Aonuma reflects on Zelda: Skyward Sword’s tutorials, will be careful with them going forward
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii, Wii U | 9 Comments
One of the more common complaints with The Legend of Zelda: Skyward Sword concerned the game’s tutorials. Many felt that there were too many of them, especially at the beginning.
This is something that series producer Eiji Aonuma has learned from. Aonuma told Kotaku that he now understands “that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way.” Additionally, he admitted that Skyward Sword’s tutorials were “frontloaded”.
Aonuma said this was all “a real learning experience for me”, and he’ll “be careful not to do that.”
Aonuma on Zelda Wii U – Miyamoto’s role, technology in the game, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Thanks to an interview conducted by Zelda Dungeon, we have more quotes from Eiji Aonuma regarding The Legend of Zelda for Wii U. Aonuma discussed Miyamoto’s involvement with the game, technological aspect (not as in-depth as most originally thought), and more.
Head past the break for Aonuma’s comments. You can find Zelda Dungeon’s interview here.
More: Eiji Aonuma, interview, Shigeru Miyamoto, top, Zelda Wii U
Aonuma/Hayashi/Koinuma talk Hyrule Warriors – original characters, scrapped dungeon with traditional Zelda-like puzzle-solving, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
In a recent interview with Zelda Dungeon, Hyrule Warriors supervisor Eiji Aonuma and producers Yosuke Hayashi and Hisashi Koinuma discussed more about the new Wii U Game. Topics include original characters for the roster, a scrapped dungeon with traditional Zelda-like puzzle-solving elements, and more.
As usual, you can find the comments below. Be sure to check out Zelda Dungeon’s full piece here as well.
More: Hyrule Warriors, interview, Team Ninja, Tecmo Koei, top, Yosuke Hayashi
Reggie talks more about Nintendo’s YouTube affiliate plans
Posted on 10 years ago by Brian(@NE_Brian) in News | 0 comments
Kotaku got a few more words out of Nintendo of America president Reggie Fils-Aime regarding the company’s plans for the upcoming YouTube affiliate program.
He told the site:
“Think of it as an affiliate program where we will be providing access to executives, information, etcetera, encouraging that group of affiliates to create content on our behalf.”
“When we unveil our affiliate program it’ll be clear how different entities can play. And likely there will be a place for the kinds of examples where you reference, like, look, ‘All I want to do is capture some of the content and put it out there,’ not add a lot of value. There’ll be a role for that.
“But, candidly, what we really want is folks who are going to work with us to create some unique, compelling content, because we believe that benefits both entities. Again, you look at that Mega64 video, last time I looked, close to a million views, and that benefits them and that benefits us.”
“The first thing we needed to do was make sure that the content that’s out there was representative of the franchises. These are our lifeblood. These are our children. We needed to make sure that the content there was reflective of what these franchises are. The next step is working with the YouTube community to provide access to information, access to executives, to help them create world-class content, leveraging our franchises.”
More: interview, Reggie Fils-Aime, top, YouTube
Hyrule Warriors producer on mixing Zelda with Dynasty Warriors, Zelda being playable, more strong females in the game
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Polygon has published a few new quotes from Yosuke Hayashi, development producer of Hyrule Warriors. Hayashi discussed the mixture of the Zelda franchise and Dynasty Warriors series, and Zelda herself being playable in the game. Head past the break for his remarks.
“We look[ed] for actions, Zelda-like actions or actions that players would know from Zelda games and figure out ways to put them into what they’re doing within Hyrule Warriors. So they’re not puzzles, but you still want to open up a treasure chest. You don’t pick things up to take them to another place to solve a puzzle, but you can pick up a bomb and throw bombs. And we have the sounds that players are familiar with, little elements here and there that make it feel like a natural Zelda game, but gameplay-wise it still fits within the Dynasty Warriors franchise style.”
More: Hyrule Warriors, interview, Omega Force, Team Ninja, Tecmo Koei, top
Nintendo’s Scibetta shares a message for those unsure if they want a Wii U
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 3 Comments
GamesBeat caught up with Nintendo of America communications boss Charlie Scibetta at E3 2014 last week. Among other topics, Scibetta was asked to share a message for those unsure if they want to pick up a Wii U.
Check out Scibetta’s comments about that very subject (and more) below:
More: Charlie Scibetta, interview
Miyamoto talks more about VR, more Wii U system updates coming
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo-related E3 interviews continue to pop up online. The latest comes from TIME, who spoke further with Shigeru Miyamoto. We see more thoughts from Miyamoto regarding Virtual Reality, system updates for Wii U, and more.
You can find a few excerpts below. Alternatively, check out TIME’s full interview here.
More: interview, Shigeru Miyamoto, top
Reggie: Nintendo is committed to the Virtual Console, takes a lot of work, sales strongest in the Americas
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 7 Comments
Virtual Console news was noticeably absent from E3 last week. Aside from new title confirmations from Capcom and Natsume, there just wasn’t much there.
As part of an E3 interview with Kotaku, Nintendo of America president Reggie Fils-Aime reaffirmed that Nintendo’s commitment to the service “is exceptionally strong.” He also explained, “there is significant work to take a game that was launched on a previous platform and make it compatible on the current platform”.
You can find all of Reggie’s comments about the Virtual Console below.
More: interview, Reggie Fils-Aime, top, Virtual Console
Splatoon producer likens the game’s paint shooting to vandalism
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Shooting paint in Splatoon is “sort of like vandalism”, producer Hisashi Nogami told Polygon.
He said:
“Just talking about shooting paint, it’s sort of like vandalism. If we were all in this room and someone came in and said OK guys make this room as messy as you want, you’d probably get really happy and like, destroy things! I think people still have that child-like feeling of wanting to make a mess, wanting to get dirty. I think they would be able to enjoy this game. And I think people have that no matter how old they get.”
More: Hisashi Nogami, interview, Splatoon
Aonuma hopes to give players “a little more freedom to choose their path the story takes” with Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
With the upcoming Zelda game for Wii U, producer Eiji Aonuma wants to provide players with “a little more freedom to choose their path the story takes.”
Aonuma told GenGAME:
The impact of the player character on the environment that has been, and really, having the player experience the impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for the players to really make an impact on their environment and to give them a little more freedom to choose their path the story takes.
Lots of little interesting comments and teases from Aonuma over the past week. It’ll be neat to see how everything comes together!