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When Sonic Lost World was first revealed, not many would have predicted that the game would eventually feature crossover DLC with Yoshi and The Legend of Zelda. So how the heck did these two Nintendo collaborations come to be?

Producer Takashi Iizuka, speaking with Japanese outlet 4Gamer, said the concept came to him about six months prior to releasing the game. “This time, Sonic Lost World is a title that only released on Nintendo hardware, which is an opportunity that I couldn’t believe, collaborating together,” he said.

Originally, Iizuka hoped to include the Yoshi and Zelda Zones in the main game. But scheduling was too late, and they became free DLC items instead.

4Gamer did ask if Mario was ever considered as a potential candidate for Nintendo DLC. The short answer: not really.

Bravely Default has been a strong success for Square Enix, which may be a bit surprising given that its a brand new kind of JRPG. It sold well not only in Japan, but the west as well.

Thanks to Bravely Default’s reception, it sounds like Square Enix is reconsidering its approach to the genre. Square Enix president Yosuke Matsuda said in a recent interview that the company will now be putting its efforts into “heavy JRPGs” so that the company “can better focus on our target, which will also bring better results.”

Masuda told Nikkei Trendy the following when asked if Square Enix have any global titles for smartphones in its upcoming lineup:

Tecmo Koei is using the Zelda series for Nintendo’s upcoming Dynasty Warriors-styled Wii U game, Hyrule Warriors. But Zelda isn’t the only prominent IP the company has interest in utilizing.

“Disney, Star Wars and Mario are just a few of the various franchises we’d like to work with,” Tecmo Koei vice president Hibashi Kinuma told ONM this month.

Before Tecmo Koei can even begin considering other partnerships and crossovers, work on Hyrule Warriors will need to be completed first. That game is scheduled to arrive later this year.

Thanks to joclo for the tip.

Even more quotes from Animal Crossing producer Katsuya Eguchi and Animal Crossing: New Leaf co-director Aya Kyogoku. Polygon caught up with the two at GDC 2014 and chatted more about tying the series into the mobile space and bringing it back to consoles. Also, there are a few words about franchise fatigue.

Head past the break for Eguchi and Kyogoku’s comments. Check out Polygon’s full article here as well.

At GDC last week, NintendoWorldReport spoke with animator Augusto Quijano and co-founders Chris Harvey and Ryan MacLean from DrinkBox Studios. The three touched on what the Wii U version of Guacamelee: Super Turbo Championship Edition will offer and how it came to be, the possibility of a 3DS port, and more.

Check out a few excerpts from the interview below. You can also find the full discussion here.

Unity on Wii U has been a staple for quite a long time now. 3DS, on the other hand, has yet to receive the same support.

There is some encouraging news to share about the future at least. Nintendo of America senior manager of marketing Damon Baker told Siliconera at GDC this week that the company is “looking at” bringing Unity to 3DS.

He said:

Now that he’s left Konami, Koji Igarashi has the freedom to work on pretty much anything. Igarashi does already have a few new ideas in mind, but given his background with Castlevania, it could be neat to see him involved with a Metroid title. And interestingly enough, that’s something Igarashi “would love” to do.

IGN asked Igarashi point blank if he’d ever consider working with Nintendo on a new entry in the Metroid franchise. He said:

“Whether it’s possible or not comes down to the [intellectual property] holder, which in this case would be Nintendo, and whether they want to work with me. But, if they did want to work with me, I would love the chance of doing that.”

Source

Polygon has some additional comments from Koji Igarashi about his recent departure from Konami as well as what lies ahead. Read on below for his thoughts, and check out the site’s full piece here.

“Metroidvania” is a term that’s commonly used in the gaming industry today. Initially though, longtime Castlevania producer Koji Igarashi “was surprised by the name.”

That’s what Igarashi told USGamer while speaking about Metroidvania. He also revealed how he originally set out to make “a Legend of Zelda style game.”

He said:

“I was actually surprised by the name. In my heart, I really wanted to create a Legend of Zelda style game. But I suppose that when you turn Zelda into a 2D platformer, yes, it resembles Metroid. I thought it was because of the game’s super jump, which is very similar to Super Metroid’s.”

“When I left Konami, they told me I couldn’t use the name Castlevania when talking about my plans. So it was actually really handy that the word ‘Metroidvania’ existed!”

Source


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