Eiji Aonuma has come to question Zelda’s traditions
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 20 Comments
The first Zelda game had a completely open nature. By comparison, some of the more recent titles became more linear.
According to series producer Eiji Aonuma, this happened because he “thought players didn’t like getting lost, wondering what to do, or where to go.” But starting with A Link Between Worlds, Aonuma has started to question some of the series’ traditional elements.
Aonuma told ONM:
“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”
“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”
More: Eiji Aonuma, interview, The Legend of Zelda, top
Zelda: A Link Between Worlds team never considered using a live orchestra for the game’s music
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Using a live orchestra for the music in The Legend of Zelda: A Link Between Worlds was never up for consideration. Composer Ryo Nagamatsu told ONM this month that doing so wouldn’t have provided suitable sound for the 3DS speakers.
For A Link Between Worlds, Nintendo hoped to appeal to those who play the game with and without headphones. As such, the team wanted “orchestra-quality sounds that had the appropriate reverberation and instrumental arrangement for the Nintendo 3DS speakers.”
Nagamatsu’s comments in full:
New Chrono Trigger unlikely at the moment
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Chrono Trigger will be celebrating its 20th anniversary next year. Wouldn’t it be great if Square Enix were to do something new with IP… like a new game, maybe? Well, don’t count on that happening.
In a “Final Fantasy Go There Special Interview” conducted by Square Enix Members Japan, the company’s Kitase Yoshinori pointed out that creating a Chrono Trigger sequel would be a big hurdle. Toriyama Motomu also mentioned how contacting Yuji Horii and Hironobu Sakaguchi would be necessary if it were to be made. To conclude, Yoshida Naoki said that a new Chrono Trigger would seem quite unlikely to happen as of now.
More: Chrono Trigger, interview, Square Enix
Aonuma on why Zelda: A Link Between Worlds’ Hero mode isn’t available from the start
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 9 Comments
The Legend of Zelda: The Wind Waker HD and The Legend of Zelda: A Link Between Worlds both offer Hero modes. In the former title, it’s accessible right away. But in A Link Between Worlds, players must complete the game before tackling the more difficult mode.
Zelda producer Eiji Aonuma discussed why this is so while speaking with ONM. In the magazine’s latest issue, he explained that some gamers may have already played Wind Waker on GameCube, but since A Link Between Worlds is brand new, the team “felt that it was more suitable to have the players first enjoy the game at an appropriate difficulty level and then let them try a harder challenge.”
Aonuma’s comments in full:
Koichi Hayashida on inspiration taken from “Miyamoto’s Teachings”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In this week’s issue of Famitsu, Super Mario 3D World director Koichi Hayashida opened up about “Miyamoto’s Teachings”.
What the heck is that, exactly? It’s mainly a set of quotes from Shigeru Miyamoto, which has inspired Hayashida in recent years.
Siliconera has the translations of Hayashida’s comments. You can find them below.
More: Famitsu, interview, Koichi Hayashida, Shigeru Miyamoto, top
Lords of Shadow producer believes the days of 2D Castlevania games are gone
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 68 Comments
David Cox, producer of the Castlevania: Lords of Shadows series, believes that the days of 2D Castlevania games are gone.
Cox told GamesTM this month that even though hardcore gamers would appreciate a new 2D Castlevania, “the reality is that it’s a very niche market and Konami really want this series to be mainstream again.” He wouldn’t rule out a new 2D title completely, though it wouldn’t come from MercurySteam.
You can find Cox’s full comments below.
More: Castlevania, David Cox, GamesTM, interview, Konami, MercurySteam, top
Asano talks Bravely Second – not action-focused, random battles, expanding Luxendarc, Magnolia
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Siliconera recently spoke with Tomoya Asano, producer of Bravely Default as well as Bravely Second. Asano confirmed that the game won’t be more action-focused than its predecessor, and talked up the game’s random battles, expansion of Luxendarc, and new character Magnolia. You can find Asano’s comments below or over at Siliconera.
More: Bravely Second, interview, Tomoya Asano
[Interview] Natsume and Kiyoshi Sakai discuss Yumi’s Odd Odyssey
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Interviews | 6 Comments
With Yumi’s Odd Odyssey’s North American launch just on the horizon, we spoke with Natsume’s Graham Markay and Kiyoshi Sakai, one of the series’ original developers. Topics include the game’s digital-only release, returning to the franchise after it had been dormant for so many years, and more. We also asked Natsume about a few other things such as Virtual Console and Wii U support.
We’ve split up the interview into a couple of pages – you’ll find Markay’s comments below and Sakai’s remarks on page two.
More: Graham Markay, highlight, interview, Kiyoshi Sakai, top
Natsume pleased with sales of its 3DS games, planning more support
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 5 Comments
Natsume has put out a bunch of 3DS games – a pair of Harvest Moon titles, Hometown Story, and more. Yumi’s Odd Odyssey is also on the way.
The publisher’s strong support for the platform can likely be attributed to high consumer interest in its slate of 3DS titles. According to Natsume’s Graham Markay, “the 3DS has done very well for us in terms of sales.” Additional games will be announced for the system “in the future.”
And speaking of Yumi’s Odd Odyssey, Markay shared another update about its release. We were recently told that it should be available by the end of February/early March. Pricing is set at $29.99.
Check back tomorrow for more on Yumi’s Odd Odyssey…
More: Graham Markay, interview, Natsume, top
Sonic Boom – Sonic 2/Sonic Adventure inspiration, tying in with the show, GamePad usage, crossover with 3DS for unlocks, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
The Guardian has published a new Sonic Boom interview with Big Red Button creative director Bob Rafei and OuiDo executive producer Evan Baily. Topics include Sonic 2/Sonic Adventure inspiration, tying in with the show, GamePad usage, how the Wii U and 3DS versions work tigether, and more.
Head past the break for the full comments. You can also check out The Guardain’s full piece here.