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interview

Last year, PlatinumGames announced a brand new IP tentatively titled Project G.G. Not much is known at present, but it will be the third game in director Hideki Kamiya’s superhero trilogy, following Viewtiful Joe and The Wonderful 101.

In an interview with VGC, PlatinumGames boss Atsushi Inaba and Kamiya provided a status update on Project G.G. As part of that, Inaba said that the company hopes to “be more open” during development, which is possible since the title is being self-published.

Kamiya and Inaba said: 

Monster Hunter Rise

Past Monster Hunter games were known for splitting up their worlds into segmented areas with loading screens. With more recent entries though, Capcom finally started to move away from that. Loading screens have become a thing of the past with a more seamless world.

Monster Hunter Rise director Yasunori Ichinose revealed to IGN that this wasn’t always the plan for the upcoming Switch title. Originally, loading screens were going to be brought back without that sandbox environment.

Yasunori explained why this was and what change, stating:

Nintendo Switch

Virtuos, the studio behind several Switch ports and Switch versions of multiplatform titles, has hinted at more support to come later this year.

In an interview with Nintendo Life, managing director of games Christophe Gandon mentioned that the company is “excited about new projects on the horizon for this summer and beyond”. That came about while discussing how Switch has now outsold the 3DS and is Nintendo’s fifth best-selling console of all time.

He said:

Astral Chain

As part of a Famitsu interview featuring Astral Chain director Takahisa Taura, supervisor Hideki Kamiya, and Yoko Taro from Square Enix, there was discussion about all three developers being the type to include a lot of variety in their games.

Astral Chain was one of PlatinumGames’ latest titles, and contained some detective segments and different types of mini-games like ice cream and box juggling. Taura recognizes that some players weren’t fans of those extras, but feels their existence is justified since they’re not mandatory.

Taura said:

Immortals Fenyx Rising

Nintendo has shared a brief video interview with Scott Phillips, the director of Immortals Fenyx Rising. Below, Phillips explains how the game’s Greek mythology inspired story and customizable, open-world gameplay came to Switch.

Bayonetta 3

We recently reported that PlatinumGames’ Hideki Kamiya said he hopes to give an update on Bayonetta 3 sometime in 2021. As part of an interview with VGC, Kamiya again commented on the game’s status and when we’ll hear more.

Here’s the full exchange between the two sides:

Turrican

Factor 5 was responsible for some notable Star Wars games on the N64 and GameCube many years ago. The studio is also well-known for the Turrican series, which is now returning on Switch.

Factor 5 studio founder Julian Eggebrecht spoke about the past, present, and future of Turrican in an interview with Eurogamer. One interesting subject discussed was Tornado, a spiritual successor planned as a 3D title and was initially pitched as a Nintendo-published project. Sadly, it was put on hold and never touched again so that Star Wars: Rogue Squadron could be ready for the GameCube’s launch.

Eggebrecht said:

Takahisa Taura was given his first shot at directing a game with Astral Chain. He had worked as a designer for a full decade prior, but that wasn’t enough to offset a bit of the uneasiness he felt.

Taura spoke about the distress he experienced while developing Astral Chain in a previous issue of Famitsu, which also featured supervisor Hideki Kamiya from PlatinumGames and Yoko Taro from Square Enix. It was Kamiya who ended up guiding him through while the team was “trying to nail down the action mechanics.”

Here’s our full translation of the interview excerpt: 

Hollow Knight: Silksong

There’s no doubt that if you played the original Hollow Knight, you’ll be interested in Hollow Knight: Silksong. However, Team Cherry is hoping to grab new players as well.

The studio told EDGE this month that Silksong is intended to test players in a “comparable” way to the first game. At the same time, co-director Ari Gibson mentioned that the new title, with its own lore and characters, is intended to be “a perfect jumping on-point for new players.”

Gibson added:

Monster Hunter Rise

Capcom recently shared an interview with Monster Hunter Rise sound director Kosuke Tanaka and lead composer Satoshi Hori. Unsurprisingly, much of the discussion centered around the game’s sound and music.

Tanaka and Hori commented on topics like the sound effects, recording the music, and approach to returning tunes from past titles. We also get some insight into why Capcom wanted to have the hunters talk this time around.

Here’s the full discussion:


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