won’t complete it. I think that’s good, you’re supposed to put your soul and body into playing a game. It’s going to be as tough as you want it to be, but the game’s not going to give you anything. You’ll have to take it.
I might be missing a few things here, but there are various aspects that make it more difficult. We can introduce more enemies, but also the terrible notion of having better enemies. Like suddenly their aim is right on target. Like you say, less loot, you have weaker guns… there’ll only be a few people on the planet who can complete the game on the hardest difficulty.”
Miyamoto reiterates that Nintendo is open to pursuing movies going forward
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
E3 2015 was held a couple of months back, but Fortune just put up a few more quote from Shigeru Miyamoto today. This time around, we’re able to read up on some additional thoughts from Miyamoto when it comes to movies.
Here’s what he shared about the topic:
“We’ve had, over the years, a number of people who have come to us and said ‘Why don’t we make a movie together—or we make a movie and you make a game and we’ll release them at the same time?’ Because games and movies seem like similar mediums, people’s natural expectation is we want to take our games and turn them into movies. … I’ve always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different.”
“As we look more broadly at what is Nintendo’s role as an entertainment company, we’re starting to think more and more about how movies can fit in with that—and we’ll potentially be looking at things like movies in the future.”
This isn’t the first time in recent months that Nintendo has talked about the possibility of pursuing movies. Before his passing, during the company’s 75th Annual General Meeting of Shareholders, Satoru Iwata mentioned that character licensing “may take various forms including, for example, images or even movies or TV programs.”
More: interview, Shigeru Miyamoto, top
Team behind Mega Man Legacy Collection thought about including RockBoard
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
The team behind Mega Man Legacy Collection considered including Wily & Right’s RockBoard: That’s Paradise – a Japan-exclusive title from the Famicom days – in the digital package. That’s according to Capcom’s Rey Jiminez and Digital Eclipse’s Frank Cifaldi, who divulged the nugget of information in an interview with USgamer.
Take a look at this excerpt from the discussion:
USG: It also makes sense from a tech perspective to just go with the NES games because they’re the same hardware being reproduced. I know it’s not emulation, technically, but it’s working to the same spec. Did you consider throwing in [Japan-only Famicom game] RockBoard as a sort of bonus, given that it’s the odd one out on the same technology or platform?
Rey: The answer isn’t no. We definitely had thought about it, but there wasn’t really a way for that to fit in for us, especially since it was in Japanese, right? So…
Frank: We even looked at translating it, if I could speak to that for a second.
Rey: As close to the technological images, you could theoretically do it, but you’re starting to go away from everything we’re trying to do, which is to keep everything authentic. We couldn’t release an all-Japanese board game here in the U.S., so…
While Mega Man Legacy Collection doesn’t feature RockBoard, it still has a fair amount of content. Players can experience the first six Mega Man titles as well as a challenge mode and museum.