Furukawa talks Nintendo’s philosophy behind their characters, feels the company should proceed with caution
Posted on 3 years ago by Jarop(@gamrah) in News | 0 comments
In a recent interview with Nikkei, Nintendo president Shuntaro Furukawa spoke candidly about his approach to running the company, speaking about influences from past presidents, his philosophy on hardware and more. As part of the interview, he also discussed Nintendo’s philosophy behind their IP and how the company views developing their characters.
Nintendo Everything’s full translation of the quote can be found after the jump.
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Nintendo president on the influence of smartphones in gaming and what dedicated consoles can bring to the table today
Posted on 3 years ago by Jarop(@gamrah) in General Nintendo, News, Switch | 0 comments
Nikkei recently published a lengthy interview with Nintendo president Shuntaro Furukawa, who spoke about his philosophy on running the company, how they view their IPs, and more.
One of the bigger topics he unpacks is how smartphones have influenced the video game market and what dedicated consoles can bring to the table today. Furukawa feels that while many people are able to enjoy gaming on their phones, advances in technology can still provide interesting concepts to base new dedicated hardware on, like the Switch’s Joy-Con.
Click after the jump for our full translation of the interview excerpt.
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Monster Hunter Rise director on fan response and more
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom has published a new Monster Hunter Rise developer interview with Yasunori Ichinose, the game’s director. Ichinose spoke about a few different topics including the fan response. Interestingly, he was “a bit worried” about how people would react since Rise “has a very Japanese/Asian-flavored setting”.
Here’s the full discussion:
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Nintendo president on Next Level Games acquisition, not actively buying studios
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
For several years now, Next Level Games has essentially been a Nintendo-only developer. The company committed to making titles for the Big N back in 2014. Their partnership goes back to 2005 with Super Mario Strikers, and has worked exclusively on Nintendo projects since Luigi’s Mansion: Dark Moon.
That relationship is about to take another step. Last month, Nintendo announced that it is acquiring Next Level Games. President Shuntaro Furukawa commented on the move in an interview with Nikkei, and also discussed acquisitions in general.
Here’s our translation:
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Reggie not surprised that Switch has become a huge success, made his retirement decision easier
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Switch couldn’t be doing much better at the moment. With the device just about to hit its fourth anniversary, it recently outsold the 3DS and is now Nintendo’s fifth best-selling platform of all time. Total sales are at about 80 million units worldwide, and there are no signs of things slowing down anytime soon.
Former Nintendo of America president Reggie Fils-Aime, who played a big role in getting Switch off the ground, isn’t surprised by the console’s big success up to this point. In a Gamertag Radio interview, he mentioned how he believed “it was going to be magical” after seeing a prototype version many years ago, and also noted how the ability to take the gaming experience everywhere addresses a player complaint.
Additionally, Reggie said that Switch’s performance made his retirement decision easier since he knew Nintendo “was going to be in great shape for at least a few years.”
Reggie’s full words:
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Panic Button on decision to cap Doom Eternal Switch cutscenes at 20 FPS, improvements planned
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many would agree that Doom Eternal is one of the most impressive ports on Switch. However, Panic Button did implement a number of changes to ensure that the game could properly run on the console. One such change is that when watching cutscenes, the frame rate drops to 20 frames per second.
Panic Button lead engineer Travis Archer spoke about why that was done in an interview with Digital Foundry, explaining the need to preserve a high level of detail for cutscenes – which “are sometimes the most graphically intensive scenes in the game”. Interestingly, Archer also mentioned that improvements are planned to boost cutscene performance.
His full words:
Furukawa on ensuring Switch has a long life cycle, approach to developing new hardware
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Japanese publication Nikkei posted a new interview this week with Shuntaro Furukawa, the global president of Nintendo. The two sides ended up discussing Switch’s life cycle as well as console development in general.
According to Furukawa, Nintendo is “always doing technical and market research” when it comes to creating new hardware. He also said “the thing that makes an idea a reality is whether we can offer a new experience or not.”
We’ve gone ahead and prepared a translation of Furukawa’s remarks. If you’re interested in reading what he had to say, continue on below.
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Taito director on the possibility of bringing back the WiiWare game Space Invaders Get Even
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Space Invaders Get Even, a WiiWare game that first debuted in 2008, may have a chance at making a comeback. Taito director Yuichi Toyama sounded open to revisiting the title when asked about a potential return in an interview with Wccftech.
Toyama mentioned, “we’d love to be able to release it” if there’s enough fan demand. However, there would need to be some tinkering with the control scheme, which could be reworked with the Switch touch screen. It’s also possible to go in another direction with a bit of a different design.
Toyama’s full words:
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Dragon Quest XI dev talks scrapped idea for Heliodor
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Plans for games often change during development, and Dragon Quest XI is no exception. In a recent interview published by Square Enix, 3D art director Yoshiko Hiyama revealed that for Heliodor, there was originally “an idea to include a well that connects to an underground area – an element that follows traditional gameplay found in Dragon Quest games.”
That plan was scrapped, though it did end up elsewhere. As for why it didn’t make sense in Heliodor, Hiyama said the city “was already quite voluminous” and there was already a secret passage.
Hiyama’s full words:
Crash Bandicoot 4 dev talks Switch version, including frame rate and resolution
Posted on 3 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
After plenty of speculation, Activision finally confirmed that it will soon be bringing Crash Bandicoot 4: It’s About Time to Switch. Toys for Bob creative producer Lou Studdert has since offered additional insight into the new version of the game.
In terms of what to expect regarding frame rate and resolution, Studdert said: